The Anno sequence has stood the take a look at of time because of its distinctive metropolis constructing method, even when its streamlined far-future experiments risked alienating its fanbase. There’s a sure unmistakable thrill to organising manufacturing chains, settling islands in quest of new sources, in addition to watching your cities develop and your inhabitants thrive, supported by a far-reaching community of commerce routes.
Anno 117: Pax Romana takes the sequence on its longest journey into the previous, working on a unique scale than its extra industrially-minded predecessor. Throughout each the areas of Latium and Albion, you’re coping with smaller cities, much less demanding manufacturing chains – at the least till the ultimate inhabitants tiers –, and a usually laid-back metropolis constructing expertise that places extra management in your palms.
Gone are the times of countless AI quest spam that pressures you into finishing duties when your consideration is targeted elsewhere. As a substitute, you select when to begin quests supplied by characters or choose contracts from their lighthouses when you’re seeking to earn some further denarii.
The most recent entry within the sequence additionally treats each areas as relative equals, moderately than having one be the opposite’s satellite tv for pc. Though the marketing campaign does begin in Latium earlier than sending you to Albion, Limitless mode allows you to select the place to begin. Because you’re now not relying on items from throughout the ocean, you’ll be able to take your time and familiarize yourself with one’s mechanics earlier than shifting on to the following.
To improve your residents to the following tier, you should solely fulfill a single want in every class. This alteration grants further flexibility and makes it a bit simpler for newcomers to settle in, because it lessens the strain of securing various kinds of items to your inhabitants straight away. It’s even doable to achieve the ultimate tiers with out creating cross-region commerce routes.
That, nevertheless, doesn’t imply that you simply’ll need to keep away from them altogether, since buildings now present space results, including an attention-grabbing twist to town constructing puzzle. A Tannery producing the leather-based for sandals decreases happiness, making riots extra seemingly, however the sandal maker utilizing the leather-based boosts revenue in its surrounding space. A charcoal burner is a possible hazard each health-wise and by way of hearth security, however a Horner will increase each revenue and happiness in its zone of impact. When you might initially skip a sure manufacturing chain, its bonuses would possibly turn out to be fascinating afterward.

Some buildings include each buffs and debuffs however, even so, you’re usually inspired to put them close to your residential space and stability out their negatives by means of metropolis watch buildings just like the Vigiles – which sends patrols to place out fires – and facilities like wells and latrines, which act as small extensions. On the similar time, it’s possible you’ll find yourself concentrating the uncooked materials buildings away out of your residents, ending up with a bit of an island that’s significantly susceptible to catching hearth or changing into sick.
This clearly signifies that Anno 117: Pax Romana makes you consider area in another way. Having to weave in smaller manufacturing buildings would possibly show simple sufficient, however larger constructions like markets, aqueducts, or boards will seemingly see you having to revamp total sections of your metropolis.
The excellent news is that neither reproduces the small-scale catastrophe of unlocking trains for the primary time in Anno 1800. Pax Romana’s imposing aqueducts are a bit extra simple and, while you do inevitably want to maneuver issues round with the intention to maximize the quantity of bonuses you get, the transfer and replica instruments – which additionally set off a helpful grid view – allow you to achieve this moderately effortlessly.
House is an even bigger concern in Albion, the place a large chunk of its islands is roofed in marshland. Which means you’ve gotten much less room for residential buildings, since marshland is required to supply items, supplied you undertake the Celtic path.
As quickly as you’ve glad sufficient wants, Waders – the primary inhabitants tier – can improve into both the Celtic or Romano-Celtic path. Whereas the previous boosts Perception, permitting you to acquire faith bonuses quicker, the latter offers further information, hurrying your progress by means of Anno 117: Pax Romana’s sizeable analysis tree.
Each sorts of pops can dwell on one island, however this requires accommodating completely different units of wants. Moreover, the Romano-Celts will let you drain the marshlands, a call you’ll should rigorously weigh, and which helps cement Albion as not only a area of its personal, however one that will show more durable to tame.

Anno 117: Pax Romana doesn’t reinvent the sequence’ core gameplay loop, so veterans of previous video games should not have any hassle hitting the bottom working, even when the power to construct diagonally would possibly throw you off initially. Its reshuffled parts do revitalize its method to metropolis constructing whereas nonetheless delivering sufficient problem, tweakable through an adequately detailed set of issue choices. It’s additionally much less overwhelming from the beginning, guaranteeing it stays approachable.
Faith and analysis additional shake issues up, albeit whereas taking a background position. The previous lets you select a patron god for every of your islands. Your residents generate Perception, which will increase Devotion that unlocks numerous bonuses alongside the linear monitor devoted to every deity.
If the goddess Ceres is superb for a starter island in Latium, boosting manufacturing of low-tier items whereas awarding extra inhabitants, Neptune is a superb alternative for seafood and navy manufacturing, whereas Mars favors extra military-minded endeavors.
You may unlock a couple of different gods by means of analysis, which can be the place you entry constructing upgrades, change how sure constructions work – making, for instance, charcoal burners not require forested areas to operate –, and unlock new army models.
The expertise tree is cut up into sections accessible after finishing particular necessities. The velocity of analysis is tied to how a lot Data your islands generate however, in my expertise, issues transfer a bit too slowly when you’re not min-maxing.
Faith actually provides taste alongside a sequence of welcome bonuses, whereas analysis delivers upgrades in a gentle method, providing you with the choice to decide on what to give attention to subsequent. That being mentioned, the previous feels a bit too hands-off – to the purpose the place I’d typically overlook to select a patron god when settling new islands – whereas the latter might use a search operate that eases navigation.

Anno 117’s UI, albeit sleeker, can be stricken by some navigation woes. It teams manufacturing chains inside particular person menus, requiring a bit an excessive amount of clicking or scrolling by means of to plop down buildings.
The icons within the Development class generally is a bit obscure, so I typically discovered myself opening up the army buildings menu after I scrambled to search out the Vigiles as fires threatened to devour chunks of my cities. As well as, its plain blue hues additionally really feel like a missed alternative to have one thing a bit extra stylized and becoming the Roman/Albion themes.
Then again, Anno 117: Pax Romana actually doesn’t stumble on the subject of total presentation and ambiance. Its upgraded engine succeeds at depicting the hanging distinction between Latium’s attractive, idyllic islands and Albion’s, gloomy, tough chunks of land. Improved textures, lighting, and character fashions make it a pleasure to zoom in and take your time watching your residents working, strolling the streets, or stress-free on the native tavern.
Though the marketing campaign makes an attempt to attract you into interpersonal and political conflicts, the writing lets it down throughout the board, placing largely forgettable characters on the forefront whereas typically feeling rushed.
Apart out of your advisor, you by no means get to spend sufficient time with any of them. Worse but, it’s a two-act affair that ends out of the blue, thrusting you into countless mode simply because it begins to get going, whereas additionally leaving its central plot thread dangling unfastened. It’s a good tutorial with nice voice appearing, but it surely additionally feels unfinished.
Earlier than discussing fight, I’ve to admit that I used to be by no means a fan of Anno’s tackle warfare, contemplating it at finest a distraction that’s simply neglected and at worst a complete nuisance. Anno 117: Pax Romana options each naval and land fight, however fielding armies and fleets comes at an important value. Sustaining energetic models and ships eats a very good chunk of your inhabitants, at the least previous to tapping into deity bonuses, whereas the manufacturing chains for armor and weapons additionally require a hefty funding.

There’s some selection by way of recruitable land models, which embody a number of sorts of infantry, siege weapons, in addition to cavalry. When clashing, nevertheless, they blob collectively till one loses all of its morale, making for moderately messy, unsatisfying sights.
Naval warfare revolves round three various kinds of civilian and army ships which might sacrifice cargo slots to equip completely different modules – reminiscent of archer towers or catapults. The customization, sadly, doesn’t make sea battles any much less simplistic and unceremonious, as you watch ships exchanging projectiles till the extra quite a few group – or that with superior stats – wins.
There’s some room for techniques, as you’ll be able to micromanage models to focus on uncovered slingers or pull your ships away to shift your enemy’s focus to a unique a part of your fleet. However these RTS-lite battles require an excessive amount of funding – each by way of useful resource and a focus – for what they finally provide.
Sure, fortifications do add further parts to designing your cities, since an unexposed coast does invite pesky invaders. However, throughout the board, I dreaded listening to the message that certainly one of my ships or islands was beneath assault – because it meant I needed to put a pause on really constructing my metropolis – which is much extra participating – to verify I don’t lose invaluable sources or a commerce route.
Efficiency

On an i7-13700K, 32 GB RAM, and Nvidia RTX 3080@1440p, Anno 117: Pax Romana ran decently effectively with DLSS set to High quality and raytracing turned off, though the upper visible constancy does come at a transparent value to efficiency. My framerate hovered between 30 and 70 FPS, spending the overwhelming majority of my playthrough between 40 and 50. Zooming in and typically merely slowly shifting by means of the streets did trigger small stutters. I additionally observed some seen pop-in alongside clipping and the occasional muddy texture.
ANNO 117: PAX ROMANA VERDICT
Anno 117: Pax Romana is a extra measured, relaxed metropolis builder than its predecessor, working on a smaller scale whereas reshuffling key parts of the sequence’ well-established method to various quantities of success. Each acquainted and refreshing, it makes you suppose in another way about the way you construct your cities.
Its two completely different areas are each attractive, equally viable starters, offering their very own units of compelling challenges to resolve as you compromise islands and watch your cities and settlements develop – and oh, what pleasure it’s to admire the outcomes of your work as its glorious soundtrack performs within the background.
Sadly, a brief marketing campaign and underwhelming narrative alongside a UI that requires a bit an excessive amount of clicking and scrolling to navigate sabotage the newest entry within the sequence. The identical could be mentioned about its clunky, unsatisfying RTS-lite naval and land battles that present too little reward for the eye they demand. But, even so, Anno 117: Pax Romana’s finest elements nonetheless outshine these missteps, making a moderately compelling argument to don the mantle of governor.
TOP GAME MOMENT
Unlocking Patricians, the fourth tier of Latium, and beginning building of the large Amphitheater monument.
Good
vs
Dangerous
Nice visuals and ambiance, glorious soundtrack
Stays acquainted whereas altering sufficient to make you suppose in another way about designing cities
Inhabitants wants matter whereas being a bit extra lenient with newcomers
Latium and Albion are each fully-fledged areas with their very own challenges
Boring UI that is a little bit of a chore to navigate
A brief marketing campaign that ends out of the blue and revolves round forgettable characters
Clunky RTS-lite fight would not justify the eye and sources it calls for









