Multiplayer on-line dungeon journey recreation Fellowship has now deployed its November 6 patch, which brings changes to matchmaking merchandise stage necessities alongside one other batch of stability adjustments that buff Sylvie and tweak a number of different playable characters.
The minimal merchandise stage required to matchmake when tackling Adept problem and past has been elevated in an try to “clean out” the soar in problem led to by the brand new mechanics given to enemies and managers on these difficulties.
Fellowship November 6 Patch Notes
Each Sylvie and Vigour have obtained buffs, making the 2 healers much more environment friendly than they beforehand have been.
Fellowship’s November 6 patch additionally tackles lively potential timers by granting a number of skills a yellow body that signifies the remaining period of their results.
Moreover, a number of points with dungeons have been addressed, together with making the Hollowed Corsairs in Sailor’s Abyss rather less talkative. Under, you’ll discover the total Fellowship November 6 patch notes, as shared by the developer on Steam:
GENERAL
Fastened a difficulty inflicting enemies to generally desync on their patrol paths – making them invisible to gamers till they all of the sudden appeared on high of them. This could resolve the most typical conditions that triggered enemies to turn out to be “invisible”. Fastened a difficulty the place “Focused floor skills” would generally trigger the aiming circle to vanish or get centered in your character when the cursor was pointing at a wall or steep slope.
PROGRESSION
Matchmaking merchandise stage requirement changes We now have adjusted the merchandise stage required to match make in Adept, Champion, and Paragon leagues. The largest change was made to Adept to clean out the soar in problem that comes with the added enemy and boss mechanics. Whereas our purpose was (and is) for Adept to be a step up in problem and complexity, the league ended up being extra punishing towards errors than we have been aiming for. We will probably be listening in your suggestions on this alteration, and taking a look at the way it impacts the general participant expertise. Elevated the minimal merchandise stage required to matchmake in Adept to 80 (was 60). Elevated the minimal merchandise stage required to matchmake in Champion to 130 (was 120). Elevated the minimal merchandise stage required to matchmake in Paragon to 190 (was 180).
ITEMS
Fastened a difficulty with the [Dark Prophecy] set bonus proc in order that it not triggers on “non-hero” actions, equivalent to emotes and interacting with camp fires. The [Ancient Wardstone] relic now offers Excessive Haste and Low Experience. The [Chalice Al’Zerac’s Essence] relic now offers Spirit and Haste. Fastened a difficulty the place Meiko’s [Crusader Longcloak] was incorrectly named for 2 totally different objects. Fastened a difficulty the place Vigor’s [Lamellar Helm] was incorrectly set as a pair of gloves. Fastened varied Unusual and Uncommon objects that had their rarity set incorrectly. Fastened a difficulty the place Vendor gear was all the time set to Widespread rarity. That gear now appropriately displays the league they’re assigned to. Fastened varied merchandise typos.
WEAPONS
[Fated Strike] hit delay was lowered to 0.15 seconds (was 0.3 seconds) when utilized in melee vary. The [Latent Resurgence] trait therapeutic has been elevated by 50%. Fastened a difficulty the place [Repository of Light] was not correctly faraway from different gamers at any time when the supply died.
HEROES
Helena
Helena’s well being gained from Stamina was elevated by 10%. [Hold the Line] tooltip was up to date to mirror the current sizzling repair, inflicting her Toughness to not be lowered whereas the take up from [Empowered Shield Slam] is lively on her. The take up impact from [Empowered Shield Slam] has been renamed to “Empowered Defend Slam: Barrier” (was “Maintain the Line”). The bleed from [Sweeping Strikes] now reduces all injury dealt by troubled enemies by 10% for its period.
Meiko
The [Sibling of Earth] from Meiko’s [Twin Souls: Bulwark] now has well being equal to Meiko’s max well being, elevated by 2% for each 1% important strike, haste, experience, and spirit she has (was not elevated by secondary stats beforehand). The [Shattering Obelisk Drape] (legendary cloak) now accumulates 10% of all injury it takes and pulses it out as injury on intervals (was 18%). Observe: The [Shattering Obelisk Drape’s] injury accumulation wanted to be toned down contemplating the somewhat massive improve to the [Sibling of Earth’s] well being. In general, the [Shattering Obelist Drape] is dealing extra injury now, when taking all of the above adjustments under consideration. The [Necklace of Tectonic Impact] now will increase the injury of the ultimate hit of [Earthfist Barrage] by one other 75% when consuming a 2nd cost (was 50% – tooltip acknowledged 60%). Tooltip for [Twin Souls: Bulwark] has been up to date to point out the ensuing max well being of the [Sibling of Earth] – and now contains info on new secondary stat scaling of [Sibling of Earth’s] well being. Tooltip replace from final sizzling repair. Meiko’s description for her Spirit stat has been up to date to mirror that the [Spirit Armor] impact she positive aspects upon triggering a [Spirit Refund] now grants 30% extra armor (was 50%). Tooltip replace. Meiko’s [Stone Shield] tooltip has now been up to date to match the final hotfix, stating she positive aspects 50% elevated Armor for every stone that’s lively on her (was 35%). Tooltip replace: Meiko’s [Earthfist Barrage] and [Lashing Stormkick] tooltips now appropriately state they trigger her to heal for 100% of the injury dealt (the tooltip was incorrectly displaying 150% in a single place and 200% in one other place).
Sylvie
The therapeutic of [Fluttercall: Heal] has been elevated by 25%. The therapeutic of [Fluttercall: Restore Life] has been elevated by 25%. [Heartbloom] now accumulates 12% of all Flutterfly Therapeutic (was 15%) [Flower Power] now causes [Heartbloom] to build up 8% of all Flutterfly Therapeutic (was 10%). Observe: Sylvie’s baseline therapeutic from Flutterflies have been a bit decrease than meant general. Heartbloom was toned down barely to maintain its energy just like earlier than. Enfeebling Rootsap period was elevated to 10 seconds (was 6 seconds). The shields utilized by [Safe Haven] and [Ironleaf Ward] when gifted into [Natural Protector] have been elevated by 200%. [Natural Protector’s] defend is now additionally utilized to gamers that stroll into [Safe Haven] after it has been positioned. This solely works as soon as per participant, per solid of [Safe Haven]. Observe: Pure Protector as a 3 level expertise was underperforming. [Life Petal] now has 2 expenses and positive aspects Cooldown Acceleration out of your Haste. [Nettlebolt] injury was elevated by 70%. [Prickly Vines] injury was elevated by 20%. [Sprouting Nettles] PPM was lowered to 2.0 (was 4.0) however now will increase the important strike likelihood of Nettlebolt by +400%. [Symbiosis] now will increase [Prickly Vines] injury by 12% for every participant that has a Pink Flutterfly lively on them. Vigour [Soulbrand] injury has been elevated by 20%. [Dawnbreaker Orb] injury has been elevated by 35%. [Radiant Blast] injury and therapeutic has been elevated by 15%. Fastened a difficulty with [Grand Design] expertise inflicting [Rune of Renewal] (when overcharged) to solely improve the direct therapeutic by 100% on targets that already had [Rune of Renewal] lively, when it ought to be rising the direct therapeutic by 200%. Tooltip up to date for [Levitate]. Motion skills don’t profit from Cooldown Acceleration based mostly on well being. The textual content has been eliminated (the flexibility has not been modified). [Harmonizing Refractions] (Legendary Necklace) now stacks as much as 2 instances to mitigate conditions the place 2 procs in a row would trigger the primary proc to be overwritten and successfully misplaced.
Tariq
[Heavy Strike] can not be spammed to set off proc results. Now solely triggers proc results as soon as the [Heavy Strike] begins its swing. The [Bloodied Brass Necklace] legendary now offers 450% of [Face Breaker’s] injury (was 150%), dealt over 24 seconds (was 18 seconds). The bleed from [Bloodied Brass Necklace] can not important strike, and not double dips in Harm% bonuses, Experience, and many others. [Ruinharrow Necklace of Spoils] had Power on it. Now solely has Stamina like all necklaces.
Ardeos
Fastened a difficulty inflicting the [Engulfing Flames] utilized by [Pyromania] to not generate [Cinders].
UI
New “Energetic Means Timers” added
In our continued work on Energetic Means Timers, the next skills now present a yellow body to point the remaining period of its impact.
Relics * Sanctuary * Bloodrite Drums
Weapon Skills
Repository of Gentle Sahril’s Wrath Sahril’s Aegis Voidbringer’s Contact
Helena
Shields Up Iron Wall Siegebreaker
Meiko
Rime
Frost Ward Ice Blitz Flight of Navir Winter’s Blessing Wrath of Winter
Ardeos
Elarion
Skystrider’s Supremacy Fervent Supremacy Skystrider’s Grace Occasion Horizon Pathfinder’s Resilience
Mara
Maiden of Dying Veil of Shadows Matriarch Macabre
Tariq
Thundercall Unbreakable Will Centered Wrath Raging Tempest
Vigour
Levitate Lightshaper’s Ward Runic Proliferation Avatar of Gentle
Sylvie
Hidden Path Ironleaf Ward Enfeebling Rootsap Fluttercall: Jubilee
DUNGEONS
Sailor’s Abyss
Fastened a difficulty with Hollowed Corsairs, inflicting them to play their voice over too typically.
Wraithtide Vault
Fastened a difficulty with the Tide Witches, inflicting the [Sunken Gale] visuals to be rotated and transfer within the mistaken route for gamers generally.
Stormwatch
Fastened a difficulty inflicting Warlord Brogg to return to full well being when coming into the second part. Brogg now begins the second part with the identical well being as on the finish of the primary part.
Fellowship is obtainable now on PC through Steam Early Entry.
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