Photograph through the Press Data Bureau on behalf of Ministry of Parliamentary Affairs, Authorities of India
In the meantime, the Indian esports scene is regaining floor.
India’s Parliament has handed the Promotion and Regulation of On-line Gaming Invoice 2025, banning all types of on-line gaming involving actual cash. Regardless of sturdy opposition protests, the laws cleared the Rajya Sabha (Council of States) final Aug. 21, a day after its approval within the Lok Sabha (Home of the Folks).
The Invoice prohibits the operation, promoting, and monetary facilitation of on-line cash video games, together with fantasy sports activities, poker, rummy, and lotteries. Banks and fintech companies are barred from processing associated transactions. Violators might resist three years in jail and fines of as much as one crore Indian rupees (round $176,000).
“On-line cash gaming has grow to be a matter of concern as such platforms have led to habit and have additionally been used for fraud and dishonest, and it has additionally led to monetary losses to individuals,” Ashwini Vaishnaw, the minister for electronics and data expertise, instructed legislators, based on the Deccan Chronicle.
Officers estimate that greater than 450 million individuals lose practically 20,000 crore ($3.5 million) yearly by such platforms. The federal government argues that the ban is geared toward defending residents from fraud and monetary hurt.

S. Krishnan, secretary on the Ministry of Electronics and IT, clarified that the regulation wouldn’t hinder optimistic innovation, saying: “Esports, academic video games, and socially constructive codecs will proceed to obtain authorities assist.”
The Invoice additionally lays the groundwork for a brand new regulatory authority to supervise licensing for esports and social gaming.
Large fallout anticipated after Indian Parliament’s passage of On-line Gaming Invoice
India’s on-line gaming trade has strongly opposed the passage of the On-line Gaming Invoice, with teams warning that the ban might end in over 200,000 job losses and the closure of round 400 corporations.
The Federation of Fantasy Sports activities (FIFS), the E-Gaming Federation (EGF), and the All India Gaming Federation (AIGF) issued a joint assertion urging intervention. “We firmly imagine that progressive regulation and never prohibition is the way in which ahead for the respectable Indian trade. Together with your steerage, India can set a worldwide instance by constructing a protected, clear, and thriving digital gaming ecosystem.”
The consequences are already being felt. Dream11, a serious fantasy sports activities operator, has shut down its real-money gaming operations and withdrawn its title sponsorship for the Indian cricket group. Different platforms corresponding to MPL, Winzo, and GamesKraft are reportedly contemplating comparable exits.
In the meantime, esports corporations have cautiously welcomed the federal government’s recognition of their sector.

Akshat Rathee, co-founder of NODWIN Gaming, stated: “The federal government’s intent to acknowledge and promote esports is an encouraging step in direction of constructing a globally aggressive ecosystem. Nonetheless, exact definitions distinguishing esports, on-line gaming, on-line social gaming, and on-line cash gaming are important to keep away from confusion.”
The On-line Gaming Invoice now awaits the signature of President Droupadi Murmu earlier than turning into a regulation.