The various character-building alternatives in The Outer Worlds 2 is arguably one of the best factor about it. Nonetheless, it signifies that once you’re setting your character up in the beginning of the sport, you would possibly really feel a little bit paralyzed with all the decisions you may make. We’ll break down the traits, abilities, and perks on provide so you’ll be able to work out which of them will likely be finest for the form of character you wish to make.
Optimistic traits
Trait
Bonus 1
Bonus 2
Brawny
Sprinting into enemies knocks them down
Can opened jammed doorways with out Engineering talent
Sensible
Focus on 1 further talent
Often get further dialogue checks
Heroric
-20% Companion capability cost time
N/A
Revolutionary
Craft double ammo, throwables, and assets
N/A
Fortunate
+5% Crucial Probability
Extra talent checks can be found to carry out sure tough feats
Nimble
+25% Crouch velocity
+25% Fight dash velocity
Resilient
Turn into innvulnerable for 3s the primary time you are taking deadly harm in fight
N/A
Suave
10% low cost at shops
Double bounty threshold earlier than you change into an outlaw
Witty
Faction repute by no means drops under impartial
Often get further dialogue checks
Out of those, Fortunate is by far one of the best trait. Whereas specialised builds will profit from particular traits, there’s actually no cause to not take Fortunate no matter what sort of character you are going for. The boosted important probability is all the time good, but it surely’s the additional talent examine choices that you really want greater than the rest, because the Fortunate talent will maintain coming in helpful all through important moments within the sport’s story.
As for a second trait, there are just a few good choices. Resilient is sweet for a run-and-gun construct as it can cease you from getting immediately shredded for those who’re caught out in fight, whereas Brawny will assist get you into loads of further secret areas without having to put money into Engineering or Lockpicking abilities. Stealth builds must be trying primarily at Nimble, and Revolutionary could be useful too, as you can craft plenty of distraction gadgets and the like.
Unfavorable traits
If you wish to take two constructive traits in character choose, then you definitely’ll additionally must take one of many following damaging traits:
Trait
Impact
Abrasive
Faction repute by no means grows above impartial
Dumb
Should lock 5 of the 12 abilities, making them unavailable for the entire playthrough
Sickly
-15% Base well being, -15% Toxcitiy crash threshold
All of those sound like huge downsides, however relying in your construct, you’ll be able to keep away from needing any of those. So long as you do not plan on being a legal, Abrasive is known as a very minor draw back. Not getting vendor reductions is a disgrace, however there are different methods to get store reductions, like investing within the Speech talent.
Equally, stealth gamers will not often want to fret in regards to the downsides of Sickly. In case you’re not stepping into fight fairly often, then you definitely will not want further well being, nor will you might want to heal as typically, so it isn’t an issue.
Regardless that Dumb is unquestionably the worst of the three, even that is not as dangerous because it appears. You aren’t getting an enormous quantity of talent factors in The Outer Worlds 2, and you’re closely inspired to specialize as a lot as attainable. So contemplate your construct, and you will rapidly understand that there are a number of abilities that do not matter to you.
In the beginning of the sport, you’ll get just a few talent factors to put money into a collection of your selection. Here’s a record of all the talents, what bonuses they confer, plus what further issues they do out within the area:
Ability
Stat bonus
Area talents
Engineering
+1% Injury resistance
Can repair damaged machines/methods
Explosives
+10% Explosive harm, +1% Explosive harm resistance
Can blast by way of some obstacles and locks
Weapons
+10% Ranged harm, +1% Armor penetration
Can try to intimidate in dialogue
Hack
+5% Injury to automechanicals
Can hack locks, machines, and computer systems
Management
+8% Companion harm, +4% Companion well being
Can often go further talent checks when speaking to companions
Lockpick
+1% Evasion probability
Can decide locks
Melee
+10% Melee harm, -2% Injury recieved whereas blocking
Can try to intimidate in dialogue
Medical
+7% Toxicity crash threshold, +5% harm to creatures
Can craft distinctive chemical compounds and medicines at sure stations
Remark
+15% Weakspot harm
Can be prompted to identify sure hidden gadgets on the earth
Science
+7% Gadget power, +10% extra stacks of non-physical harm varieties
Can often go science speech checks and craft distinctive gadgets at sure stations
Sneak
+35% Sneak assault harm, -2% NPC consciousness detection
N/A
Speech
+5% Injury to people
Can go talent checks to persuade key characters of the outcomes you need throughout main quests
Of those, Lockpick and Hack are two that you just’re going to need no matter your construct. There’ll all the time be safes or doorways resulting in hidden goodies that you just’ll want your lockpicking abilities to get by way of. The identical goes for hacking, though typically it’s essential quest data that’s locked behind this, so that you’ll need a affordable diploma of funding in a single or each of them. Engineering additionally falls into this class, however much less so, as only a few issues locked behind Engineering checks don’t have some form of various resolution.
As for the remaining, it is dependent upon what sort of construct you are going for. We suggest you select one out of Gun and Melee pretty early on and follow it, slightly than making an attempt to steadiness them each. In the meantime, some are very area of interest, for instance, Sneak is significant for a stealth construct, however mainly ineffective for everybody else. Equally, for those who intend to try to resolve all your issues peacefully, Speech must be your greatest funding, but when your plan is to shoot all of your issues away, it’s not vital.
The remaining are all good to have in several methods, however none are central to a construct. The distinctive alternatives Science and Medicene are good, however you received’t be vastly lacking out for those who skip them. The identical goes for issues like Management.
In the end, you might want to keep in mind that The Outer Worlds 2’s system isn’t designed so that you can be a jack of all trades. You need to decide about 3 predominant abilities to deal with, and solely put money into any others when you really want to.
Listed below are our picks for one of the best perks in The Outer Worlds 2, together with the talent necessities to unlock them:
Perk
Impact
Requirement
Trophy Hunter
+5 Crucial probability, +15% Crucial probability towards robust enemies
None
Pickpocket
Achieve the power to pickpocket characters when undetected
Lockpick 1
Commando
Unlocks an extra weapon slot
Weapons 1 OR Melee 1
Restricted Entry
Unlocks restricted items at merchandising machines
Hack 1
Connoisseur
+25% well being from foods and drinks, +25% Inhaler cost from medication
Medical 1
House Ranger
+2.5% harm for each talent level in Speech
Speech 1
By means of the Keyhole
See what’s in a locked container earlier than opening it
Lockpick 2
Wholesale Spender
+10% low cost and +20% promote worth from distributors
Speech 4
Murderer
+100% transfer velocity for 5s after stealth killing an enemy
Sneak 1
Tinkerer
+10% bonus harm to modded weapons, +2.5% extra for each Engineering talent level.
Engineering 5
Face Reader
Dialog choices that cut back repute are highlighted, +20% harm to people
Remark 5
Busy Our bodies
Companions will collect crafting supplies when you’re away from the ship, based mostly on how a lot XP you earn
Management 2









