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Home eSports

Overwatch 2 players want the health of all high-mobility heroes nerfed, but one in particular

March 5, 2025
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Overwatch 2 players want the health of all high-mobility heroes nerfed, but one in particular


Overwatch 2 gamers have had a lot to say about high-mobility heroes, and for good cause. Some heroes zip throughout the battlefield so quick that countering them looks like an uphill battle. And when these heroes even have robust harm output, tiny hitboxes, or highly effective defensive skills? The frustration is actual.

That frustration just lately boiled over in a Reddit dialogue the place gamers debated whether or not these heroes ought to have their well being nerfed to compensate for his or her potential to flee fights so simply. “All heroes with excessive mobility abilities must be 225 HP tbh, Genji included. (Except for Tracer because of recall),” one participant advised, with others chiming in to agree.

The thought is smart—mobility is a big benefit, and heroes with excessive motion skills typically have extra probabilities to flee unhealthy conditions in comparison with their slower counterparts. Tracer, as an example, is already balanced round this, having solely 150 HP in change for her Recall and Blink skills. However why ought to different cellular heroes get to be tankier whereas nonetheless dashing, rolling, and climbing their method out of hassle?

However one hero specifically is the main target of the controversy. “Sojourn must be a 225 HP hero” is the title of the thread, sparking over 200 feedback price of dialogue. Their reasoning? “If we received’t tone down the lethality of railgun, the hitbox on it, her personal tiny hitbox, or her mobility, then lean into making her a glass cannon as a substitute of only a cannon.”

The place does the nerfing finish? Picture through Blizzard Leisure

Others backed this up, saying her fast motion mixed together with her highly effective weapon made her too robust. “I feel that’s truthful. It’s at all times enjoyable having her pop ult and slide sprint delete my total backline,” one participant mentioned, seemingly sarcastically. One other agreed, saying Sojourn “has a excessive sufficient mobility and her harm output will be completely ridiculous. She will soften you as quick as a Tracer or Sombra from twice the vary.”

That final level is especially telling. Tracer and Sombra are recognized for being slippery and arduous to pin down, however their vary limitations pressure them to play sensible. Sojourn, however, will get to play from a lot safer distances whereas nonetheless zipping across the battlefield.

Some gamers went even deeper into the argument, declaring how inconsistent hero balancing has been previously. “She wants some type of steadiness verify with the insane buffs she acquired from perks. In the event that they don’t wish to numbers tune her (as at all times), that is no less than one approach to give different characters an edge. Their authentic justification for 225 HP was a downside for high-mobility characters, and, on the time, to steadiness Hanzo’s one-shot nerf. Now that the one-shot modifications have been reverted, it’s odd they haven’t revisited this.”

The remark raises an fascinating query: If Hanzo’s steadiness modifications had been reconsidered, why haven’t the Overwatch workforce checked out Sojourn’s? Particularly when different cellular heroes, like Genji, are additionally benefiting from excessive mobility with none actual drawbacks; although that’s a separate argument.

However some gamers wish to make them the identical argument, reasoning that Genji must be nerfed, too. “If Sojourn needs to be 225, then Genji has no excuse. Different heroes like Moira and Tracer are range-limited too—in the event that they don’t get 250, neither ought to Genji,” one person identified. It’s a good level. Genji’s two motion skills, plus Deflect, make him extremely slippery, but he nonetheless enjoys the identical 200 HP as extra grounded heroes.

The dialogue isn’t nearly Sojourn anymore—it’s about equity throughout the board. If mobility is such an enormous benefit (which, let’s be sincere, it’s), then shouldn’t all high-mobility heroes be balanced accordingly? Whether or not meaning adjusting well being swimming pools, tweaking harm numbers, or including new counters, one factor is evident: Overwatch 2 gamers are prepared for some modifications.

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Tags: HealthHeroeshighmobilityNerfedOverwatchplayers
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