The builders had already introduced that there can be a primary patch for the shooter this week. Now the replace is accessible.
The discharge model of Stalker 2 not solely has mutants and anomalies in retailer, but additionally an abundance of bugs and technical issues. Quest bugs and different severe issues happen extra ceaselessly within the later phases of the sport, and may even block your progress. A primary patch now fixes a whole lot of small and enormous bugs.
Up to now, patch 1.0.1 is just out there on Steam, the place it covers about 14 gigabytes, nevertheless it ought to solely take just a few hours earlier than it’s launched on Xbox and within the Recreation Cross.
What’s in patch 1.0.1?
Along with the bug fixes, there are additionally preliminary stability changes that make incomes cash and combating mutants simpler. We’ll summarize an important modifications for you.
Bug fixes:
Over 100 causes of crashes have been fastened.
Quite a few quest bugs have been fastened that generally blocked the completion of the mission.
A problem has been resolved the place NPCs don’t attain their mission purpose, which blocks the search progress.
Useless NPCs now not fly away or stay in a T-pose.
Assassins now not steal quest objects from you.
Enemies now not shoot at you if you end up behind cowl.
The physics simulation of movable objects has been repaired.
Fastened a bug that allowed objects to be bought at a considerably increased worth than meant.
Lacking quest markers have been restored.
Flickering textures have been fastened.
Adjustments:
Weapons and armor restore now value much less.
You now obtain more cash for artifacts.
You now obtain more cash for finishing quests.
Armor will degrade extra slowly.
Hercules now not reduces your motion velocity.
Quest objects weigh much less.
Numerous monsters have had their resilience lowered.
All different modifications might be discovered on web page 2 of the article. Patch 1.0.1 is simply the primary of many patches and updates.
Because the builders introduced of their launch message, bug fixes will initially have precedence, earlier than later updates will even combine main enhancements and even add new content material to the shooter. The following step, nevertheless, is to repair bugs within the AI system A-Life.
Patch Notes
AI bug fixes:
Bug fastened: Teams of NPCs obtained caught close to the shelter throughout lively emissions and died.
Bug fastened: Burer may drop mission objects out of the participant’s arms.
Added lacking sound results for Burer’s Telekinesis skill.
Fastened points the place NPCs would sometimes get caught and never attain the mission location. This might lead to being unable to work together with the NPC or progress to the subsequent mission step because of the mission NPC’s idle habits.
Fastened efficiency points/potential crashes as a result of low reminiscence in hubs and places with many NPCs throughout lengthy play periods.
Fastened subject the place NPCs went into A-pose or began flying after dying.
Fastened the issue the place NPCs couldn’t observe whether or not a goal was protected against photographs in cowl, which brought about them to shoot in cowl.
And others, greater than 20 totally different AI points.
Optimization fixes:
Fastened a problem the place invisible NPCs/mutants would seem within the area of view whereas the participant was aiming.
Fastened hearth visible results not showing at sure digicam angles.
We additionally fastened about 100 totally different crashes, together with potential reminiscence leaks and EXCEPTION_ACCESS_VIOLATION points.
Audio and sound bug fixes:
Fastened a problem the place battle music would proceed to play after fight ended.
And seven different minor audio and sound bugs.
Stability changes:
Weapon and armor restore prices have been lowered.
The price of artifacts has been considerably elevated (extra earnings from gross sales).
The money reward for many missions has been elevated from 2 to three.
Armor and weapon buffs for freshmen.
Harm from mutants is reasonably lowered on the newbie problem degree (additional modifications to the well being standing of the mutants within the “Fight Stability” part).
Harm to the participant’s weapon is lowered by 23 p.c on the newbie problem degree.
Armor sturdiness elevated by 12.5 p.c.
Silencer attachment for PTM added to a selected stash within the Lesser zone.
Sale costs for exoskeletons corrected, they’re now costlier to promote.
Corrected the promoting worth for improved weapons.
Rebalanced Hercules consumables: eliminated the participant velocity debuff; elevated impact parameters (gamers can now carry extra weight after consumption).
Some further minor bug fixes.
Fight stability:
The load of some mission objects has been lowered (together with the load of scanners).
The harm of Bloodsucker has been barely rebalanced.
The rank of Bloodsucker’s assault safety has been lowered (extra weapon harm).
Decreased Bloodsucker’s out-of-combat HP regeneration.
Reasonably lowered the HP of the Controller.
Reasonably lowered the HP of the Burer.
Reasonably lowered the HP of the Boar.
Flesh HP lowered reasonably.
Boar headshot harm modified to 100% of physique harm.
Wild Boar harm taken from limb photographs elevated.
Harm to meat when capturing limbs has been elevated.
Melee vary of weapons has been considerably elevated.
Melee vary of knives has been barely elevated.
Gamepad Enter:
Elevated Gamepad Useless Zones
Characters:
Fastened NPC mannequin eyes and tooth.
Some minor fixes to NPC fashions and animations.
Cutscenes:
Lacking footage of TV shows added to the final cutscene.
Fastened deer animation subject in opening sequence.
And 20 different assorted bugs in cutscenes.
Recreation Settings and Menus:
Fastened unreadable textual content on the backside of the shader compilation display screen.
Fastened a problem the place the “Nvidia Reflex Low Latency” choice was not saved when the sport was restarted.
And 10 different minor points.
Interactive objects:
Physics points with destructible and movable objects, together with these floating in mid-air, have been fastened.
Interplay immediate with glass doorways within the SIRCAA courtyard that blocked a passage has been fastened.
Fastened lacking inside doorways within the X-11 lab elevator.
And different minor bugs.
Predominant and aspect missions:
Quite a few mission blockers and bugs that occurred underneath sure circumstances have been fastened. A very powerful fixes embody:
Fastened lack of ability to work together with useless information canines within the Nightingale’s Hunt mission.
Fastened unobtainable aims within the Search, and You Shall Discover mission.
Fastened a number of points within the “There and Again Once more” mission, together with one the place the artifact couldn’t be discovered.
Fastened the dialogue loop with Zotov through the “A Needle in a Haystack” mission.
Progress blockers within the “Solutions Come at a Worth” mission have been fastened, together with points with bandits after an emission and the lacking merchandise “Heavy Key”.
The mission markers for NPC places within the “Sizzling on the Path” mission have been corrected.
Points associated to doorways within the missions “In Search of a Chief” and “The Facet Job” have been fastened.
Fastened a problem the place the cutscene within the mission “Simply Like Outdated Instances” didn’t begin.
Fastened a problem the place Lodochka was lacking from Quiet’s camp within the “Simply Just like the Good Outdated Days” mission.
Fastened a problem the place Lodochka would act aggressively after the emitter was delivered to him in “Simply Just like the Good Outdated Days”.
It’s now attainable to show off the facility within the flooded space through the “To the Final Drop of Blood” mission.
Fastened a number of points within the mission “On the Edge”, together with idle NPCs, caught doorways, and the progress of the monolith assault.
Fastened progress blockers within the mission “A Minor Incident”, together with points with Bayun’s collar and locked doorways.
Efficiency dips and complicated aims within the “In Search of Yesterdays Glory” mission have been fastened.
Points within the “Visions of Fact” mission have been fastened, together with caught NPCs and blocked progress after dialog.
Fastened caught cutscenes and blocked progress within the missions “Harmful Guests”, “Grey’s Final Hunt” and “The Everlasting Shining”.
Corrected the spawn habits of NPCs and enemies within the missions “The Boundary” and “Escape from the Cage”.
Missions like “Down Under”, “Budmo!” and “A Huge Rating” have been optimized to repair caught NPCs, misaligned markers and lacking dialogue choices.
And about 120 different points in the primary line, aspect missions and encounters.
Open World Expertise:
Stretched or lacking limbs on humanoid corpses have been corrected.
Lacking fast journey paths have been corrected, together with the trail to the concrete manufacturing facility for Toadstool.
Fastened points with audio system, quick journey, and NPC interactions in varied places, such because the Scientists’ Bunker and the Chemical Plant.
Adjusted the habits of hostile NPCs throughout enviornment missions, together with the techniques of the bandits and the elevated ammo for the tyrant battle.
Corrected the progress of the missions “Black Sheep” and “The Key to Freedom”.
And about 50 different points had been fastened.
Participant administration, gear and weapons:
Fastened a bug that allowed objects to be bought to the seller for more cash than they had been really value.
Fastened enter blocking points with the PDA, stock and attachments when interacting with artifacts.
Corrected the habits of the flashlight after saving/loading.
Fastened points with shell sort choice, overlapping compass markers, and lacking mission markers.
Fastened inconsistencies with weapon and armor improve results, together with pricing and improve undos.
Improved HUD habits and elevated the length of the purpose of no return cues through the Down Under mission.
Fastened a bug that allowed gamers to promote mission objects through gamepad.
And about 50 different minor “anomalies”.
Voice appearing and facial animations:
Lacking facial animations for Sava within the “Sizzling on the Path” mission and Mugwort within the “The Everlasting Glow” mission have been restored.
Lacking voice strains through the “Nobody ought to be dissatisfied” mission have been corrected.
Corrected the consequences of radio messages in order that the voices of NPCs appropriately mirror the gap throughout communication.
And some different issues had been fastened.
World:
Fastened flickering textures in varied places, together with the Sphere, Navy Base, and Chemical Plant.
Fastened motion points, together with getting caught in sure places throughout missions resembling “As soon as Extra Unto the Breach” and “A Powerful Awakening.”
Fastened artifact spawn factors in some areas.
Corrected NPC habits throughout encounters.
Adjusted voice quantity throughout stormy climate to enhance audio stability.
And about 50 different bugs.