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Home eSports

Baby Steps review – Stupid, juvenile, compelling art

October 3, 2025
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Baby Steps review – Stupid, juvenile, compelling art


I wish to start by saying that, earlier than I’d ever performed Child Steps, I primarily wrote it off as “streamer bait,” frustration for frustration’s sake, and nothing that may very well be a very fulfilling or considerate gaming expertise. Greater than every week later, I now stand fully corrected. Child Steps is likely one of the strangest video games I’ve ever performed, with extra full-frontal male nudity than I’ve seen in a online game earlier than, with one of many silliest main sport mechanics of any video games I’ve ever performed. And I genuinely consider it to be one of many higher examples of “video games as artwork” (I’m bringing 2010 discourse again) that I’ve ever performed.

Child Steps is an open world exploration sport impressed by Dying Stranding and QWOP. Developed by Bennett Foddy – finest recognized for QWOP and Getting Over It – together with Gabe Cuzzillo and Maxi Boch (who beforehand labored with Foddy on Ape Out), Child Steps is proudly the sort of sport {that a} triple-A writer would by no means let fly. 

Protagonist Nate is an insecure manchild, bodily unfit from years of sitting in his basement, smoking weed, consuming pizza, and watching One Piece (he’s me). He turns down recommendation at each flip, wishing to look as unbiased and masculine as doable, however simply caves to social stress from these which can be cooler and extra snug than him. He’s barely pathetic, and purposely designed to be as relatable as doable to hundreds of avid gamers the world over. Even his awkward, stuttering dialogue jogs my memory of conversations I’ve had prior to now the place the phrases I wished simply wouldn’t go away my lips. From second one, the normal energy fantasy of embodying a robust participant character is shattered.

Baby Steps screenshot

Do not take a look at the mushrooms too intently. / Devolver Digital

That interprets to the primary moments of gameplay, too. Whereas video video games have turn out to be comparatively homogenous by way of management schemes – you go into most video games assuming that the left stick will transfer your character, and the suitable stick will transfer your digicam, and in any sport with a capturing mechanic you already know what the triggers will do – in Child Steps, you’ll be able to’t even stroll usually. Closely impressed by the aforementioned QWOP, Child Steps has gamers lifting their left and proper ft individually, transferring them within the air together with Nate’s momentum, and inserting them down. One after the other, every step must be made manually. Initially, this makes it tough to progress just a few ft.

Like Dying Stranding, the assorted terrain and surfaces that Nate can place his ft on are acted upon by pure forces – like gravity and friction – which imply generally you’ll be able to simply stand nonetheless, and different occasions quick, small steps are required to make any progress. The sport begins off comparatively softly, with muddy hillsides being your largest menace, however canyons pop up in a while.

Over time, this nuisance turns into an interesting method to work together with the world. Like attempting to pre-plan a journey on a map in Dying Stranding, or surveying the horizon earlier than gliding towards it in Breath of the Wild, planning is a necessity to get probably the most out of the world. Getting someplace doesn’t simply require you to carry the accelerator or push the stick ahead till you arrive, it’s essential to manually place every foot in entrance of the opposite, so if there’s a focal point on the horizon, you’ll cut up hairs over the hassle it’ll take to get there and any potential misplaced progress.

Baby Steps screenshot

You do not have to take probably the most harmful paths to the tip. / Devolver Digital

However Child Steps asks you questions with its design, poking you as if to say ‘however what’s progress?’ If progress is ending a sport, then sure, by all means, head straight up. Study the subtleties of the motion mechanics properly sufficient, and you’ll stride proper over steep inclines as in the event that they had been cobbled steps. But when progress is having an expertise, seeing as a lot as you’ll be able to on the earth, and studying these motion mechanics in additional depth, then you must completely step away from the overwhelmed path and also you’ll discover a lot extra to see and do. Step away from that overwhelmed path extra, and also you simply would possibly grasp Nate’s wobbly legs and dodgy middle of gravity. 

It’s very deliberate. Foddy and his friends have developed a world that’s fascinating and absurdist, whereas making it outrageous to really discover. It’s the anti-open world sport and, as a rule, the journey to get someplace is way extra fraught with pressure and intrigue than something you discover on the vacation spot. Until, that’s, what you discover is your self.

Nate is an inherently unlikable character, and that’s why it’s so irritating that he’s so relatable. Sadly, he identical to me for actual. And it hurts. Life can generally be simpler after we’re locked away in our basements watching One Piece, it’s far more tough to exit into the world, climb your method up, simply to get knocked again down many times, whether or not that’s due to your personal conceitedness or the unfairness of actuality. I’ve acted not like myself for the sake of different individuals, and I’ve mentioned no – once I actually meant sure – out of politeness or foolishness. Nate is all of the errors we make, and particularly we males.

Baby Steps screenshot

As soon as you have used the practice tracks as a step ladder, nothing will scare you. / Devolver Digital

Child Steps has quite a lot of references to male genitalia, whether or not that’s within the type of crude graffiti, or Nate’s fixed have to urinate in full privateness, or how the anthropomorphized donkey males of the world don’t put on something under the waist. It’s being swung in your – and Nate’s – face continuously, and it’s unrelenting. A bit just like the monsters of Silent Hill, these might be seen as manifestations of Nate’s personal insecurities, and say rather more about him – and probably ourselves – than we want. It didn’t happen to me till I noticed the save file names of Alpha, Beta, and Sigma – Greek letters, but additionally BS classifications of masculinity – however while you tie collectively the free threads and themes of Child Steps, there’s a transparent authorial intent and goal.

Child Steps would by no means get funded by the likes of EA, Microsoft, or Ubisoft, and that’s exactly why it’s artwork. It’s subversive, it deconstructs, it paints an image, and it doesn’t actually care whether or not or not you get it. It’s not made so that you can full – regardless of a foremost path that’s comparatively easy in comparison with non-obligatory goals – it’s made so that you can savor and take into account. It requires pondering over and absorbing, and that’s nearly not possible in an extended stretch. It’s borderline streamer bait, in any case, and a few of us have to take a step away once they really feel the craze increase. That’s wholesome! I feel. However, it made me really feel, nearly as good artwork is meant to, and it’s assured to make you’re feeling one thing too.

Platformer. PS5. Child Steps. child steps. 9



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