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Battlefield 6 Patch Notes and Roadmap of Updates

October 11, 2025
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Battlefield 6 Patch Notes and Roadmap of Updates


The wait is over. Battlefield 6 is lastly right here, and past its launch, we’re ready for seasonal content material updates which are coming each month and fast-paced patching of points which could come up as hundreds of thousands enter this new period of the veteran navy FPS collection. Under you’ll discover the knowledge on the most recent BF6 replace plus our checklist with each patch that’s hit since launch.

Every new drop of patch notes and changelogs will probably be listed proper right here with its respective launch date, and we’ll preserve you up to date on new content material plans as EA and Battlefield Studios attempt to safe a shiny future for the Battlefield franchise. Up to now, its launch throughout PC and consoles is trying mighty.

Battlefield 6 Newest Patch Notes – 1.0.1.0

Battlefield 6 Patch Notes and Roadmap of Updates

The most recent Battlefield 6 patch is Patch 1.0.1.0, which dropped forward of launch and delivered “a variety of updates and enhancements throughout the sport made because the Open Beta Weekends.” Learn the complete patch notes beneath:

PLAYER:

Decreased the pace that may be carried from sliding into leaping, reducing momentum (particularly horizontal). Elevated the penalty for repeated jumps and barely lowered the leap top. Elevated weapon inaccuracy when firing whereas leaping or sliding. Adjusted parachute physics; diminished the preliminary acceleration when deploying. Fastened a difficulty the place weapon dispersion might spike far increased than meant. Fastened a difficulty the place a takedown might launch the sufferer into the air. Fastened a difficulty the place gamers might enter third-person digicam whereas alive. Fastened a difficulty the place gamers might stay caught in a downed state after being revived with defibs following a headshot. Smoother transition when aiming down sights from hip-fire for higher goal acquisition. Fastened a difficulty the place touchdown animations performed after very brief drops or when climbing objects. Bounce touchdown animations have been up to date to really feel smoother and settle quicker. Crouch/stand transition animations now settle extra rapidly. Fastened a difficulty the place an excessive amount of momentum was misplaced when chopping a parachute. Drag & Revive can now be cancelled extra rapidly for higher responsiveness. Up to date parachute, skydiving animations and physics for extra fluid motion. Fastened a difficulty the place fall/touchdown pace penalties triggered after very brief drops or vaults. Fastened a difficulty the place firing was blocked too lengthy after going susceptible from sprinting or fight diving. Fastened a difficulty the place weapon sights appeared misaligned after sprinting. Up to date vaulting animations for medium and excessive obstacles. Improved first-person swimming animations. Decreased digicam motion when exiting a slide. Toned down digicam shake when quickly beginning and stopping sprints. Numerous enhancements and bug fixes to melee assault and takedown animations. Numerous enhancements and bug fixes to Drag & Revive animations. Improved vault detection for extra dependable motion over obstacles.

VEHICLES:

Helicopters have been given extra energy and responsiveness, making them simpler to fly, alter mid-flight, and survive assault runs, together with higher possibilities to dodge incoming RPGs. Elevated tank turret pace. Automobile smoke countermeasures are actually simpler at breaking recognizing/lock-ons. Improved the dying digicam expertise for air automobiles. Adjusted car combine for hit indicators and up to date explosion kill indicator suggestions towards infantry. Automobile aiming conduct (mouse and gamepad) now extra carefully matches soldier aiming. Automobile sensitivity and aiming choices now use the identical default ranges and values as soldier controls for consistency. Navigation Terrain Avoidance has been enabled for surface-to-air missiles. Fastened a difficulty the place a car might preserve displaying a lock-on warning for a number of seconds after being hit by an MBT-LAW. Added a visual increase bar for floor automobiles which have increase. Fastened a difficulty with the Leopard wreck collision so gamers can now climb it from behind. Improved how tank tracks and car wheels work together with destructible objects for extra life like collisions. Decreased the bloom impact on jet bombs (Apache) for clearer visibility.

GADGETS:

Fastened a difficulty the place some devices might unequip unexpectedly when leaping. Fastened a difficulty the place Rocket Launcher backblast dealt an excessive amount of injury to infantry. Decreased Rocket Launchers’ blast injury towards infantry to discourage ground-blasting. Rocket Launcher explosions now appropriately verify for partitions and canopy earlier than making use of injury. Eliminated arming time on rockets, permitting gamers to fireside at flooring/ceilings indoors to open up destruction. Thermobaric grenade concussive impact diminished from 2.5s to 1s. Thermal scopes improved: troopers now seem colder when susceptible/dying and warmer when sprinting. Fastened a difficulty the place a Rocket Launcher collision might trigger double injury to automobiles. Fastened smoke grenades not detonating in some instances. Fastened visible points when firing sure Rocket Launchers and scopes. Tracer Dart hipfire crosshair now not seems when aiming down sights. Fastened a difficulty the place Tracer Dart reticle textures had been lacking. Fastened a difficulty the place Drill Cost GL reticle textures had been lacking. CSB IV EOD Bot audio attenuation and patching improved. Distant-entry devices (XFGM-6D, CSB IV Bot, LTLM II) can now not be geared up in case you’re out of ammo and don’t have any lively gadget deployed. Restore Device now overheats barely quicker to forestall automobiles from changing into too sturdy. Restore Device and Defibrillators can now injury enemy devices. Defibrillator injury diminished on each fast zaps and charged zaps. M320 grenade launchers now present ammo kind and depend on the show. M320A1 HE car injury tweaked. Assault Ladder ramp deployment angle elevated to 54° (was 45°). Fastened a difficulty the place gamers might unintentionally unequip devices whereas leaping. Improved the throwing arc of the AT-Mine, it now inherits the pace of the soldier throwing it and higher aligns to the floor it lands on. Up to date spawn blocking interactions between ladders and wiring supplies. Adjusted gameplay volumes so solely the Assault Ladder is blocked from deployment; all different devices can nonetheless be positioned. Fastened an exploit the place the deployable protect might be used to climb out of meant play areas. Fastened a difficulty for the AJ-03 COAG Med Pen the place on-screen VFX ended too early. AT4 now makes use of aim-guided missiles.

RPG-7V2

Adjusted sight and reticle for higher aiming. Elevated dispersion when aiming down sights to discourage quick-scoping. Fastened projectiles hitting close by cowl incorrectly when aimed simply above it.

MBT-LAW

MBT-LAW is now the default rocket launcher for the Engineer class. Missiles now observe a extra correct trajectory. Now makes use of auto-guided missiles. Can now not be hip-fired. Sight and reticle up to date for a clearer aiming expertise. Blast injury now appropriately applies to automobiles.

MAS 148 Glaive

Missile trajectory up to date to higher mirror real-world conduct. Two zoom ranges launched. Can now lock on to stationary weapons and automobiles (AA, TOW, heavy MG). Lock-on distance modified and now can not lock onto targets nearer than 40m. Fastened clipping and reticle points within the scope. Blast injury now appropriately applies to automobiles. Hipfire crosshair now not seems when aiming down sights. LEDs now appropriately present lock progress, thermal setting, and zoom stage. Discipline of view now transitions extra easily when zooming.

SLM-93A Spire

Gadget can now not lock on to air automobiles beneath radar stage. Fastened a difficulty the place missiles generally didn’t deal injury.

Airburst Incendiary

The projectile now detonates on collision. The projectile now credit the right injury proprietor in kill feed and playing cards. The projectiles deal much less structural injury (extra hits required to destroy facades). Gadget now can’t be aimed down sights whereas reloading. Blast and shockwave radius are actually aligned with destruction values. Smoke from the Airburst Incendiary now blocks recognizing and lock-ons for troopers and automobiles.

Bravo3

Sight dimension now not scales incorrectly with discipline of view.

SS26

Fireplace injury now solely applies as soon as to troopers. Injury drop-off has been adjusted. Unlock requirement diminished from Rank 1 to Rank 0.

LTLM II (Moveable Laser Designator)

Recognizing angle and most recognizing distance in binocular mode have been made extra forgiving. Can now not laser paint the setting. Now removes laser paint marks when a car enters thermal smoke. Now appropriately spots automobiles when laser portray them. Thermal view toggle now updates the UI appropriately. Zoom now prompts immediately and returns to your earlier zoom stage. Deploy animation now performs appropriately. Will now rotate correctly for different gamers when deployed. Improved the Sport Trace to indicate RMB (Zoom) as a substitute of E/R (Work together/Reload).

Deploy Beacon

Now permits just one spawn per participant (4 per squad complete) earlier than self-destruct. Enemy Deploy Beacons now show an icon on the minimap when pinged. Can now be deployed at a soldier’s toes if the unique location is blocked.

T-UGS

Will now not be destroyed when their proprietor dies. Can now be deployed at a soldier’s toes if the unique location is blocked.

XFGM-6D Recon Drone

Now flies quicker when carrying C4, however battery drains quicker as a trade-off. Now not receives undesirable power when carrying C4, making flight smoother. Motion improved for a extra life like really feel. The Drone now self-destructs after 3 seconds when flown out of bounds.

Provide Pouch

Can now not be picked up as soon as deployed. Now not restores well being to automobiles. Now not pushes gamers into map geometry. Now follows the identical ping guidelines as restore stations (VO, ping log, icon). Now resupplies as meant and grants one further C4 as overstock.

WEAPONS:

Normal recoil changes throughout a number of weapons. Weapon accuracy adjusted to be extra steady when aiming down sights whereas transferring, however much less correct when firing mid-jump. Quite a few weapon attachments up to date to look appropriately. Elevated bullet unfold when firing computerized weapons whereas aiming down sights. M87A1 shotgun now requires extra pellets to safe a kill, rewarding extra correct hits. Fastened a difficulty the place the crosshair appeared bigger than the precise bullet unfold when utilizing shotguns with slug ammunition. Bolt-action rifles: first-shot increase now applies to each fired shot. Added glow to a wide range of reticles and improved visibility of reticles.

MAPS & MODES:

All Rush layouts have been up to date primarily based on suggestions from the Open Beta. A number of Breakthrough layouts have been up to date primarily based on Open Beta suggestions. Fastened spawn killing points on Siege of Cairo. Fastened a number of exploits on Siege of Cairo and Iberian Offensive that allowed gamers to succeed in unintended areas. Improved Anti-Air steadiness on Liberation Peak. Normal efficiency enhancements to Operation Firestorm Improved participant traversal throughout Operation Firestorm Adjusted lighting on Operation Firestorm to make indoor areas and sure belongings brighter the place they had been beforehand too darkish. Spawn animations on Operation Firestorm improved throughout a number of recreation modes and areas to take away bounce results. Respawning in Squad Demise Match is now a one-button motion, simplifying the method in comparison with the two-step choice in Beta.

UI & HUD:

Up to date textual content and names for choose weapons and devices for readability. Fastened a difficulty the place lock causes weren’t displaying on the loadout display. Fastened character pores and skin names not displaying appropriately within the customization menu. Fastened a difficulty the place locked weapon packages didn’t show attachments appropriately. Fastened incorrect class names displaying on the insertion display after switching class. Fastened icons underneath participant names not matching class sorts within the pre-game foyer. Adjusted background coloration for Takeover column cells. Fastened choices menu buttons specializing in the unsuitable aspect after choice, bettering navigation smoothness. Fastened work together and reload setting choices being vertically minimize off. Fastened credit auto-scroll bugs and adjusted scrolling pace. Credit up to date with a brand new textual content doc, BF6 brand, and centered structure. Added a warning pop-up about XP progress loss when leaving a match by way of the pause menu. Resupply interplay for Assist troopers now solely seems once you really want well being or ammo. Navigation controls on the deploy display and massive map have been improved. Mouse navigation within the Commorose has been made smoother and extra responsive. Commorose now helps southpaw management layouts. Up to date the UI and animations for the coaching paths widget. Soldier and car overlays up to date with improved visuals. Squad and pleasant nametags now present clear visuals once you’re being healed, resupplied, or revived. Fastened a difficulty the place recognizing generally positioned a location ping as a substitute of marking the enemy. Fastened a difficulty the place the stock UI stayed seen after dying out of bounds. Automobile hit indicators up to date for higher readability. Up to date visuals for automobiles tied to capturing goals on the deploy display. Fastened a minimap bug the place geometry displayed incorrectly on prime of different geometry. Fastened a difficulty the place fight zone photographs weren’t displayed appropriately on loading screens. Location and hazard pings now embody animations for improved consciousness. Fastened a difficulty the place equipping or choosing up a gadget didn’t set off the right animation. Fastened a difficulty the place enemies pinged by way of smoke didn’t correctly present as hazard pings. Replace of the Rank visuals and iconography. Improved general class identification UI (signature gadget, weapon proficiency, traits, and so on.) C4 UI now reveals what number of expenses you’ve positioned and the gap to your three closest expenses. Air car resupply stations now have a transparent in-world icon. Fastened a difficulty the place enemy-placed impartial devices might be seen by way of geometry. The explosives countermeasure UI now reveals which enemy explosives will probably be intercepted on the minimap. “Sticky-to-edge” icons now embody an arrow indicating route. Non-lethal grenades now use a definite sepia tint for simpler identification. Fastened a difficulty the place weapons didn’t rotate appropriately when previewed. Fastened weapon zoom increments when previewing in menus. Gamers can now rotate weapons whereas in menus. Gamers can now preview attachments even from locked attachment slots. Fastened a digicam subject that induced it to flip when previewing flashlight or laser attachments. Improved loadout menu navigation with gamepad (default focus refined for smoother use). Fastened a difficulty the place cosmetics might be accessed by deleting and re-adding favorites. Fastened progress monitoring for Class Badges. Added classes to loadout deeplinks for simpler group. Enabled stats delta change when deciding on an empty attachment slot in weapon attributes.

SETTINGS:

Examine Weapon choice hidden on PC. Voice chat now defaults to off. Adjusted graphics high quality choice: disabling “Auto” now appropriately units Efficiency mode to Customized on PC. PC and console settings are actually separated. Added lacking Flick Look Threshold for Keyboard and Mouse. V-Sync moved again to Show settings. Added “Keep on Display” performance when equipping weapons, packages, and devices in customization. Floor Substitute & Customise button added on PC. Autohide HUD is now set as default. Fastened a difficulty on PlayStation 5 the place the Auto setting didn’t choose the right channel configuration when linked to a TV, soundbar, or controller. Added a Voiceover (VO) quantity slider choice. Added speaker detection suggestions throughout boot. Tuned default grasp combine settings. Adjusted reverb combine for non-HD audio settings. Added an accessibility choice for a motion-sickness-friendly fight roll (digicam now not rolls). Added an accessibility choice to cut back digicam bob whereas sprinting. Added a brand new choice to regulate minimap dimension (small, medium, giant).

PORTAL:

Eliminated Crossplay choice from server internet hosting. Fastened a difficulty the place AI troopers in Portal weren’t affected by weapon/loadout restriction guidelines.

AUDIO:

Changes to incendiary and motion audio mixes. Directional ping sounds made clearer. Commorose open/shut quantity diminished. Tweaked parachute touchdown and low-health respiratory sounds. Tuned instant-death audio combine. Adjusted gadget equip/deploy audio throughout the board. Pleasant soldier and car overlays made much less visually distracting. Up to date inside firing sounds for heavy machine weapons, coaxial LMGs, and helicopter autocannons. Added suppression audio results for a number of weapons. Polished firing sound mixes throughout numerous weapons. Adjusted sound profiles for city sniper rifles, city rifles at distance, and SMGs in open fields. Tremendous-tuned reload and firing sounds for a number of weapons for increased constancy. Tweaked shotgun firing sounds (amplitude, delays, pitch). Up to date shotgun audio in several environments (open discipline, canyon, city). Adjusted audibility of gadget auto-replenish sound when reloading a shotgun within the Assault class’s secondary major slot. Fastened a difficulty the place flares audio was not enjoying for the UH-79 gunner seat. Added distinctive low-health fireplace sounds for various car sorts. Fastened a difficulty the place jet “low well being fireplace” sounds continued to play after repairs. Fastened a difficulty the place MBT driver smoke discharge audio was not enjoying. Fastened a difficulty the place the MBT Lively Safety System audio felt delayed. Fastened a difficulty the place medium injury sounds performed when automobiles solely took gentle injury. Fastened a bug the place troopers in uncovered car seats didn’t show squad overlays appropriately. Fastened digicam shake when firing the RWS helicopter autocannon because the pilot. Decreased loudness and adjusted low-mid frequencies for jets when offscreen, bettering sound readability. Decreased early reflection audio for helicopters. Adjusted Wartapes V.A.L weapon combine conduct. Adjusted Wartapes V.A.L first-person weapon noise amplitude. Adjusted Wartapes V.A.L third-person noise increase, decreasing quantity in comparison with first-person. Adjusted Wartapes V.A.L conduct for car weapons. Adjusted Wartapes V.A.L conduct for minigun weapons. M240L reload audio improved.

NETWORK:

Improved netcode to cut back instances the place time-to-death felt too quick. Fastened a difficulty the place gamers might take injury with out being visibly shot. Fastened a difficulty the place well being values weren’t updating appropriately. Improved netcode to cut back instances of dying after reaching cowl. Fastened a netcode subject the place injury suggestions was delayed or solely appeared after respawning.

Battlefield 6 Roadmap of Updates for 2025 – 2026

Right here’s the complete checklist of updates and patches that Battlefield 6 has acquired since its launch:

Patch Notes Launch Date 1.0.1.0 10 October, 2025

Make sure that to bookmark this web page in case you’re trying to keep on prime of each replace and patch going stay, and naturally, don’t neglect to control our intensive protection of Battlefield 6 round launch and into its post-launch help.

For the most recent gaming information, observe GameWatcher on BlueSky, try our movies on YouTube, or give us a like on Fb. We generally embody affiliate hyperlinks in our posts, which grants us a small fee, thanks. Please help unbiased Video games Media. ❤️



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