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Home eSports

As Highguard stumbles out the gate after weeks of criticism, are we being too hard on live service games?

February 1, 2026
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As Highguard stumbles out the gate after weeks of criticism, are we being too hard on live service games?


Highguard’s launch this week would’ve in all probability handed by largely unremarked if it wasn’t for its look eventually yr’s The Recreation Awards. Unusually for a sport with no prior hype or apparent pedigree, it featured because the present’s huge “and at last” reveal, instantly subjecting it to intense, and barely bewildered, scrutiny. After that, whilst laborious details on the sport remained scarce, it continued to attract scorn, purely for the sin – or so it appeared – of being one more live-service sport. There’s lots extra to say on Highguard particularly now it is out, however its arrival this week bought us speaking concerning the stay service curse – the extreme skepticism and innate ill-will that appears to accompany each announcement of a brand new contender, even earlier than they’ve had an opportunity to show themselves. So this week’s Massive Query for us and then you definitely – are we being too laborious on live-service video games?

It is powerful to not be skeptical, after all. Taken as a monolithic block, stay service video games have engendered ample affordable mistrust through the years as they’ve adopted more and more manipulative, exploitative techniques to maintain themselves – from loot packing containers and battle cross grinds to limited-time FOMO. However there’re additionally people who have discovered a extra benevolent method for survival, garnering reward for his or her extra player-friendly method, even when it needed to be earned.



Here is how Highguard launched itself to the world again in December.Watch on YouTube

“It is easy to decry stay service video games as terrible – a waste of money and time and improvement assets – whenever you focus in on simply the rancid stuff,” reckons Eurogamer’s Connor Makar, “however that’d be ignoring the player-minded video games on the market; those that perceive that with nice time funding should come nice respect for that point: your Warframes, your Helldivers 2s, your Previous College RuneScapes; the finer few that float above the remaining. Take a step again and there is clearly a great way to method stay service improvement, away from the trend-chasing, absurd monetisation, limited-time FOMO slop.”

However, after all, it is laborious to confidently maintain any stay service sport up because the one which bought it proper when historical past is suffering from examples of excellent ‘uns slowly succumbing to enshitification. Have a look at one thing like Sea of Thieves; it is from essentially the most egregious instance, however after launching its paid retailer in 2019, the shift away from its place to begin of limiting paid ship cosmetics to Uncommon-themed designs hasn’t gone unnoticed. Lately, its Pirate Emporium is awash with outfits, emotes, pets, trophies, trinkets, and £20+ ship units of all stripes, whereas its non-time-limited free beauty additions are more and more uncommon – and the sport’s information updates usually really feel extra like advertisements for the paid retailer. And that is with out stepping into the time-hoovering seasonal battle cross grind launched in 2021, or the rising reliance on limited-time FOMO. It appears to counsel: even with the very best intentions, when a system may be exploited – by company beancounters or in any other case – it in all probability will.

And Eurogamer’s Dom Peppiat has the same story. “I used to be a hardcore Future 2 participant, and did not thoughts paying the (fairly costly) ‘high ups’ for content material a number of occasions a yr,” they clarify. “It was primarily based on an previous MMO-style mind-set: pump in cash, get a piece of content material per time. High quality. Good. I just about knew what to anticipate and what my cash would get me. Since Bungie made the sport free-to-play, although, the seasonal system of updates grew to become extra imprecise, and extra liable to last-minute modifications – immediately, there was no expectation of worth to updates or seasons, and step by step all the best cosmetics started to vanish behind a separate, currency-based paywall that you just could not actually earn in-game.”


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As Dom notes, there’s an inherent Faustian Pact on the coronary heart of any stay service proposition: “both you pay to maintain issues going, otherwise you eat the advertisements with the intention to have the builders maintain their lights on.” However Eurogamer’s Chris Tapsell suggests there’s one thing else occurring right here too: a maybe unreasonable tendency to blindly dismiss any and all stay service video games as an train in company artlessness, when the scenario isn’t fairly so black and white. “The logic goes – and I ought to emphasise, very understandably in lots of instances – {that a} sport is a stay service as a result of some clueless government someplace has determined it should be so,” he explains. “After which the poor builders, void of free will, churn out some depressing; generic; FPS; hobby-grade coop marketing campaign; genre-blended, multi-mode aggressive e-sports; meta-growth, selection + epic Battleborn Heroes! (to borrow a phrase).”



“It is affordable as a result of this has genuinely occurred plenty of occasions,” Chris continues. “See: Warner Bros. with Sledgehammer and EA with BioWare, for only a couple apparent examples. And since we, within the press, have emphasised this very foolish government reasoning as a key a part of the catastrophic decline the video games business has had over the previous few years – as a result of it’s! Together with plenty of different issues, anyway. The narrative, which has some accuracy to it, goes that builders’ creativity is being stifled for the sake of trend-chasing ventures (learn: stay service video games) doomed from the outset.”

Which does, after all, deliver us again to Highguard; a sport that has, as Chris places it, been “totally bludgeoned with YouTube video after YouTube video, mob Steam overview after mob Steam overview” as a result of it is seen as ‘one other Harmony’. “And since, on the danger of a tangent right here,” he continues, “YouTube income and viewership has develop into so strained in current occasions that outrage ‘content material’ is more and more the one dependable supply of revenue – and in a quiet January, that makes a reasonably clunky, vaguely progressive-looking stay service sport like Highguard a simple goal.” However the factor about Highguard is that it is not, as Chris factors out, a “years-long writer folly however an unbiased enterprise, made by individuals who made video games like Apex Legends, who’re making it as a result of they’re keen about aggressive on-line shooters with bizarre and fascinating strategic parts and, erm, incomprehensible artwork types.”

Shot from Concord's cinematic trailer showing three heroes eating at a diner counter.

Sony’s ill-fated Harmony. | Picture credit score: FireWalk Studios/Sony

“To place it plainly,” he concludes, “there are various, many issues mistaken with many, many stay service video games, however there are different stay service video games that exist for precisely the explanation we wish any sport to exist: as a result of some proficient, inventive, desperately decided folks wished to make it. Not all (and even many) of these video games will probably be good – however the odd one lands, and in these instances the impact of enjoying on-line with previous pals, or new pals, or random, good encounters, is about nearly as good as any online game’s may be.”

However after all, so long as the Fortnites, Warzones, and GTA Onlines of this world maintain bringing within the huge bucks, there’ll at all times be these approaching stay service video games not as a type of inventive expression however purely for his or her cash printing potential – and the cynical manipulations, the darkish patterns and predatory monetisation, the destructively silly government decision-making, will proceed. As Connor places it, “Anybody who pretends this tradition of negativity round stay service video games has emerged out of nowhere has had their head within the sand”, and meaning builders ought to in all probability settle for their cool new stay service sport is using in on a tide of well-earned cynicism. However does that imply we should not at the very least give them the advantage of the doubt earlier than damning them to the grave? Effectively, that is The Massive Query, is not it? Over to you!



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Tags: criticismgamesGatehardHighguardliveServicestumblesWeeks
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