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Home eSports

Real-Time Strategy Game Flow of War Channels the Classics While Zooming In on Defense

August 8, 2026
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Real-Time Strategy Game Flow of War Channels the Classics While Zooming In on Defense


For a sure group of real-time technique followers, hunkering down and warding off enemy assaults utilizing a robust military and durable fortifications brings unparalleled pleasure. Solo developer Rongcon Video games’ love for this very playstyle – and style classics resembling Age of Empires and Warcraft III – led to the creation of Movement of Battle, his debut title, which provides a wave protection factor for good measure.

A classic-style RTS by which “base constructing and protection are the core focus from the very starting,” Movement of Battle does issues otherwise than its essential sources of inspiration. It removes the necessity to consistently handle staff by automating them and assigning completely different priorities to key duties, so as to give attention to the precise technique.

“The best precedence is retreating from hazard, adopted by developing buildings,” the developer explains. “After that, they collect sources that contain ready instances, resembling gold, meals, and iron. Chopping wooden has the bottom precedence.”

With every activity having its personal place within the hierarchy, staff don’t want babysitting to make sure your base has a gradual move of sources coming in. As a substitute of rapidly issuing particular person instructions, having an environment friendly base format is rather more essential.

Real-Time Strategy Game Flow of War Channels the Classics While Zooming In on Defense

The developer admits that mastering the latter will take a while however, as soon as achieved, “the employees can deal with nearly the whole economic system with none handbook enter.”

Though this simplifies one facet of the RTS gameplay loop, Movement of Battle “begins easy however steadily turns into a lot deeper economically,” in accordance with its developer.

“Gamers have to fastidiously steadiness what number of wheat fields they construct, since meals manufacturing immediately impacts the steadiness between gathering meat and assigning staff to cut wooden.”

Your base’s irrigation system can also be very important to making sure your economic system stays wholesome. “Water Wheels generate water energy, whereas Water Towers distribute it all through your base. Many superior buildings depend on this method, so planning and upgrading your water community is essential.”

Then, there are “many specialised financial buildings such because the Forge, Tree Replant, Lavender, Blood Shrines, Undermine, and Everfruit,” every specializing in a unique useful resource whereas having devoted manufacturing strategies. The strain of more and more highly effective enemy waves additionally encourages fixed optimization as your base grows.

Real-Time Strategy Game Flow of War Channels the Classics While Zooming In on Defense

Movement of Battle accommodates a combination of handcrafted missions and procedurally generated enemy waves, regardless of initially solely having “a random map mode deliberate.” The developer modified course as a result of exposing gamers to the “large quantity of content material” out there without delay might have given them a tough time.

That’s the place Movement of Battle’s marketing campaign is available in. Impressed by Starcraft II, though focusing completely on gameplay slightly than story, every of its missions introduces only one or two main mechanics or models via “a novel gameplay state of affairs” that allows gamers to steadily get used to small items of the larger puzzle.

Early marketing campaign missions “sometimes final round 12–quarter-hour, whereas later missions normally take 30–40 minutes,” in accordance with the developer, with 30 handcrafted ranges deliberate for launch.

This bodes effectively, as a result of inclusion of a standard RTS management scheme that permits you to order navy models individually. Micromanagement is, thus, “extraordinarily essential” due to how robust counters are.

Assassins make brief work of ranged models however fare fairly poorly towards heavier troopers. Ensuring every unit has an advantageous matchup “can dramatically enhance your possibilities of survival.”

Real-Time Strategy Game Flow of War Channels the Classics While Zooming In on Defense

Unit upgrades span 5 ranges, however foes like Boomers, which explode upon reaching enemies, add further variables to the combination. Moderately than having a devoted counter, they’re finest handled by pulling higher-level models out of their method and sacrificing much less skilled troops.

These high-level models “combat at a really quick tempo,” and might have a number of talents, which is why “all talents activate mechanically and are based mostly on cooldowns slightly than requiring handbook casting or particular sources.”

Movement of Battle’s basic development revolves round 4 classes – sources, manufacturing, protection, and unit recruitment – every with 4 improve ranges.

The method was impressed by the age system in Age of Empires, however slightly than sticking to a linear path, developer Rongcon Video games opted for separate branches that enable gamers to prioritize the realm that most closely fits their wants.

“For instance, if a mission encourages heavy military utilization, investing in Unit Recruitment upgrades makes probably the most sense,” the developer notes. “If the mission focuses on defending with towers and partitions, Protection upgrades turn out to be the higher selection.”

Movement of Battle’s aforementioned randomized map mode “consists of 16 customizable settings, masking map layouts, warfare guidelines, enemy wave habits, and financial settings.” Dimension-wise, these ranges can vary from “huge […] to extraordinarily small battlefields” whereas additionally permitting gamers to customise the kinds of enemies encountered.

Real-Time Strategy Game Flow of War Channels the Classics While Zooming In on Defense

It additionally launches alongside the identical editor used to create its marketing campaign missions, promising numerous flexibility.

“Gamers can design map layouts, place sources, outline enemy assault routes, and configure which buildings, models, towers, and upgrades can be found in every mission. They’ll additionally customise treasure chests and place fastened enemy teams all through the map,” in accordance with the developer.

Its automated employee system and fight components in tandem with its marketing campaign thus make Movement of Battle the right decide for a newcomer to real-time technique video games, since they’ll “be taught naturally with out feeling overwhelmed.”

In case your curiosity is piqued, you’ll be glad to know that Movement of Battle is at the moment set to launch on PC, through Steam, on August 3, 2026.

Given a warm-enough welcome, its developer would additionally prefer to carry its mix of RTS, wave protection, and automatic workforce to consoles sooner or later.

This sponsored article was printed on behalf of writer and developer Rongcon Video games.

 

 



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Tags: ChannelsClassicsdefenseflowflow of warGamerealtimeStrategyWarZooming
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