With Patch 14.14 hitting the reside servers, it’s time to take a look at what’s coming subsequent for the replace, LoL Patch 14.15.
LoL Patch 14.15 – will it’s one other small patch?
Patch 14.14 was formally launched on July 17 with a number of champion modifications and the discharge of Aurora, the latest LoL champion. A variety of the main focus went on to nerfing a few of the strongest meta champions, together with the likes of Tristana, Model, amongst others.
Regardless of being only a few days into the brand new patch, Riot’s recreation designer Spideraxe is already coming with a number of deliberate modifications for some extremely mechanical champions. In case you’re into the cellular assassins, you could see what’s coming on this patch: Zed, Akali, Irelia, and the blade grasp brothers Yasuo and Yone are all on the change checklist. For the precise numbers, try the part beneath.
League of Legends Lead Gameplay Designer Riot Phroxzon shared some ideas on the upcoming modifications. Beginning with boots, Phroxzon defined they realized the merchandise class was very sturdy for the associated fee, “resulting in unintuitive optimizations to prioritize boots over Epic parts which are primarily solely engaged in excessive ranges of play”. Due to this fact, all boots are getting hit with some nerfs.
The sport designer additionally touched on the latest abundance of ADC champions which have been ramping up in each skilled play and solo queue. The objective is to nerf the marksmen’ early recreation and cut back the ability of 1 merchandise spike, hoping it impacts the double ADC comps seen in excessive MMR.
Patch 14.15 Launch Date
Based on the official patch schedule, Patch 14.15 can be launched on Wednesday, July 31. This would be the fifteenth patch out of the 24 updates deliberate for the 12 months.
How will the upcoming patch influence the meta?
It’s nonetheless early to say how the meta will shift however we are able to first take a look at the main modifications among the many champions. Zed and Akali are undoubtedly a very powerful ones: they’re getting a bit extra harm early on however at the price of greater cooldowns and barely decrease ratios (except for Zed’s E). Which means that they are going to be much less forgiving when going for the picks however they can even need to respect their cooldowns extra.
Within the meantime we look ahead to the brand new modifications to be introduced, try our tier lists to seek out the perfect picks within the meta:
Prime lane tier checklist
Jungle tier checklist
Mid lane tier checklist
ADC tier checklist
Help tier checklist
Patch 14.15 Tentative Adjustments
Champion modifications in Patch 14.15
Akali
W cooldown: 20 seconds flat ⇒ 20 – 16 seconds
R cooldown: 100 – 60 seconds ⇒ 120 – 60 seconds
R1 base harm: 80 – 360 ⇒ 110 – 330
R1 AP ratio: 30% ⇒ 25% ⇒ 30% (revert)
R2 base harm: 60 – 200 ⇒ 70 – 210
R2 AP ratio: 30% ⇒ 25% ⇒ 30% (revert)
Aurelion Sol
Q AP ratio per second: 55% ⇒ 50%
Q burst base harm: 55 – 95 ⇒ 55 – 75
Q burst harm now scales with 12% stacks (separate from well being harm)
Q max well being harm: 3.1% of stacks ⇒ 3% of stacks
E mana value: 80 ⇒ 90
E now grants an additional stack if no less than 4 enemies die
Aurora
Passive transfer velocity: 5% ⇒ 2%
Passive transfer velocity now scales with 3% per 100 AP
R base harm: 250 – 500 ⇒ 200 – 450
R AP ratio: 65% ⇒ 60%
Cassiopeia
Base mana: 350 ⇒ 400
Mana development: 60 ⇒ 40
Q mana value: 50 – 90 ⇒ 50 – 70
Q AP ratio: 90% ⇒ 80% ⇒ 70%
W mana value: 70 – 110 ⇒ 70 – 90
E mana value: 50 – 42 ⇒ 40 flat
E poison bonus AP ratio: 60% ⇒ 55%
Ezreal
Q AD ratio: 140% ⇒ 130%
Irelia
Base well being: 590 ⇒ 630
Base well being regen: 8.5 ⇒ 6
Passive length: 6 seconds ⇒ 5 seconds ⇒ 6 seconds
Leona
Passive harm: 32 – 168 ⇒ 32- 151
W harm: 55 – 195 ⇒ 55 – 175
Shyvana
E base harm: 60 – 220 ⇒ 85 – 245
E AP ratio: 90% ⇒ 80%
E AD ratio: 40% complete AD ⇒ 50% bonus AD
Dragon E bonus AP ratio: 30% AP ⇒ 20% AP
Dragon E bonus AD ratio: 30% complete AD ⇒ 50% bonus AP
Dragon E DoT AD ratio: 10% complete AD ⇒ 30% bonus AD
Skarner
Well being development: 105 ⇒ 110
Armor development: 4.8 ⇒ 5
Q mana value: 50 ⇒ 40
E backwards kidnap eliminated
E bug mounted to stun extra persistently
Sylas
Q cooldown: 11 – 7 seconds ⇒ 10 – 6 seconds
Q explosion base harm: 70 – 290 ⇒ 60 – 260 ⇒ 60 – 280
Q explosion AP ratio: 90% ⇒ 80%
W heal now scales with a 5% bonus HP
W heal AP ratio: 35% ⇒ 20%
W harm AP ratio: 80% ⇒ 70%
E AP ratio: 100% ⇒ 80%
Talon
Q now all the time dashes to his goal. Brief-range Q dashes much less far
Varus
Base AD: 57 ⇒ 59
Passive assault velocity: 10% flat ⇒ 10 – 30% (ranges 1/7/13)
Passive champ assault velocity: 40% ⇒ 50%
Passive champion AD/AP: 15% assault velocity ⇒ 25% assault velocity
Passive assault velocity cap: 2.76 ⇒ 3
W on-hit base harm: 7 – 35 ⇒ 5 – 25
Yasuo
E base harm: 60 – 100 ⇒ 70 – 130
E now not scales with 20% bonus AD
E bonus harm per stack: 15% – 25% (ranges 1 – 18) ⇒ 25% flat
Yone
Q base harm: 20 – 100 ⇒ 20 – 120
Q AD ratio: 105% ⇒ 100% ⇒ 105% (revert)
Q crit harm: 84% ⇒ 80% ⇒ 84% (revert)
W protect length: 1.5 seconds ⇒ 1 second ⇒ 1.5 (revert)
E cooldown: 22 – 10 seconds ⇒ 18 – 10 seconds ⇒ 22 – 10 seconds (revert)
R cooldown: 120 – 60 seconds ⇒ 120 – 80 seconds
Zed
Q base harm: 80 – 220 ⇒ 80 – 240
Q bonus AD ratio: 110% ⇒ 100%
E base harm: 65 – 165 ⇒ 60 – 180 ⇒ 65 – 165
E bonus AD ratio: 65% ⇒ 80% ⇒ 65%
E cooldown: 5 – 3 seconds ⇒ 4 seconds flat ⇒ 5 – 3 seconds
E vitality value: 40 ⇒ 50 ⇒ 40
R cooldown: 120 – 80 seconds ⇒ 120 – 100 seconds
Zyra
Passive cooldown: 13.33 – 8.8 seconds ⇒ 13.6 – 9.05 seconds
Merchandise modifications
Abyssal Masks
Value: 2300 ⇒ 2500
Aura radius: 600 ⇒ 700
MR discount: 20% ⇒ 30%
Berserker’s Greaves
Assault velocity: 35% ⇒ 30%
Boots of swiftness
Value: 900 ⇒ 1000
Cosmic Drive
Well being: 250 ⇒ 350
Passive velocity: 25 – 60 (1 – 18) ⇒ 40 – 60 (flat till degree 8; scales after)
Demise Dance
Armor: 40 ⇒ 50
Ionian Boots of Lucidity
Value: 900 ⇒ 1000
Summoner spell haste: 12 ⇒ 10
Hextech Rocketbelt
Well being: 300 ⇒ 400
Horizon Focus
AP: 90 ⇒ 95
Kraken Slayer (ranged)
Transfer velocity: 7% ⇒ 5%
Injury is now decreased to 80% for ranged
Mercury’s Treads
Value: 1100 ⇒ 1200
MR: 25 ⇒ 20
Null-Magic Mantle
Value: 450 ⇒ 400
MR: 25 ⇒ 20
Plated Steelcaps
Value: 1000 ⇒ 1100 ⇒ 1200
Armor: 25 ⇒ 20 ⇒ 25 (revert)
Assault harm discount: 8% ⇒ 10% ⇒ 8% (revert)
Sorcerer’s Sneakers
Magic pen: 18 ⇒ 15
Statikk Shiv
Value: 2800 ⇒ 2900
Transfer velocity: 7% ⇒ 5%
Stormurge
Passive Bonus Motion Pace: 25% ⇒ 35%
Ranged passive harm: 75% ⇒ 80%
Void Employees
AP: 90 ⇒ 95
Wit’s Finish
Dagger changed by Recurve Bow in recipe (value unchanged)
On-hit harm: 15 – 80 ⇒ 40 – 80 (linear) – it’s a buff till lvl 13 after which a nerf after
System Adjustments
Darkish Harvest
Cooldown: 40 seconds ⇒ 35 seconds
Takedown cooldown: 1.5 seconds ⇒ 1.25 seconds ⇒ 1 second
Fleet Footwork
Base heal: 8 – 110 ⇒ 5 – 120 (makes use of degree development so its a buff after 14)
Upcoming skins
Primordian Briar
Battle Wolf Yasuo
Battle Bear Illaoi
Battle Lion Leona
Status Battle Lion Leona
LoL Swarm – Finest Briar BuildLoL Swarm – Finest Jinx Construct