
1,800 fixes and a whopping 110 gigabytes: the brand new replace 1.1 for Stalker 2 is meant to enhance the shooter throughout and, above all, make A-Life purposeful. Now we have the patch notes.
Though Stalker 2 scores with ambiance, the open-world shooter has suffered from huge issues since its launch.One of the vital annoying issues the A-Life 2.0, which was touted lengthy prematurely. This characteristic ought to have made the NPCs in Stalker 2 really feel alive, given them a narrative and allowed them to work together with our character in a practical means.
As a substitute, they appear stiff, inauthentic and come out of nowhere. However it’s exactly this drawback that’s addressed within the first actually massive patch for Stalker 2. And after we say massive, we imply gigantic. In keeping with the builders, the replace 1.1 for Stalker 2 will repair an unimaginable 1,800 bugs directly, and that is additionally evident from the patch notes and knowledge volumes.
It’s a must to obtain 110 gigabytes for the replace, which is extra knowledge than many different video games are even large enough to carry.
Lastly with A-Life
The restore of A-Life is actually an important a part of this patch, which additionally tackles all different areas. So anticipate fewer graphic glitches or damaged quest strains. However A-Life may develop into the centerpiece of Stalker 2 if it really works rather well now. These are the content material areas the place A-Life ought to work:
NPCs ought to not spawn secretly behind the participant’s again.
Gamers ought to now encounter NPCs wandering across the zone extra typically.
The space has been elevated to which gamers are seen to NPCs.
NPCs now even have a life when they don’t seem to be seen and pursue their targets in order that we will meet them once more later elsewhere. Their pathfinding has additionally been improved for this.
NPCs are extra motivated to increase their territories and to select fights with different NPCs or mutants.
The teams exploring the zone are actually extra various. They are often bigger or smaller and belong to totally different factions.
Human NPCs now really feel a higher want to speak to others as a substitute of stoically going about their day by day enterprise.
Total, the AI of enemies and NPCs ought to have been enormously improved, no matter A-Life. For instance, in the event that they didn’t wish to begin dialogues in a mission or big mutants hiding behind tiny bushes.
1,800 fixes is rather a lot and that requires big patch notes. We put the English patch notes on the second web page of this submit, the place you possibly can browse them a bit your self.
With the primary main patch, Stalker 2 ought to take a giant step in direction of a well-rounded gaming expertise. So hopefully your journey by the zone will run somewhat smoother in time for Christmas. After all, we are going to proceed to take a detailed have a look at Stalker 2 and can replace our overview when the chance arises. Almost definitely, nonetheless, patch 1.1 was not the final to fully rid Stalker 2 of bugs.
A-Life fixes
The difficulty of NPCs showing behind the participant’s again has been mounted.
Gamers can now encounter NPCs wandering across the zone extra typically.
The space from which A-Life NPCs will be seen by the participant has been considerably elevated.
Mounted the aggressive optimization concern that prevented A-Life NPCs from present in offline mode (out of participant view).
In offline mode, A-Life NPCs will proceed to pursue their targets over time.
Gamers can now encounter A-Life NPCs they’ve encountered earlier than by strolling in the identical path because the NPCs.
Improved navigation of A-Life NPCs in offline mode utilizing GameGraph (international AI navigation map):
Mounted a number of points the place NPCs couldn’t comply with or discover a path to their designated locations.
Mounted a number of points the place NPCs may get caught within the online-to-offline transition state,
Improved the motivation of A-Life NPCs to increase their territory and actively assault enemies and mutants.
Mounted points that would lead to fewer A-Life NPCs being encountered than meant.
Additional improved contextual actions to make sure seamless transition between offline and on-line states for NPCs concerned in these actions.
The teams exploring the zone are actually extra numerous when it comes to potential factions and group sizes.
Mounted a difficulty the place human NPCs wouldn’t fulfill their communication wants and conversations whereas roaming the zone.
And another development-related enhancements.
AI enhancements
Decreased the variety of summons and elevated the time between the looks of phantom pseudohounds.
Mounted a difficulty the place zombie legs and arms would twist when knocked down.
Mounted an issue the place giant mutants hid behind small cowl comparable to bushes.
Mounted an issue the place mutant limbs would typically prolong when firing computerized weapons.
Mounted a difficulty the place bloody visible results would play a number of occasions after Rat died from a grenade.
Mounted a difficulty the place NPCs would rapidly spot the participant in the event that they had been crouching.
Mounted a difficulty the place NPCs would enter doorways with out opening them.
Mounted a difficulty the place the controller may take management of the primary story NPCs.
Mounted a difficulty the place Chimera would try and enter a slim passageway that it couldn’t enter, as a substitute of hiding in ambush.
Mounted a difficulty the place an NPC would teleport to restricted areas comparable to secure zones and hubs.
Mounted a bug the place mutants hiding behind cowl wouldn’t change their cowl habits when taking injury.
Mounted the visible results of Burer’s telepathic capability.
Minor fixes to the fight habits of NPCs firing from cowl.
Burger’s animation when throwing objects has been corrected.
Mounted some points the place NPCs would stay idle and refuse to start out mission-related dialog.
Mounted a difficulty the place mutants would proceed to assault zombies whereas downed.
Mounted a difficulty the place NPCs would get caught within the aiming animation.
Mounted a difficulty the place the loss of life animation would replay for an NPC that was resurrected as a zombie.
Mounted a difficulty the place a impartial NPC would stay impartial even when a participant hit them with a melee assault.
Mounted a difficulty the place some NPCs had damaged arms when taking pictures.
Common enhancements to fight efficiency and NPC pathing in giant fights with a number of corpses.
Mounted a difficulty the place gamers may kill the chimera utilizing the carousel anomaly.
Mounted a difficulty the place NPCs would shoot by objects and partitions when firing from cowl.
Minor enhancements to the peaceable habits of NPCs.
Mounted a difficulty the place NPCs wouldn’t end fight when emissions began.
Mounted a difficulty the place some mutants couldn’t leap from an impediment.
Mounted a difficulty the place NPCs would get caught after the top of the emission.
Corrected the habits of bandits after the mission ends when the emission ends throughout the Bullseye mission.
Mounted a difficulty the place NPCs may teleport if the NPC couldn’t create a route.
Mounted a difficulty the place NPCs would cease speaking to one another after loading a save recreation.
Mounted a difficulty the place mutant corpses would fly removed from the place they had been killed with the shotgun.
And over 50 different minor “anomalies” have been mounted.
Stability changes
Enhance in rewards for a number of missions.
Mounted a difficulty the place artifacts with the “Bodily Safety” impact had the utmost potential impact.
The worth of the “Goldfish” artifact has been modified to 14,000 coupons.
Mounted a difficulty the place promoting and returning stackable consumables may trigger gamers to obtain an infinite variety of coupons.
Mounted an exploit the place splitting a stack of weapons from sale home windows may generate infinite cash.
Addressed a difficulty the place A-Life NPCs may seem useless with full ammo magazines.
Elevated the cooldown of Snork’s skills by 30%.
Elevated the injury of the Gauss Rifle.
Elevated issue of the combat with Korshunov.
Rewards for the Harpy missions recalculated.
Mounted instantaneous loss of life of the participant after the radiation bar is nearly full.
Mounted Poltergeist and Burer not dealing injury with thrown objects in some circumstances.
Eliminated the POS 8x scope from the assortment of a number of sellers.
Adjusted the injury of PSY fields.
With over 10 different minor fixes.
Crash fixes, efficiency and optimization
Investigated and utilized additional enhancements to useless zones and curves for gamepad motion, goal, and digicam controls for a smoother and extra controllable expertise with sticks on the controller.
Efficiency enhancements in excessive inhabitants areas of the map.
Mounted efficiency drops on NVIDIA RTX 3000 graphics playing cards with FSR body era enabled.
Mounted a difficulty the place exiting a tunnel throughout the “A Gentle on the Finish of the Tunnel” mission would trigger the sport to freeze.
Mounted a difficulty the place the Razer Kishi Extremely controller wouldn’t work when linked by way of Bluetooth or a wired connection.
Mounted a difficulty the place the MSI Drive Professional Wi-fi controller wouldn’t work by way of Bluetooth or a dongle connection.
Mounted a difficulty the place the Xbox X/S controller wouldn’t work over a Bluetooth connection.
Controller enter enhancements.
Mounted a difficulty with visible artifacts within the in-game UI when DLSS is enabled.
Mounted concern the place buildings would disappear from the participant’s digicam on the manufacturing facility location.
Mounted concern the place a constructing close to Yantar would seem within the participant’s view as they approached him.
Mounted FPS drops brought on by giant quantities of water particles.
Mounted FPS drops when interacting with corpses in shallow water.
Mounted a number of EXCEPTION_ACCESS_VIOLATION crashes.
Mounted a number of deadly errors, low-level deadly errors, and assertion failures.
A complete of over 200 crashes had been investigated and additional fixes had been made.
Cutscenes
A number of cutscene facial animations and voiceovers for each languages have been improved in a number of cutscenes.
Mounted a lacking body concern in a number of cutscenes.
Mounted a lacking NPC concern in a number of cutscenes.
Mounted a difficulty the place fundamental characters and NPCs could possibly be idle or detach physique elements/tools in a number of cutscenes.
Mounted a difficulty with lacking subtitles in a number of cutscenes.
Mounted a difficulty with lacking haptic suggestions in a number of cutscenes.
Mounted a difficulty the place the final cutscene within the “The Everlasting Shining” mission was not taking part in.
Mounted a difficulty the place the cutscene on the finish of the “Again to the Slag Heap” mission didn’t begin.
Mounted a difficulty the place Nimble couldn’t be seen throughout the cutscene of the “In Search of a Information” mission.
Mounted a difficulty the place the participant may die throughout the cutscene of the “The Final Step” mission.
A complete of over 80 points with cutscenes have been mounted.
Interactive objects
Mounted a difficulty the place the elevator within the X11 lab would shut after loading a save recreation throughout the “Wishful Pondering” mission.
Mounted physics for ammo crates and damaged lamps.
Mounted some points the place NPCs may get caught in varied locations in a doorway.
Mounted a difficulty the place the ladder would fall, the sound would loop, and gamers would climb by the ladder after leveling up.
Corrected the audio when interacting with the corpse.
Mounted a difficulty the place an NPC touching the door whereas transferring or combating would trigger the door to shake.
Mounted loot and corpse interplay prompts showing at totally different distances from the corpse.
Mounted the heal interplay immediate being lively when the participant had no medkit.
Mounted a difficulty the place some consumables might not be interactable.
And as much as 20 different associated points have been mounted.
Important Missions and Story Progress
Over 15 points associated to the “On the Brink” mission have been addressed, together with points the place Hamster and Ricochet died after getting into the Zalissya Membership, points that prevented the Slavko pharmacist from therapeutic, points that allowed Monolithians and mutants into the Hamster hideout, and others.
Mounted a number of points within the mission “A Minor Incident”, together with a difficulty the place the diary stage “Ask Richter concerning the scientists” can be cancelled as a substitute of accomplished after speaking to Richter if the participant already had the mutant’s collar, and a difficulty with a deceptive marker within the goal “Purchase the collar from the mutant”.
Mounted a number of points within the “Visions of Fact” mission the place Scar might not seem when loading a earlier previous save, an “anomaly” the place Scar could also be hostile to the Skif, an error the place the participant can’t begin the dialog with the consultant, and others.
Mounted a difficulty the place the participant couldn’t begin the dialog with Richter after defeating the Monolith squad throughout the mission “The Final Want”.
Mounted a difficulty the place the participant may obtain a softlock in the event that they wounded Richter and made him hostile throughout the mission “The Final Want”.
Addressed a difficulty the place the Faust Clone would depart its place on the balcony whereas the participant was combating Monolithians throughout the “The Assault on the Duga” mission.
Addressed a difficulty the place Faust would get caught throughout a boss combat within the mission “The Assault on the Duga”.
Addressed a difficulty the place the participant couldn’t assist the soldier surrounded by Monolithians throughout the mission “Simply Just like the Good Outdated Days”.
Mounted a difficulty the place Lodochka was useless in Quiet’s camp throughout the “Simply Just like the Good Outdated Days” mission.
Mounted a difficulty the place a participant couldn’t full the “Refined Matter” mission in the event that they looted mission objects earlier than the mission began.
Mounted a difficulty with an absent Regenerator throughout the “An Act of Mercy” mission.
Mounted a difficulty with the elevator in X-11 Labs remaining closed throughout the “Wishful Pondering” mission.
Mounted a difficulty the place gamers may get caught within the vent underneath the ARL constructing throughout the Wishful Pondering mission in the event that they went there earlier than speaking to Kryvenko.
Mounted a difficulty the place Nightingale wouldn’t provide the mission dialog after killing the Seeing Eye canine within the Dogfight mission.
Mounted a difficulty the place it was unimaginable to start out the dialog with Strider after turning off the scanner throughout the Scorching on the Path mission.
Mounted a difficulty the place the aspect mission “A Signal of Hope” was not obtainable after finishing the mission “Scorching on the Path”.
Addressed a difficulty the place Prof. Lodochka can be lacking from his deployment location throughout or after deployment if the “A Signal of Hope” mission was accomplished.
Addressed a difficulty the place an infinite variety of station guards would seem within the chemical plant throughout the “Escape from the Cage” mission.
Mounted a difficulty the place gamers couldn’t full the Journal step “Discover Echo Station” for the “Useless Frequency” mission in the event that they discovered Shterev earlier than receiving info from Group Bravo.
Corrected the sneak path to Roosevelt throughout the “King of the Hill” mission.
Mounted a difficulty the place after the Faust boss combat, the controls and horizontal digicam actions had been disabled after loading a save recreation.
The difficulty with the unskippable black display screen after the ending sequence within the “There and Again Once more” mission has been mounted.
The difficulty with the lacking intro cutscene within the “There and Again Once more” mission has been mounted.
Addressed a difficulty the place the target “Discuss to Warlock about hamsters” couldn’t be accomplished if the participant killed the hamster earlier than speaking to Gaffer throughout the “On the Fireplace” mission.
Mounted a difficulty with the Bandit Mayhem mission lively after the participant returns the cargo to Huron.
Mounted a difficulty the place Bayun’s physique disappears into his collar when killed throughout a summoning motion.
Mounted a difficulty the place Jumper and Bluish turned hostile after attacking Hog’s squad throughout the “Shift Change” mission.
Mounted a difficulty the place customers may entry unintended areas on the Purple Stronghold location.
Added armor with psi-def for the “Get hold of psi armor” goal throughout the “Advert astra per aspera” mission.
Mounted a difficulty the place zombies had been standing idle on the pumping stations within the Swampland area throughout the “Advert astra per aspera” mission.
Mounted a difficulty the place Monolithians had been current within the Infirmary throughout the “Happiness for Everybody” mission.
Mounted softlock concern the place the mission “Solutions Come at a Worth” didn’t proceed after killing bandits within the depot after the emission.
Mounted bug the place Scar PDA was lacking after the boss combat.
Mounted a difficulty the place the mission “Darkish Occasions” couldn’t be accomplished after speaking to Arkhyp Lichen throughout the emission.
Mounted a difficulty the place the Monolith NPC may seem within the closed storage throughout the mission “The Boundary”.
Mounted a difficulty the place Korshunov may disappear throughout a boss combat.
Mounted a difficulty the place Scar wouldn’t die after the final monitor was destroyed throughout a boss combat.
Addressed a difficulty the place Korshunov can be lacking from the marker place when Emission Begins whereas approaching the mission location of “Solutions Come at a Worth.”
Mounted over 250 bugs and blockers in the primary missions part.
Aspect Missions and Open World Encounters
Addressed a difficulty the place gamers may kill onlookers throughout Enviornment battles on Rostok.
Addressed a difficulty the place enemies may depart the sector throughout the center of the mission “The Freedom Coliseum” throughout the mission.
Improved steadiness for Enviornment Battles on Rostok.
Mounted a difficulty the place the information within the Enerhetyk Palace of Tradition hub could possibly be used after the purpose of no return throughout the “Down Under” mission.
Mounted warlocks being unable to finish missions after the sign
Adjusted when Pseudogiant seems after Vadyk Firecracker performs the melody.
Mounted conditions the place A-Life NPCs Seryoga Root, Senya Noose and Haryk Jacket killed.
Mounted NPC blocking the passage in some areas of 100 Rads Bar.
Ward Technician’s popularity mounted.
Mounted a difficulty the place encounters with Monolithians in Agroprom Underground wouldn’t begin after finishing “In Search of Misplaced Glory” by Spark.
Addressed a difficulty the place the Mytryk Genius weapon remained as a mission merchandise after killing the NPC who gave the mission to search out the weapon.
Addressed a difficulty the place NPCs from Rookie Village had been lacking after the “Legends of the Zone” mission.
Addressed a difficulty the place customers may get caught in Lodochka’s laboratory in the event that they shot a Noontide NPC earlier than the door closed.
Disabled the looks of Monolithians in entrance of SIRCAA earlier than activating Want Granter.
Mounted a difficulty the place the encounter with the begging stalker didn’t begin after the return of the monoliths
Mounted some points within the dialogue with NPCs within the chemical plant.
Addressed a difficulty the place NPC Kirya would teleport away from the participant after receiving a reward from him within the 100-wheeler bar.
Addressed a difficulty that would trigger the sport to freeze throughout dialogue within the “A Matter of Honor” mission.
Addressed a difficulty the place the participant couldn’t discover an encounter with Prof. Zaretskyi after finishing the “All That’s Left” mission.
Addressed a difficulty the place the NPC Crest was lacking from the “The Sound of Music” mission location after speaking to him throughout the issuance.
Addressed a difficulty the place the participant couldn’t proceed the warlock missions after the top of the “On the Edge” mission.
With over 100 different bugs mounted.
Open World Controls, Exploration, and Zone Expertise
Mounted Blitzball typically getting caught in Opachychi Village whereas transferring.
Mounted artifacts typically not spawning in arc anomalies.
Improved the physics of corpses.
Mounted a bug that precipitated participant tools to be broken whereas the participant was crouching in Razor.
Mounted a bug that precipitated corpses to vanish.
Mounted a stretched texture on some bushes within the open world.
Mounted a difficulty with the idle poison cloud anomaly VFX.
Mounted a difficulty with rats spawning above the cave within the mist anomaly.
Mounted a difficulty the place characters may get moist in dry rooms after reloading the final save.
Mounted a difficulty with sudden climate modifications at 4:30 a.m. and 11:59 p.m.
Mounted a difficulty the place the “Wandering Lights” anomaly wouldn’t all the time generate its artifact.
Mounted an issue the place the Bulba Bow anomaly typically didn’t spawn.
Mounted an issue the place non-lootable corpses would spawn on the border between the Cordon and Lesser Zone areas.
Mounted a difficulty the place gamers couldn’t attain the artifact close to the “Deserted Hamlet” within the swamps.
Elevated the gap for battle barks.
Mounted a difficulty the place NPCs may get caught in a door throughout the emission within the Zalissya hub.
Mounted a difficulty the place NPCs may spawn on remoted surfaces (automobiles, crates, and so on.) and get caught.
Improved the visible results of bullet penetration.
Improved fabric simulation for NPC corpses.
Mounted a difficulty with bloodstains.
Mounted a difficulty the place distant areas of the atmosphere would seem too vivid at evening.
Mounted a difficulty the place the zombie wake-up animation would restart each time the participant seemed away.
Mounted a difficulty the place an emission that began throughout a cutscene typically didn’t finish.
Mounted a difficulty the place excavators close to the Slag Heap didn’t cease being aggressive in direction of the participant after the combat.
And another enhancements.
Participant Gear and Situations Changes
Mounted a difficulty the place helmets had no PSI and Wheel Safety.
Addressed a difficulty the place the “SSP-100 Discovery” and “SSP-99 Ecologist” armor had no PSI safety.
Addressed a difficulty the place gamers couldn’t set up the “Lead Container” improve on the PSZ-5V Guardian of Freedom go well with.
Decreased the quantity of smoke generated when firing a weapon with a silencer.
Mounted a difficulty with the arm breaking when attaching the journal to the machine gun.
Corrected the visibility of the bullet within the journal when reloading.
Added the sound of splashing water when a bolt hits the floor.
Mounted a difficulty the place empty casings had been ejected as a substitute of bullets when unloading after altering the kind of ammunition.
Improved animation pauses when reloading weapons and utilizing consumables.
Addressed a difficulty the place the bolt impression sound was lacking when throwing over lengthy distances.
Minor fixes to the looks of scopes.
Mounted a difficulty the place objects weren’t consumed when used by way of fast entry hotkeys.
Mounted a difficulty the place fundamental weapon upgrades had been utilized to put in modules underneath the barrel.
Minor fixes to blocked weapon animations.
Mounted a difficulty the place the participant may equip the detector similtaneously the first weapon.
The reason for loss of life is now displayed accurately on the loss of life display screen.
Mounted a difficulty the place the participant would crash into the wall or one other object whereas close to a stealthy melee loss of life.
Mounted a difficulty the place VFX particles for Psy Phantoms had been lacking when taking pictures close to their fashions.
Mounted a difficulty that would trigger management to be misplaced after taking part in the guitar.
Mounted a difficulty the place gamers may achieve limitless load capability by equipping unequipped armor.
Mounted a difficulty the place gamers may achieve limitless Stamina by beginning a dialog whereas in a crouching stance.
And over 50 different points have been addressed.
Participant Steerage, Settings, and Menus
Up to date in-game tutorials to enhance the consumer expertise for first-time customers.
Mounted a difficulty the place the participant approached a mission location and new weapons randomly appeared and had been geared up within the hand.
Addressed a difficulty the place the participant couldn’t swap the positions of in contrast weapons throughout the change.
Activated upgrades for X7 go well with.
Added the power to cancel the detachment of pre-installed modules within the improve menu.
Added distinctive markers for mutants with electrical collars.
Reworked the system notifications interface for objects obtained.
Up to date the descriptions of a number of armor upgrades.
Addressed a difficulty the place mission markers on NPCs may completely disappear after the NPC turned hostile in direction of the participant.
Eliminated the power to commerce with NPCs on the Noontide base.
Some UI components within the PDA’s upgrades menu have been revised.
The design of some icons within the PDA menu has been revised.
Mounted a difficulty the place the improve tree UI would inconsistently change path after switching between totally different weapons.
Mounted lacking animation for altering ammo kind from the gamepad.
Mounted look of menace indicator after closing the primary menu.
Mounted lacking mouse wheel sound within the PDA.
Possibility for output gadget is not reset after consumer restart.
Mounted drawback the place a black display screen was displayed after loading a selected reminiscence file.
Redundant pop-up window when resetting settings to default values eliminated.
Moved upscaling high quality settings to the Choices menu.
Modified the colour of hiding locations to purple.
Mounted a bug that prevented techs from putting in sure armor upgrades.
Mounted a difficulty the place the SSP-100 Discovery armor couldn’t be upgraded by any technician.
Mounted a difficulty the place consumables couldn’t be utilized by way of fast slots.
Mounted a difficulty the place the reticle wouldn’t seem after reloading when the R key was pressed once more.
Mounted a difficulty with scrolling inside a word in PDA.
Mounted a difficulty the place the consumer would transfer slowly and be unable to dash after loading a saved file created whereas the consumer was leaning.
Mounted a difficulty with the “HDR White Level” possibility.
And virtually 100 different “anomalies” on this part have been mounted.
Achievements
The issue that the achievement “The 4 Winds” couldn’t be obtained has been mounted.
Mounted a difficulty the place the achievement “Bingo” couldn’t be obtained.
Mounted a difficulty the place gamers couldn’t unlock achievements within the EGS retailer.
Save video games
Mounted a difficulty the place gamers couldn’t load present save video games after the title and Steam course of exited unexpectedly.
Mounted a difficulty with lacking save information after a tough PC/Xbox restart.
Different enhancements
Over 15 localization and voiceover updates.
Over 40 audio changes and quantity tweaks of assorted sorts.
Over 20 visible look enhancements to some characters and NPCs.
And over 500 fixes for
Foliage.
Texture flicker.
Errors in navigation networks.
Collisions.
Object positioning and contextual motion bugs.
VFX-related fixes.
Non-destructible objects.
And extra.