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Home eSports

Black Myth: Wukong gets a PS5 Pro patch – and the base console code is improved too

December 26, 2024
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Black Myth: Wukong gets a PS5 Pro patch – and the base console code is improved too


Black Delusion Wukong was a phenomenon. The UE5-powered motion epic bought thousands and thousands of copies when it launched earlier this yr, impressing with its quick gameplay and complex visuals. Nonetheless, its configuration on PS5 left one thing to be desired, using weird frame-rate locks and body era with a 30fps base frame-rate. Developer Sport Science has addressed no less than a few of these points as of the newest patch – and the studio has additionally added PS5 Professional help, utilizing PSSR to enhance picture high quality for Professional gamers. So is the console model lastly in affordable form? And may we anticipate any points from the Professional improve?

Let’s begin by taking a fast take a look at the patched PS5 code. The obvious superficial change right here is that there’s a sharpening slider now. With no sharpening utilized, the picture appears to be like mushy however comparatively freed from aliased edges. Dialing it as much as 5, which is the default, offers the picture a glance that’s fairly typical for lower-res current-gen console titles. Ramping up the slider to 10 offers most crispiness, for gamers who wish to max out on native distinction. In comparison with the launch code, a worth of about seven matches the bottom PS5 in its efficiency configuration.

Outdoors of the sharpness tweak, the obvious visible change is that the sport’s Lumen GI presentation is barely altered. There’s extra apparent occlusion current in sure components of the sport world, primarily. The shadow maps generally seem barely totally different as nicely. The opposite modes even have some GI variations relative to the launch code, although they’re affected much less clearly.

A visible breakdown to Black Delusion: Wukong’s modifications and its PS5 Professional implementation.Watch on YouTube

Different visible settings seem comparable, no less than in my exams. That features decision, which stays at 1080p internally, with no obvious upsampling to the next output decision. Body-gen is, sadly, nonetheless a actuality right here, and efficiency is usually comparable in my exams as nicely, often holding 60fps pretty nicely. The sport’s intro runs with frame-gen disabled and principally hangs within the 40s and 50s, and there are some occasional dips throughout different segments as nicely. I believe the sport could also be disabling frame-gen throughout particularly sudden modifications in digital camera place, which is probably going the supply of a few of these dips. Whichever approach you slice it, basing a efficiency mode on body era – which impacts enter lag – is just not an excellent match for a quick motion recreation operating at solely 60fps – and it is seemingly not even vital for 60fps gameplay, as we demonstrated in exams just a few months in the past. Lean extra closely on FSR or TSR and an inexpensive 60fps expertise needs to be achievable, even on the PS5’s CPU and GPU.

Efficiency mode is comparable then – however the different two modes differ extra dramatically. The standard mode takes an apparent hit to picture high quality, with much less definition and element in foliage and superb geometry. It is a substantial loss relative to the sooner code. A fast pixel depend reveals the difficulty: the standard mode seems to be rendering at 1080p, down from roughly 1440p on common earlier than. The previous high quality mode was upsampling to 4K, whereas the brand new high quality mode appears to be like extra like 1440p or 1620p. It is a baffling alternative.

Different visible settings do appear to have been bumped although. Shadows are clearly of a better decision and have much less aggressive cascades, whereas the draw distance for foliage is improved considerably. Basically, you are buying and selling the next decision within the launch model for higher visible settings within the present model. Body-rates are improved over the bottom recreation, no less than in a way. The unique high quality mode ran with an unstable frame-rate, usually operating within the low-to-mid 30s. Now, the standard mode has a extra smart straight 30fps cap, producing an evenly frame-paced expertise with out dips.


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Steadiness mode will get a really totally different visible therapy although. The brand new picture clearly has extra element, and finer geometric strains handle to current with out artifacting. A pixel depend reveals an analogous setup to high quality mode: a 1080p inside decision, with a subjectively 1440p-like output. Efficiency-wise, it spends most of its time at or near 45fps, which stays – bafflingly – the default frame-rate cap on this mode. Which means an unsteady procession of frames at 60Hz output, with a mixture of 16ms and 33ms frame-times in typical play.

New on this patch is another model of the steadiness mode. With the PS5 set to mechanically allow 120Hz output, the steadiness mode now goals for a flat 40fps studying, with every body primarily tripled to evenly match a 120Hz refresh. In my expertise, this really holds a steady 40fps, with comparatively uncommon – and small – dips. This small change makes this mode extremely helpful in my view. The opposite modes may also run at 120Hz output with a suitable show, however they nonetheless goal 60fps and 30fps respectively.

To wrap issues up, the standard mode and steadiness mode look very comparable now, although the standard mode has the next setting for shadows. Nonetheless, the standard mode and steadiness mode have a really comparable Lumen GI presentation, with the efficiency mode showing slightly coarser. Then there are the anticipated picture high quality variations: the efficiency mode is visibly 1080p-like, whereas the standard and steadiness modes have better readability. Of those modes, I actually suppose the 40fps steadiness mode at 120Hz is finest. It has good enter response, constant body pacing, and feels moderately clean. The standard mode is okay, although the hit to frame-rate is slightly steep, and the efficiency mode’s frame-gen remains to be a bit an excessive amount of for my tastes. I would choose a non-frame-gen 60fps focusing on mode although, if one was accessible.

How we envisaged a PS5 Professional model of Black Delusion: Wukong again within the day, together with mode enhancements. A few of the ideas, like a 40fps mode and a correctly frame-paced 30fps mode have been carried out. Sadly, a non-frame-gen 60fps efficiency mode was not.Watch on YouTube

On PS5 Professional, let’s begin with the standard mode. The largest change right here is the introduction of PSSR, which works from roughly a 1296p enter decision sometimes, however produces a 4K-like remaining picture. It is perceptibly sharper, particularly throughout motion, and holds up actually properly on a 4K TV set. Some parts that weren’t successfully anti-aliased with FSR are cleaner right here, just like the noisy hair on the primary boss and just lately disoccluded element on the whole. There’s a little bit of that signature PSSR noise for those who look carefully, although it is not apparent from regular viewing distances.

Even though it is a UE5 recreation, the lighting is usually steady and constant right here with PSSR, with out Silent Hill 2-like shimmer. That mentioned, the lighting was already fairly steady with FSR, so maybe that is simply much less of a problem on the whole for the content material on this title. I did notice some Lumen modifications once more between the PS5 code and PS5 Professional, although these appeared extra substantial than the tweaks I famous between the varied PS5 variations. Efficiency is in keeping with the bottom console at a locked 30 frames per second in my exams, which feels all proper on a controller with movement blur maxed.

The steadiness mode is sort of much like high quality mode, with a roughly 1296p typical inside res taken to 4K utilizing PSSR. Probably the most conspicuous visible distinction right here comes right down to the shadows, that are of a better decision within the high quality mode. The setup is much like the PS5 break up then, with a reasonably conservative improve for the 30fps-targeting mode variant. There are some Lumen tweaks although that do mirror the standard mode slightly as nicely. Body-rates hovering round 45fps are typical at 60Hz output, and the sport delivers a roughly straight 40fps at 120Hz output. I am not a fan of the way in which the sport appears to be like on a 60Hz panel on this mode, however at 120Hz you get regular body pacing and constant controller response.

There isn’t any hardware-accelerated RT within the PS5 Professional model of Black Delusion: Wukong – maybe not shocking as it’s extremely heavy even on Nvidia GPU {hardware}. This is Alex’s breakdown of the high-end PC expertise.Watch on YouTube

The efficiency mode hasn’t modified a lot. It is nonetheless a 60fps-targeting mode utilizing frame-gen and nonetheless runs at a 1080p decision. In contrast side-by-side, it seems similar to the previous efficiency mode, minus some Lumen discrepancies. This mode nonetheless seems to make use of FSR 3 as nicely. It additionally performs very equally to the bottom console efficiency mode. Once more, we see the identical procession of 33ms frames if the digital camera place modifications quickly and non-linearly, suggesting body gen could also be turned off in these moments.

It is unlucky that this mode hasn’t been considerably revised, as a result of that is most likely the mode on the bottom console that I discover most missing. Between the PS5 Professional’s bigger GPU and boosted CPU, I might hope the assets can be there for an honest 60fps-targeting mode with out frame-gen. Maybe that is one thing Sport Science can think about for a future replace although we’re nonetheless baffled as to why body producing from a 30fps baseline could be thought of a good suggestion in any respect.

All advised, I am moderately happy with Black Delusion: Wukong’s technical evolution on PS5 since launch, as each the standard and steadiness modes really feel like they make affordable trade-offs and may obtain steady frame-rates. There are nonetheless some uncommon parts within the combine – like frame-gen at 60fps, and 45fps frame-rate targets – that do mar the sport and make sure mode and refresh price mixtures troublesome to make use of. That is not a loss of life sentence for extra refined gamers, however it can negatively have an effect on the overwhelming majority of gamers who go away the sport on its defaults, or who do not perceive what the mode toggles are supposed to obtain.

The Professional improve is on the conservative aspect, however does symbolize a transparent enchancment from the bottom recreation. The standard and steadiness modes go from a 1440p-like picture to a 4K-like one, with PSSR offering a pleasant improve for Professional customers. There aren’t any wild settings bumps right here or makes an attempt at additional ray tracing, however the picture high quality does look clearly higher in typical play, which is one thing we won’t all the time say for Professional upgrades. So, Black Delusion: Wukong has taken a number of steps in the fitting course, even when I believe just a few configuration calls stay misguided. I am fairly snug recommending the PS5 and Professional variations of the sport now, simply with just a few caveats.



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