We’ve been keeping track of Damaged Arrow, Slitherine’s subsequent large RTS, for fairly a while now. It’s being developed by Metal Balalaika, an indie studio that’s making an attempt to make a deep, large-scale RTS wargame that pays equal consideration to up-close motion and large-scale operations. After taking part in by the newest preview construct, we’re pondering it may develop into one among 2025’s most fun RTS video games.
After lacking the multiplayer open beta which happened final 12 months, I used to be curious to learn the way the sport truly performed. The principle factor with many wargames and different tactical RTS titles is that they’re typically too advanced for the extra informal crowd, limiting their mainstream enchantment. It’s secure to say military-themed tactical technique enjoyers have been having enjoyable with releases like WARNO lately, however what a couple of completely different strategy to the overall concept of a contemporary warfare techniques recreation?
In Damaged Arrow’s newest demo (which admittedly felt very early), I used to be in a position to play and tinker with loads of completely different models and techniques throughout a large map plus one intensive tutorial situation. From tanks with a number of motion and motion choices to artillery that has a scary vary true to its real-life counterparts, no two models within the recreation really feel related. Whether or not it’s a matter of stats or precise ‘talents’ that you simply activate when the state of affairs at hand requires them, Damaged Arrow’s surface-level simplicity and agility cloaks a reasonably deep wargame that rewards persistence and making good use of the instruments at your disposal.

The principle goal within the mission I used to be in a position to play was easy: Pushing enemy forces away from a piece of territory a international energy was making an attempt to invade. The kilometres-wide map appeared easy at first look: one lengthy street with a number of intersections and small village-like checkpoints that went from south to north. Taking up the primary two checkpoints was very straightforward, as little to no resistance was discovered and the beginning armoured forces had been greater than sufficient to clear stragglers.
As I approached the third and fourth checkpoints, nonetheless, the enemy drive wasn’t simply restricted to pushing again towards my advances; small incursion events put stress within the outposts that had been managed by allied NPCs to the west and east. At that time, I may both attempt to focus all my efforts in ending the principle goal quick or sporting down the enemy slowly whereas diverting sources and models to defend my flanks; the assaults had been small however frequent, and small on-foot squads taking cowl in buildings couldn’t repel heavy assaults for for much longer.
Whereas the administration of sources is stored to a minimal, like in different wargames and RTS classics, that complexity is changed with fixed decision-making of the place and the way to push with the firepower you’re given and the models you’re in a position to request after conquering the aforementioned key areas within the map. Reinforcements don’t spawn out of skinny air both; they will solely be ‘produced’ by sure checkpoints and take some time to succeed in the designated preliminary place. The method is simple although; ensuring my flanks had been well-defended solely took just a few clicks as I attempted to make a beeline for the ultimate space that wanted to be cleared.

The precise problem got here from ensuring that each squad and unit was positioned in the fitting manner and utilizing the precise actions to successfully take care of long-range attackers with out sustaining a lot harm, as repairs usually take time and might solely occur within the checkpoints which can be captured and when you’ve deployed provide vans. Finally, the depth of the motion piles up and also you’re typically zooming away to get a transparent image of your entire map whereas additionally paying shut consideration how every tank is positioned and which models are getting in first. Damaged Arrow rewards good use of models over producing an enormous variety of them and swamping the enemy territory.
When issues are going nicely sufficient, you too can zoom in and get a surprisingly shut view of the fight and the detailed automobile fashions raining fireplace on the enemy. At this level, I’d additionally wish to reward the sound work, which is punchy and brutal. If one of many objectives behind the sport was displaying us how scary and menacing trendy conflict machines might be, Metal Balalaika is unquestionably succeeding. Trendy warfare is probably not as bloody and up-close because the chaos of WW2, but it surely’s nonetheless a harrowing expertise for anybody on the conflict entrance, and Damaged Arrow’s grounded however severe strategy to (fictional) trendy conflicts is hard-hitting and might be exhausting to digest for gamers fearful about all the pieces occurring on the earth proper now.
With the sport’s Steam web page promising greater than 300 completely different army models primarily based on American and Russian factions and the power to customise them, it’s straightforward to think about how the total factor might be a very meaty and refreshing tackle the wargame style. This demo, whereas tough and restricted, boosted my private curiosity on this RTS, and I can’t wait to expertise on-line PVP and co-op in future exams. We’ll even have to attend till June 2025 to get our palms on the total launch.
For the newest gaming information, observe GameWatcher on BlueSky, try our movies on YouTube, or give us a like on Fb. We typically embody affiliate hyperlinks in our posts, which grants us a small fee, thanks.