If you recognize the title Bloober, you’ll know that the studio is synonymous with horror. Between Layers of Worry, Blair Witch, and The Medium, it’s truthful to say that the studio has acquired a blended reception all through the years. Final 12 months, it struck gold with the wonderful Silent Hill 2 remake, however folks have been nonetheless uncertain if Bloober may make a recreation of this high quality with out the backing of top-of-the-line tales of all time. Having performed Cronos: The New Daybreak, I’m happy to say it could.
Cronos: The New Daybreak’s attraction is deeply embedded in its world-building, and right here it excels in each the previous and the current. You tackle the vocation of Traveler, an entity that works for a hivemind generally known as The Collective. Vacationers return to the previous to gather the essences of people that held key details about the apocalyptic occasion generally known as The Change. What is completed can’t be undone, however perhaps we are able to study for the long run.
New Daybreak’s world is in your palms. You’ll make selections as you meet and extract the ghosts of the pandemic’s previous. Don’t count on large adjustments to the story consequently, however there are some differing scenes that add extra context to the story. The foremost variations relate to the endings, giving loads of replayability. Cronos is about questioning. Not solely are you requested to determine others’ fates, but in addition whether or not what you’ve bestowed is what you assume it’s.
The Change is central to Cronos’ world, story, and fight. A illness unfold rapidly all through society, and irrespective of how folks tried to include it, it continued. Quarantined areas have been rapidly overrun by the contaminated, and everybody from medical workers, the federal government, and the army was swept up within the storm. The power of the illness is that it’s dwelling, rising, and merging with every little thing dwelling round it.
Zombie apocalypse meets steampunk sci-fi isn’t novel, however Cronos hasn’t tried to reinvent the style. As an alternative, the crew has taken sturdy core ideas and blended them right into a clean consistency. You’ve got tight stock and useful resource administration, tense stretches between protected rooms, and loads of risk-reward-based decision-making. It’s the basic formulation of encouraging exploration with the promise of fine objects, whereas gamers know that it may price extra assets than they discover. One annoyance is that you just may see a juicy breakable field and battle your technique to it, solely to search out that it’s empty due to Random Quantity Era (RNG).
Each steadiness and pacing need to be spot on in relation to survival horror. Peaceable sections of exploration and puzzle-solving ought to comply with tense areas that require fast considering and speedy reactions. Cronos builds stress as your common pictures bounce off enemies and melee assaults barely register. Charged pictures take time, however are basically the one technique to deal significant harm. With the sport’s restricted assets, charging and exact aiming are important to success.
Cronos has the proper technique for encouraging exploration. The one creature to have survived The Change are cats, and you will discover them hidden all through each the previous and current. They’re often hidden away and require many specialised objects to get to them, however they’re value discovering, even when petting an in-game cat doesn’t make you’re feeling heat and fuzzy inside. The cats not solely provide a few of the finest objects within the recreation, alongside new explorable areas, however in addition they come to stay in your house after you discover them, permitting for additional pets.
Areas off the crushed path are enjoyable to discover, however that doesn’t imply that a few of the areas couldn’t have been improved by ruthless enhancing. A lot of Cronos: The New Daybreak consists of roaming round to search out key objects for development and puzzle fixing, which, whereas a staple of the style, isn’t at all times compelling gameplay. At one level, our Traveler overtly factors out that an goal is repetitive, however winking at the truth that you recognize one thing is tedious isn’t the identical as fixing it.
Enemies are largely nicely designed – simply not those who stay within the partitions and snipe you – however there may very well be fewer of them. Cronos provides its spin in your normal survival horror enemies by permitting them to merge with fallen foes and grow to be extra highly effective. It’s a neat trick, however horror avid gamers know that seeing and combating a monster isn’t scary, the expectation that you will note one is horrifying. Lowering the variety of enemies and utilizing arenas the place you need to defeat all of them extra sparingly would have allowed the stress and worry to construct extra naturally. Nevertheless, if you happen to want a extra action-oriented horror recreation, á la Resident Evil 4, then there’s loads right here to like.
My closing expertise of Cronos was much less optimistic than the vast majority of the sport. Within the part main as much as the ultimate boss, I used to be locked right into a cinematic gradual stroll and I couldn’t work together with something. I trudged across the hub, questioning what I used to be meant to be doing for round 20 minutes earlier than I reset and realised it was a bug. Not lengthy after, I used to be certain that I ought to be capable of slide one thing apart to progress, and after 5 minutes of fiddling, resetting proved that I used to be proper all alongside. Then, as I defeated the ultimate boss for the primary time after many lengthy makes an attempt, they disappeared from the planet, by no means to be seen once more. Naturally, this necessitated one other reload and a second closing boss win, ranging from scratch.
Bugs all through the remainder of the sport have been persistent however minor. Frames dropping, the sensation that I’m hitting buttons too quick for the sport to register them, and visible glitches the place crushed enemies out of the blue stood up or exploded. These have been all largely innocent, however these three main bugs again to again and a crash so near the finale tasted bitter.
And but, I loved Cronos: The New Daybreak. The bugs meant that I had loads of time to determine the ending, however the story was extra concerning the alternate world the sport builds than any single plot level. I fortunately endured the trials posed to me for that feeling of hysteria after I had mismanaged my assets and knew I needed to evade enemies with no technique to battle them.
Cronos is a stable entry into the style that borrows key parts from the classics whereas selecting to excel in making a world and lore that feels distinctive. To succeed in higher heights, it could require a tighter focus, permitting the story to breathe and exploration to shine, somewhat than being dampened by repetition. Regardless of this and the bugs, Cronos is a wonderful instance of what a powerful setting and thriller can do to maintain you enraptured in a recreation.
Cronos: The New Daybreak is out on September 5, 2025 and shall be obtainable on PC (Steam, Epic Video games Retailer), Xbox Sequence X/S, PS5, and Nintendo Swap 2 with a $59.99 price ticket. This evaluation was carried out on the PS5 model of the sport with a code supplied by the writer.
CRONOS: THE NEW DAWN VERDICT
Cronos: The New Daybreak is a remnant of the legacy of survival horror. It takes whispers from two titans of the style and blends them with its personal concepts. It will have benefited massively from ruthless enhancing in areas, however stays a masterclass in world constructing and an ideal steadiness of stress and launch.
TOP GAME MOMENT
Discovering a cat and realising that they’re the important thing to a few of the finest objects and secrets and techniques within the recreation.
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Good
vs
Dangerous
Lovely and in-depth world-building aided by selections that have an effect on the ending
Completely balances stock and useful resource administration
You may (and may) pet the cats
Softlocks and crashes occurred steadily in direction of the top, however have been mounted by reloads
Too many enemies and never sufficient time to construct stress for the discharge
Many areas are far longer and extra repetitive than they need to be