Useless By Daylight developer Behaviour Interactive has launched a brand new design preview that includes a rework for the Trickster Killer.
Moreover, the developer has detailed plans relating to future design previews and the way rebalances will work.

In a brand new weblog put up, Behaviour Interactive acknowledged that it could use future weblog posts to element the way it’s utilizing group suggestions, a lesson realized following a design preview beforehand posted final 12 months. The put up then particulars how the method would change:
“Every Design Preview will use a brief survey (5 minutes max) to gather your suggestions, making certain we’ve context behind your solutions (i.e. expertise degree, playstyle).”
“Inside two weeks of every Design Preview, we’ll share an early take a look at some fascinating factors we’ve drawn out of your suggestions, whereas additionally giving an thought of how we plan to make use of it.”
Throughout, it feels like Behaviour is planning on utilizing participant suggestions for future reworks in Useless By Daylight. It’s at the moment centered on a rework for the Trickster killer, in addition to presenting new concepts for the Cranium Service provider.
The Trickster rework hasn’t obtained any correct particulars but, however Behaviour writes that “there’s a chance to lean into his theming to supply gameplay adjustments that reward Trickster mains whereas additionally offering one thing thrilling and new for people who’ve been on the fence about giving him a strive.”
The next design preview from Behaviour can be revealed within the coming days and can define a brand new imaginative and prescient for the Cranium Service provider.
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