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Home eSports

Deadlock Jan 22 Patch Notes Proves Game Is Still Far From Ready: Old Gods, New Blood Update

January 25, 2026
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Deadlock Jan 22 Patch Notes Proves Game Is Still Far From Ready: Old Gods, New Blood Update


As with most recreation updates, the most recent Impasse replace is groundbreaking. It options tonnes of UI adjustments, a brand new gamemode, six new characters, and new-look patrons for the 2 sides.

Though this implies the sport remains to be pushing ever nearer to both its full launch or at the very least a real open beta, it additionally reveals there’s nonetheless some option to go earlier than Valve is pleased to name this a completed product. 



So Shut But so Far

In comparison with when individuals first received entry to the sport, Impasse is unrecognizable. The artwork model has utterly shifted, a lane was faraway from the sport, and a lot of characters have been added.

The most recent replace continues this pattern, with adjustments to the performance of the soul urn giving shadow nerfs or buffs to some characters, and the addition of passageways solely accessible to small characters, making motion throughout the map extra dynamic than ever earlier than.

Even UI adjustments, or the revamped spawn places and new patrons present that the sport continues to push on, however there’s additionally an issue with that – releasing a recreation individuals are really pleased with.

As with every replace to any recreation, the meta can shift with every change. Eradicating a lane essentially modified the best way Impasse was performed, and the identical may be mentioned for the worth of small characters and the buff they may obtain because of these new passageways. Valve aren’t going to wish to launch Impasse in an unbalanced state, so even when the sport was able to go, there would nonetheless must be a while for this to be examined inside the energetic playerbase earlier than it may very well be pushed. 

The identical is true for the brand new characters. Six new characters – some with notably incomplete animations and designs – will likely be launched over the subsequent few weeks, every shifting the meta in their very own manner. 

All of this raises a few questions: how a lot is but to be added? And the way a lot additional will that push again the eventual launch of the sport?

Full Impasse Previous Gods, New Blood Patch Notes

Avenue Brawl

New fast-paced recreation mode



4v4 format

Greatest-of-five match construction

Brief rounds designed to final a couple of minutes

Gameplay Modifications

Streamlined buying

Random merchandise choice every spherical

Gamers add as much as three objects per spherical

Equalised spherical begins

All gamers start with the identical assets

No farming

Enhanced and Legendary objects could seem

Patrons

New bosses, bases, troopers, and defensive skills

Added The Hidden King

Added The Archmother

Heroes

Six new heroes becoming a member of the roster

Heroes launch regularly

Two heroes per week

Mondays and Thursdays at 2PM PST

Beginning January 26

Launch order decided by participant voting

Heroes:

Silver – Feral, transformation-style character.

Rem – Small, useful assist.

Graves – Necromancer, aerial denial.

Celeste – Disruptive performer.

Venator – Tactical religious/arms skilled.

Apollo – Finesse, excessive mobility.

Hero Voting & Unlocks

Votes earned by enjoying matches

First win of the day grants 4 further votes

Votes forged by way of the Hideout poll field

Hero Precedence Tokens

Earned by enjoying after the primary hero launch

Used to extra reliably choose newly launched heroes

Earn charge will increase as extra new heroes are added

In-Recreation Sprays

New spray system added

Used to marketing campaign for upcoming hero releases throughout matches

Postgame Updates

New MVP scoring system

New postgame abstract display

UI & HUD Enhancements

Reactive hero portraits

Kill streak indicators

Chat visible enhancements

Up to date ally vs. enemy chat kinds

Animated customized channel bars for channeled skills

Fight Suggestions

New harm impression indicator

New harm numbers

Rating & Aims

Up to date scoreboard

Goal well being bars

Mid Boss spawn timer proven on the minimap

High quality-of-Life

Random Hero button

Rejuvenation period timer

Improved visibility outlines

Digital camera & Navigation

New Digital camera Gap Punch system

Impartial jungle camps glow by means of partitions when close by

Settings Rework

Settings search added

Customized reticle editor with reside preview

Adjustable FOV slider

Map Updates

New Objects

Ballistic Enchantment

 Will increase capacity vary

 Grants elevated weapon harm per goal hit

Recharging Rush

Weapon harm restores costs for charged skills

Extra Modifications

Improved trooper AI

New music added

New Patron voice strains

Construct authoring enhancements

Chat settings rework

Improved anti-cheat

Improved replay compatibility throughout updates

Community prediction enhancements

Improved trooper zipline motion

New merchandise sounds

Minor UI updates to capacity tooltips

Rendering efficiency enhancements

Improved mild map compression

Improved hit and loss of life suggestions

Improved healing-related audio

Improved hero zipline attachment

Improved participant sound reverb

Objects now show imbued skills in tooltips

Final capacity VO now makes use of distinctive processing

Improved bullet whiz-by detection

Extra hero voice strains

Announcer response refinements

Chat Wheel helps nested segments

Improved harm flashes

New tunnel routes for small heroes

Numerous miscellaneous fixes



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Tags: bloodDeadlockGameGodsJanNOTESPatchprovesreadyUpdate
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