The Quartero’s Curios occasion has triggered an enormous spike in Dota 2’s participant depend, and Valve’s technique of isolating The Worldwide from the pores and skin financial system is justified but once more.
The Worldwide 2025 is quick approaching, and the interval after the match is historically the preferred time of the 12 months to play Dota. Nonetheless, the discharge of Quartero’s Curios has already triggered the second-highest participant depend of 2025 thus far at over 700,000 on August 6, 2025. The neighborhood’s response to the free skins alerts to Valve that it will possibly preserve its strict segregation between fancy cosmetics and the aggressive circuit.
In accordance with SteamDB, the sport’s participant depend spiked as much as 717,585 late on August 6. That’s essentially the most Dota 2 gamers on-line directly since early January and the ultimate launch of Crownfall. After that occasion, the participant depend cratered to weekly peaks of round 600,000, often spiking greater with steadiness updates. Nonetheless, the brand new Curios occasion on August 6 lastly tipped the scales. In comparison with the week prior, it triggered an on the spot 8.21% improve.
Picture Credit score: SteamDB
The brand new occasion consists of three hero units and a voice-acted visible novel. It additionally dropped with 7.39d, a minor steadiness replace.
In the meantime, the participant bump after The Worldwide 2024 final 12 months was nearly nonexistent. Through the remaining week of final 12 months’s TI, the sport’s participant depend went up by solely 4.54%.
Whereas beforehand Valve relied on the battle move and The Worldwide to attract consideration, the corporate now is aware of that it doesn’t must launch main occasions to generate informal curiosity. Only a handful of free skins can drum up the identical hype for a fraction of the work. Whereas the pomp and circumstance of TI definitely helped, it was at all times the arcanas taking middle stage.
Why does Dota 2 have the battle move anymore?
Valve stopped making battle passes for The Worldwide as a result of its manufacturing problem and monetary alternative value.
Ever since Valve discontinued main battle passes for The Worldwide in 2023, gamers have been clamoring for his or her return. The developer defined in a weblog publish that the huge content material drops had been taxing for employees and warped each the informal and aggressive scenes round a single occasion. Since then, the corporate has promised to ship extra common content material, quite than yearly battle passes.
Crownfall was the primary huge supply, and it triggered a number of participant depend boosts all through 2024 with every new act. Gamers logged on to learn the story, grind the minigames, and earn a number of free skins. This resulted in a a number of main participant depend spikes all through 2024 versus a single eruption centered round TI.

Picture Credit score: Valve
By eliminating the large battle move, Valve freed up sources to create extra casual-oriented occasions. Judging by participant depend, the experiment was successful.
The extra cycnical take is that Valve did it for the cash. 25% of all the cash spent on the battle move went to The Worldwide quite than the corporate’s revenue. For The Worldwide 10, that was greater than $40 million successfully donated to the aggressive scene. TIs since have had considerably smaller prize swimming pools, however followers nonetheless tune it to look at and the sport will get a participant depend bump regardless.
Both manner, Valve’s choice to separate the Dota 2’s in-game monetization from its aggressive occasions was the right enterprise choice. Informal gamers get their skins and Valve rakes in 100% of the income from occasions like Crownfall. The one ones left excessive and dry are TI rivals, who, as a lot because the neighborhood celebrates them, usually are not Dota 2’s major demographic.