You may not have heard of World of Darkness, however you’ve positively heard of a number of the books, video and tabletop video games which can be set within the universe. Created by White Wolf, the title contains names like Vampire: The Masquerade, Werewolf: The Apocalypse, and Hunter: The Reckoning, in addition to varied different fantasy role-playing IPs.
Father or mother firm, Paradox Interactive, has introduced that veteran developer Jess Lanzillo might be becoming a member of White Wolf as inventive director of World of Darkness. Lanzillo beforehand spent eight years working for Wizards of the Coast, first on Magic: the Gathering and in a while Dungeons & Dragons. She labored as each vice chairman and inventive director at Wizards of the Coast, in addition to taking cost of world-building for the corporate.
The veteran introduced that she was leaving Wizards of the Coast final month, and now it’s clear that she was making ready for her transfer to White Wolf. In a press launch, Lanzillo mentioned, “World of Darkness has been my inventive north star for the reason that ’90s, and I’ve seen firsthand how these video games create communities and encourage storytellers.”

As a role-playing multimedia franchise, World of Darkness depends on the goodwill and fervour of the group to succeed. Few individuals will perceive this creator-to-player relationship like Lanzillo, as Dungeons & Dragons depends on an analogous participant connection and involvement. In her leaving message to her followers, Lazillo wrote, “Wizards flip imaginary worlds into actual communities, which sounds pretend however is definitely probably the most satisfying work on the planet. To everybody who let me champion this mission whereas continuously asking ‘are you able to add extra glowies?’ – you might be good and I like you.”
On becoming a member of the workforce at White Wolf, she says, “My focus is on supporting and amplifying what makes these worlds particular – the wealthy lore, the participant company, the mature themes – whereas guaranteeing they attain everybody who would love them. World of Darkness is a lot extra than simply video games; it’s a cultural touchstone with a passionate group and unbelievable untapped potential.”
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