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Home eSports

From Digital to Physical: Executive Producer Chengran Chai on Producing Riftbound

June 16, 2025
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From Digital to Physical: Executive Producer Chengran Chai on Producing Riftbound


I used to be not too long ago flown out to play and be taught extra about Riot Video games’ latest entry into the League of Legends world, Riftbound. For individuals who could not know, that is their first time coming into the bodily TCG house. I used to be capable of sit down with Chengran Chai, Riftbound’s Govt Producer, in the course of the Riftbound influencer occasion to debate his ideas on the sport, its future and extra.

All of Chengran’s solutions will likely be in daring.

Riftbound Interview: Chengran Chai

 

Ideas on the Occasion

First off, how’s the day going up to now? We’re right here at an superior occasion the place we’re attending to be taught much more in regards to the sport. What have you ever felt just like the response has been up to now? What have you ever been having fun with about it? Simply give us just a little breakdown.

Yeah, completely. And thanks for coming to campus. It’s been an awesome day. We’ve influencers and press right here, playtesting our sport together with us. We’re exhibiting all of them the champions from our first set origins. They’re really proper now in a deck constructing playtest, the place they’re experimenting with all of our playing cards and making an attempt out their very own model of various methods to win the sport. I might say the day’s been going rather well. I feel, everybody’s been telling me they’re actually having fun with the sport. And kudos to Dave and the design group for arising with a improbable sport design and the primary set of playing cards, there’s extra to return. I couldn’t be happier with the with the how the day’s gone.

China Launch & Govt Producing

I can say, personally, it’s been an absolute blast up to now. And even attending to attempt the the brand new decks, which I gained’t converse of right here, clearly, proper now, however they’re superior. I performed one simply earlier than I got here in right here, and it was very, very enjoyable. So talking just a little bit about origin set one, clearly you guys have releasing in China a lot earlier than right here in America. And I simply need to know the way it’s been getting the whole lot prepared for that, for that launch?

So China is releasing August, after which the remainder of world will observe in October. And I feel the chance that we needed to do for China was actually benefit from the massive second round China, pleasure when plenty of new video games get revealed. And in addition the truth that worlds is occurring in China this yr in Beijing, Shanghai and Chengdu. And so it made plenty of sense for us to, you realize, launch just a little bit earlier, such that we may have the organized play tournaments play into worlds as we head into that season. So the preparations are going fairly nicely.

I might say we really had an analogous occasion in China final week, final Friday in Shanghai, on the LPL area, the place we hosted about, I feel, 322, retailers, plus 40 plus press. So it was a really packed area. People had been sitting and we confirmed them our plans for the sport, much like the stuff you noticed right here. And the response was extraordinarily constructive. They’re like, “Hey, you guys principally gave us a lot confidence that Riot goes to serve this market, this style, these gamers the appropriate approach”, giving them organized play from day one, supporting them by means of all these different ecosystem, beats, by way of worlds, by way of promotions. And so I really feel, I really feel actually good about in regards to the problem.

And it’s, it’s a problem, proper? What’s it like heading up a Riot Video games undertaking like this? As a result of, you realize, making a sport basically from scratch, simply what 13 or 14, months in the past, is sort of the tall process.

Yeah, it’s been a journey that truly, wanting again, it’s virtually like unbelievable that it’s occurred, however it has, I might say, it one in all, one of many Riot values is, dream and ship, proper? And I feel at Riot, we all the time need to dream huge and have very formidable issues that we need to do for gamers. And this got here from that vein of desirous to as a result of Dave myself, others on the group, we’re all TCG gamers. We had been like, you realize, there’s one thing just a little bit lacking about what’s on the market. We expect we may do some bit higher. And in addition simply wanting round and seeing the entire wonderful issues that Riot already has, proper?

So, for instance, the design expertise at Riot, I might say is simply completely wonderful, particularly across the card sport house. We even have a tremendous ecosystem of different video games, Worlds and Arcane. We’ve wonderful artwork from all of our different video games, together with Legend of Runeterra which we’re tremendous grateful that they allowed us to leverage a ton of this to get began. And at last the esports beats that enables us to vastly amplify this to the broader lead viewers. It’s been an incredible journey. It hasn’t all the time been clean, I might say we’ve undoubtedly had our justifiable share of bumps. Riftbound is a kind of issues that I actually consider is just attainable at Riot, as a result of all through our 15 month journey, we’ve had so many come as much as us above and past their common daily obligations and serving to us get what we wanted to push the product to the subsequent stage.

Learn Extra:
New Units, Riftbound’s Beginnings & Extra with Recreation Director Dave Guskin

From Digital to Bodily

Clearly, Riot Video games has accomplished bodily releases, you realize, for a pair totally different merchandise. And I simply need to know what it’s like taking, or extra what are the challenges of not solely producing this, however advertising and marketing this to gamers for a sport that’s largely generally known as a digital expertise?

I feel that’s the query I received requested a ton early on within the course of as soon as we revealed Riftbound it was, “Hey, Riot’s a digital sport firm. Why would you make a bodily sport, proper?” What I might say to that’s, I feel theat Riot is all about delivering improbable participant and fan experiences, and we do this by means of all types of venues, proper? Arcane is a superb instance of movie and TV delivering that improbable fan expertise. We’ve Worlds and the varied esports leagues world wide, VCT, and so forth. that ship that aggressive esports expertise, and Riftbound, we hope, is that bodily sport that delivers a improbable participant expertise as nicely to gamers on this explicit house.

What I might additionally say is we, we predict, we consider, and we hope that Riftbound will turn out to be that bodily manifestation of fandom for League of Legends. And that’s one thing that digital video games merely can not supply as a result of, as a card gamer, there’s simply one thing particular about holding that card in your hand and the power to have the ability to give that to someone else that you just love, you belief, you realize, you want, or they’re supplying you with a good-looking sum of money for whichever the case may be. However for us, you realize, Riftbound to us is greater than only a sport like we hope to by means of Riftbound to additionally rejoice the broader League moments like Arcane, like Worlds, like our new sport launches, and without end hopefully ingrained that piece of reminiscence to be related to, that piece of card.

Pokemon and Different TCGs

I feel that’s lovely. The interconnectivity of Riot is all the time one thing that I’ve appreciated. I begin enjoying League of Legends I feel six months after the beta.

I need to take a step just a little bit exterior of Riot speak just a little bit about Pokemon particularly. We’ve seen unimaginable success of TCG pocket proper now. I imply, they introduced in, I feel, a billion within the first sixish months or so. Do you assume there’s any likelihood we may see a model of Riftbound like this? I do know you guys have already got Legends of Runeterra, however, clearly TCG pocket is even a extra simplified model within the battling facet, however extra of a amassing sport. Do you assume that there’s one thing like that sooner or later for Riftbound?

I feel it’s undoubtedly an attention-grabbing space, proper? I might say, proper now we’re very a lot heads down, targeted on delivering that bodily expertise for gamers first. I feel Pokemon Pocket, or some sort of digital model is unquestionably one thing we’re open to, though that’s undoubtedly not one thing that we’re placing on the roadmap or prioritizing for the time being, as a result of once more, for us, crucial factor is serving gamers. For now, the main focus is on the bodily gamers first. And as soon as you realize that’s on observe and doing nicely, I feel we will certainly begin desirous about alternatives like Pokemon Pocket.

So with that, Pokemon has additionally been sweeping the world for some destructive causes with scalpers, costs skyrocketing, proper? So do you assume that there’s any approach you all at Riftbound can fight this, or is it simply one thing that perhaps you’re simply gonna have to just accept that’s gonna occur?

With TCGs, it’s all the time just a little bit tough, as a result of we as the sport developer, we don’t have that direct-to-player relationship, as a result of it’s a bodily product, and the bodily product goes by means of many various layers. Out the door, it goes to the distributor, who then goes to the retailer, who goes to a purchaser who’s, hopefully a participant, however generally not proper? They could possibly be a scalper or others. And so I feel the place general we need to be with Riftbound, is we would like this sport to be accessible? So, with regards to, are we going to artificially maintain again portions, simply in order that the secondary market is a few loopy obscene value, completely not. If we have to do reprints as a result of gamers need playing cards to have the ability to play with, we completely will.

Accessibility is our primary precedence, however on the identical time once more, that is the tough factor about TCGs and the secondary market, we additionally worth collectors as a result of they make up a big portion of our participant base as nicely, and we don’t need them to really feel like their assortment is simply going to get decimated in a single day. I feel it’s a advantageous steadiness that we are going to attempt to stroll in, striving to strike that steadiness between making certain the sport is accessible whereas sustaining the worth of these excessive worth playing cards.

I do know we are able to’t speak about an excessive amount of, however I feel you guys have accomplished that based mostly on what I’ve seen right here as we speak, even with a number of the plans that you’ve got popping out.

Gathering in Riftbound

Gathering is clearly an especially vital facet of the TCG. I do know that amassing is an enormous half for you. It’s for me as nicely. How do you steadiness that with the aggressive half? Do you’re feeling like that is going to be additionally one thing like on the amassing aspect that’s going to have the ability to compete with, like Pokemon, Lorcana, Magic, a number of the greater ones on the market.

Yeah, for us the main focus is on Riftbound gamers. I don’t essentially assume you realize we have to take gamers from different video games, though, gamers could select to return over, and so they’re undoubtedly greater than welcome. I feel we principally need to give them what they need, proper? For aggressive gamers, we need to give them accessible methods to construct their decks and to compete, and that’s proven within the organized play plans that was shared as we speak, in addition to within the within the normal card design. And for collectors, we need to give them that thrill of the of the chase and assortment.  I feel we need to make it thrilling, however clearly, gamers ought to make investments their time, cash, effort, accordingly, and responsibly.

My final one is hopefully a easy one for you. However what does success for Riftbound search for, you realize, for you and for Riot?

Yeah, we would like Riftbound to turn out to be the bodily manifestation of League fandom for our gamers. So in that lens, success seems to be like when all of the League followers find out about Riftbound and so they need Riftbound playing cards. They’re enjoying the sport in their very own approach, whether or not that’s socially, competitively or simply amassing, they can categorical their fandom for League, whether or not it’s the core gameplay playing cards, or an Arcane card or one thing like that. And genuinely making connections with one another and having enjoyable by means of Riftbound, I feel that’s success.

Thanks to Riot Video games and Chengran Chao for his or her time and for answering these questions. Hold a watch out for extra Riftbound as they put together to launch later in 2025.

You will discover articles like “Riftbound Chengran Chai” and you may ‘Like’ The Recreation Haus on Fb and ‘Observe’ us on Twitter for extra sports activities and esports articles from different nice TGH writers together with Robert!

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