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Home eSports

Full LoL Patch 26.02 Patch Notes | Jungle Takes a Hit

January 21, 2026
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Full LoL Patch 26.02 Patch Notes | Jungle Takes a Hit


A brand new Patch has arrived for Season 1 2026 for League of Legends. We proceed our time in Demacia as we see how the unique patch adjustments have landed. There are fairly just a few adjustments, so listed here are the Full and condensed LoL Patch 26.02 Patch Notes.

LoL Patch 26.02 Patch Notes

These are the total LoL Patch 26.02 Patch Notes with out the additional bits that will help you discover precisely what you could. This Patch will go stay on Thursday, January 22, 2026.



Discover the TFT Patch 16.3 Patch Notes Right here

Champions

Aatrox

Aatrox has struggled to discover a place on the Rift within the new season with break up pushing on the rise and fewer probabilities to flex his staff preventing strengths. We’re giving him some further energy this patch, primarily within the jungle, the place his rising viewers has been kneecapped, in addition to within the high lane the place he might use extra methods to learn from expertise. We hope this satiates Aatrox gamers, particularly these with Countless Starvation.

Passive – Deathbringer Stance

Bonus Magic Harm primarily based on Goal Max Well being: 4–8% (primarily based on degree) ⇒
4–10% (primarily based on degree)

Q – The Darkin Blade

Bonus Harm to Monsters: 15 ⇒
25

Ashe

Ashe is underperforming within the new season so we’re right here to carry her again up close to her former energy degree. We like that she has a robust affinity for getting assault velocity, so we’re simply making these purchases multiply somewhat bit tougher.

Base Stats

Assault Harm Progress: 3 ⇒
3.5

Gwen

Gwen jungle has skyrocketed in each pickrate and winrate. Whereas we’re excited to see her loving the brand new season and snipping from nightfall til daybreak, we want to ensure she’s not turning all opponents (particularly jungle camps) into paper.



Passive – A Thousand Cuts

Monster Harm Cap: 5 (+10% AP) ⇒
3 (+5% AP)

Jayce

Jayce jungle (AKA Jungle Jayce) has turn into extraordinarily standard and can also be a lot too sturdy. A kind of two issues is superior and the opposite isn’t. We’d wish to retain JJ as a viable choice within the jungle, however with out him dominating the competitors. So we’re delivering a light-weight nerf that’s supposed to carry him extra in step with different junglers.

Q – To the Skies / Shock Blast

Bonus Harm to Monsters: 50 ⇒
25

Lillia

Lillia has been in a dream for the reason that adjustments to Rift. Sadly we have to wake her up because it’s turn into a nightmare for her opponents. We would like her to take care of her spot as our premier in-and-out skirmisher within the jungle, however with out her prancing uncontrolled. We want to nerf her capability to remain topped up in addition to carry down a few of her late sport injury.

Passive – Dream-Laden Bough

Heal In opposition to Giant Monsters: 39 (+15% AP) ⇒ 39
(+9% AP)

Q – Blooming Blows

AP Ratio: 35% AP ⇒
30% AP

Malphite

Malphite’s been a frontrunner on the Rift for some time, each in high and within the jungle. We’re really very blissful that he’s discovered an actual viewers within the jungle! That stated, he’s nonetheless overperforming, so we have to carry him down now whereas nonetheless leaving him with two roles to play. To try this, we’re decreasing a few of his buying and selling and clearing injury whereas retaining his excessive sturdiness to bodily injury and robust interact energy. We’re additionally hitting jungle somewhat extra because it’s meant to be barely weaker than his high lane, versus barely stronger, which is at present the case.

W – Thunderclap

Monster Harm: 2x ⇒
1.8x

E – Floor Slam

Harm: 80 / 120 / 160 / 200 / 240 (+ 60% AP) (+ 40% armor) ⇒
60 / 95 / 130 / 165 / 200
(+ 60% AP) (+ 40% armor)
Mana Value: 50 ⇒
50 / 55 / 60 / 65 / 70

R – Unstoppable Pressure

Cooldown: 130 / 105 / 80 ⇒
130 / 115 / 100

Grasp Yi

Grasp Yi has been struggling because of the adjustments within the new season. We’re trying to return a few of his energy in order that he can sustain with different junglers and higher stay as much as his full hyper carry potential.

Base Stats

Armor Progress: 4.2 ⇒
4.5

Q – Alpha Strike

On-Hit Harm Mod: 65% ⇒
75%

Nunu & Willump

Nunu & Willump are devouring the competitors within the new season, so we’re right here to carry them again to a fairer degree of energy. To try this, we’re decreasing a mixture of the PvP and PvE energy out of their kits to provide opponents a preventing likelihood.

Q – Eat

Cooldown: 12 / 11 / 10 / 9 / 8 ⇒
13 / 12 / 11 / 10 / 9 seconds

W – Greatest Snowball Ever!

Most Harm: 180 / 225 / 270 / 315 / 360 (+ 150% AP) ⇒
150 / 195 / 240 / 285 / 330
(+ 150% AP)

E – Snowball Barrage

Harm per Hit: 16 / 24 / 32 / 40 / 48 (+ 15% AP) ⇒
14 / 21 / 28 / 35 / 42

Sivir

Sivir has turn into an especially dominant ADC decide, no matter whether or not or not she buys Essence Reaver, so it’s time to carry her down a notch. Since she has very sturdy wave management and nice injury scaling, we’re trying to carry down her high finish somewhat.

Base Stats

Assault Velocity Progress: 2% ⇒
1.6%
Armor Progress: 4.45 ⇒
4.0

Smolder

As anticipated Smolder has turn into far more highly effective with the brand new Essence Reaver and elevated minion counts. Since we’ve tuned our techniques to our liking for now, it’s time to take inventory of particular person champions, Smolder being one. We need to make certain Smolder’s sturdy late-game injury has sturdiness tradeoffs, even when shopping for the occasional HP merchandise.

Base Stats

Armor Progress: 4.7 ⇒
4.0

Taliyah

Taliyah’s been lacking from the jungle as of late and the gameplay adjustments for the brand new season didn’t assist her, fairly the other really. To that finish we need to get her rocking and rolling within the jungle once more so we’re buffing up her mid sport clear velocity to assist her out.

Q – Threaded Volley

Bonus Harm to Monsters: 20 ⇒
20 / 25 / 30 / 35 / 40
(Observe: Empowered Boulder injury remains to be elevated by 80% to major goal.)

E – Unraveled Earth

Monster Harm Modifier: 190% ⇒
225%

Varus

Varus isn’t doing very properly within the new season so we’re right here to raise up his two major builds, on-hit and AD caster.

Q – Piercing Arrow

Most Cost Base Harm: 80 / 150 / 220 / 290 / 360 ⇒
80 / 160 / 240 / 320 / 400

W – Blighted Quiver

On-Hit Base Harm: 6 / 14 / 22 / 30 / 38 ⇒
8 / 17 / 26 / 35 / 44

Viego

Viego is performing worse this season resulting from direct changes and total game-wide adjustments. In consequence he wants some energy added again in, each compensating some crit scaling that he misplaced and customarily simply making him a greater fighter.

Base Stats

Assault Velocity Progress: 2.25% ⇒
2.75%

Q – Blade of the Ruined King

P.c HP On-Hit Bonus Crit Harm Mod: 50% ⇒
70%
Lively Bonus Crit Harm Mod: 50% ⇒
60%

Zed

Zed’s latest jungle adjustments didn’t have an effect on him as strongly as we had anticipated, and gamers have seen, leading to a resurgence of decide and ban fee. We’d wish to gradual his clear and decrease his efficiency, this time with extra accuracy now that we’ve a greater understanding of easy methods to tune him within the jungle.

Passive – Contempt for the Weak

Monster Harm: 1.8x ⇒
1.2x

Objects

Bandlepipes

The pipes are sounding good on the rift however they’re crowding out different help choices resulting from their low value level. Whereas we’re excited for his or her newfound recognition, we don’t need them to fully steal the highlight.

Worth: 2000 ⇒
2300 gold
Mix Value: 500 ⇒
800 gold

Fiendhunter Bolts

Fiendhunter Bolts is doing what it’s speculated to do, however it’s not fairly properly sufficient to get picked over its competitors. We’re buffing up somewhat bit throughout on the Bolts to assist it maintain up higher towards the opposite Zeal gadgets.

Assault Velocity: 40% ⇒
45%
Harm Multiplier for Assured Vital Strikes: 75% ⇒
80%
Bonus True Harm for Vital Strikes: 10% ⇒
15%

Hexoptics C44

Hexoptics has discovered a spot in some situational builds for longer vary champions, however is a bit too area of interest and somewhat weaker than wanted for it to operate for many of the marksman roster, so we’re giving it a normal considerable AD buff and easing the vary requirement.

Assault Harm: 50 ⇒
55
Distance Required for Max Harm Amp: 700 ⇒
600

ARAM

Bug Fixes – ARAM & ARAM: Mayhem

Mounted a bug the place Hexgates didn’t permit gamers to teleport behind the turret.
Mounted a bug the place gamers have been interrupted when making an attempt to make use of the Portal’s in Koeshin’s Crossing Map.

Bug Fixes – ARAM: Mayhem Solely

Mounted a bug the place Glass Cannon prevented Bloodthirster from triggering.
Mounted a bug the place Smolder’s Q didn’t work with ReEnergize.
Mounted a bug the place Flashy and Flash 2 would cancel Fiddlesticks’s R channel.
Mounted a bug the place Empyrean Promise’s vary was smaller than supposed.
Mounted a bug the place Sword of the Blossoming Daybreak’s passive might goal the flawed ally.
Mounted a bug the place snowball injury from Snowball Improve and The Greatest Snowball was triggering Aurora’s and Zaahen’s passives.
Mounted a bug the place First Strike was not monitoring gold accurately in From Starting to Finish.

Area

Techniques

Combo Breaker

Decreased CC chain period from 5 of the final 7 seconds ⇒ 4 of the final 7 seconds.
(NEW)
When combo breaker triggers you are taking 10% + 5% for every time this has triggered max HP true injury. This resets on loss of life and on fight finish.

Champions

Zaahen

E Cooldown 10–8 ⇒ 12–10
R Armor Pen 10/20/30% ⇒ 5/15/25%

Bel’Veth

P Stacks per spherical diminished from 12 ⇒ 10
Bonus HP diminished from 250/400/550 ⇒ 250 / 350 / 450

Zyra

Plant Period diminished from 8s ⇒ 6s

Grasp Yi

Q cooldown now begins when the spell ends (similar to in URF).

Taric

Take away P Harm mod || 12.5 – 46.5 (primarily based on degree) ⇒ 25 – 93 (primarily based on degree)

Gangplank

P CD 15 ⇒ 10
R CD 160/140/120 ⇒ 130/100/90

Lulu

Q: Second bolt injury elevated from 50% ⇒ 75%

Augments

Mystic Punch

With the above adjustments to Combo Breaker we really feel like we are able to revert Mystic Punch again to its flat discount.

Reverted to its previous model || Now reduces the Cooldown of all talents by 1.25s On-Hit.

Maintain Very Nonetheless

Maintain delay 1.25s ⇒ 0.75s
Not goes into stealth while you’re unable to maneuver, and stealth is disabled on crowd managed.

Mad Hatter

Adaptive Pressure per hat elevated from 10 ⇒ 12

The Brutalizer

Moved from Gold ⇒ Silver

Objects

Statikk Shiv

Bounce Vary diminished from 1500 ⇒ 750
Bonus AD ratio diminished from 0.65 ⇒ 0.5

Bandle Pipes

Assault Velocity Aura elevated from 30% ⇒ 45%
MS elevated from 20 ⇒ 35

ARURF

ARURF IS BACK!
Take pleasure in all of the rapidfire casting motion and gameplay your coronary heart wishes as your hop onto a model of the Rift the place cooldowns barely exist and degree 1 5v5s within the high lane kick off each sport!

Solo/Duo Ranked – Apex Duo Rule Enhancements

Grasp can duo with D1 ⇒ GM
Grasp can’t duo with D2
GM can duo with Grasp ⇒ Challenger
GM can’t duo with D1
Challenger can duo with GM ⇒ Challenger
Challenger can’t duo with Grasp
D1 Seen can’t duo with [D1/Master Visible + GM MMR]
D2 or under seen rank can’t duo with any Grasp+ MMR
KR and CN stay unchanged as they’re already on stricter guidelines: KR duo is allowed as much as D1 and under, and CN duo is as much as Grasp and under.
Reminder: as a part of the common seasonal ranked operation, Apex MMR duo restriction might be turned again on in 26.2, after we quickly disabled it in 26.1 to have fun season begin climbing.

Conflict – Summoner’s Rift Demacia Cup

After a quick delay the Demacia Cup might be occurring on Summoner’s Rift this patch! Seize your 5 stacks and prepare to rumble!

Registration Begins:
January 19 @ 11:00 AM (Native Time)
Event Dates:
January 24 and 25 (~4–7 PM Native Time, varies by area)

When you’ve got any questions otherwise you’re simply on the lookout for the total 2026 Conflict schedule, make certain to take a look at our
Conflict FAQ help web page.

WASD

Assault Delay Whereas Transferring for Melee Champions: Eliminated
Assault Delay Whereas Transferring for Non-Marksman Ranged Champions: Decreased
Assault Delay Whereas Transferring for Marksman: Unchanged
(Observe: Ezreal, Kai’Sa, and Kindred have been barely diminished)

Bugfixes & QoL Modifications

Mounted a bug that triggered Rengar’s melee assault in brush to generally not grant him a stack of ferocity.
Mounted a bug that triggered Rangar to be granted a ferocity stack on leap finish as a substitute of leap begin.
Mounted a bug that triggered Rengar to not be revealed when beginning his leap from Fog of Battle or brushes.
Mounted a bug that triggered Rengar to generally be knocked straight up when leaping onto a Blast Cone.
Mounted a bug that triggered Rengar’s ferocity to day out in conditions the place his E had landed.
Mounted a bug that triggered Rengar’s leap to day out instantly after leaving a brush.
Mounted a bug that triggered Rengar’s passive cooldown to visually reset on hitting a plant.
Mounted a bug that triggered Rengar’s leap timing to be inconsistent.
Mounted a bug that triggered all of Rengar’s leap injury when utilizing final to be elevated by Axiom Arcanist as a substitute of simply the R leap injury.
Mounted a bug that triggered Rengar’s empowered Q to grant assault velocity on assault as a substitute of on solid.
Mounted a bug that triggered Rengar’s Q auto assault reset to be inconsistent.
Mounted a bug that triggered Rengar’s Q and empowered Q to deal an incorrect quantity of injury to towers.
Mounted a bug that triggered Rengar’s brush leap to set off energized on leap begin versus upon touchdown on the goal.
Mounted a bug that triggered Rengar, on activating Thrill of the Hunt (R) whereas inside a brush to not devour Unseen Predator (P)’s buff if he walks into melee vary of his enemy goal earlier than giving a fundamental assault command.
Mounted a bug that triggered Rengar’ final to inconsistently grant ferocity when utilizing an assault in melee vary.
Mounted a bug that triggered Rengar’s R capability injury to scale with the attacked enemy champion’s assault injury.
Mounted a bug that triggered Teemo’s Q blind to not trigger Rengar’s Ferocity empowered assaults to be consumed on use.
Mounted a bug that triggered Serpahine to return to her idle pose when her recall was interrupted by animation pause results.
Mounted a bug that triggered Camille’s Q2 VFX to not seem accurately.
Mounted a bug that triggered Annie’s passive VFX to generally be lacking when her passive was prepared.
Mounted a bug that triggered Briar’s W, when focusing on an enemy Viego, to be ended early through Viego’s EW combo.
Mounted a bug that triggered Briar’s W to finish early if a Twitch she was focusing on entered camouflage.

Upcoming Skins & Chromas in LoL Patch 26.02 Patch Notes

Under are the brand new Skins and Chromas added to the LoL Patch 26.02 Patch Notes.

Skins

The next skins might be launched on this patch:

Aegis Body Galio
Aegis Body Ornn
Battle Academia Briar
Battle Professor Samira
Revenant Reign Viego

Chromas

The next chromas might be launched this patch:

Aegis Body Galio
Aegis Body Ornn
Battle Academia Briar
Battle Professor Samira

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