It has been over seven years since Limbo and Inside developer Playdead first started teasing its mysterious third challenge, and now – practically 5 years since Eurogamer final has trigger to write down a couple of sneaky little bit of idea artwork – the studio has shared a handful of recent photos, confirming (in case there was any doubt) the challenge remains to be alive and properly.
A primary enigmatic little bit of idea artwork for Playdead’s untitled third recreation was shared by the developer in 2017, round six months after Inside launched to crucial acclaim. On the time, the studio confirmed work was underway on its “subsequent journey”, with the accompanying art work pointing to a lonely journey with sci-fi undertones.
Since then, additional bits of atmospheric idea artwork have sporadically surfaced – first on social media in 2018, then buried in some on-line job listings in 2019, then on LinkedIn final yr – all seemingly pointing to an journey during which a lone house traveller wanders a desolate planet strewn with deserted tech. About all we have conclusively discovered of the mysterious challenge in that point, once more because of Playdead’s jobs web page, is that it is a “third-person science fiction journey set in a distant nook of the universe.”
At the moment, the Copenhagen studio is promoting a considerable variety of job openings – starting from VFX artist to technical director – and it is now re-promoted its jobs web page on social media with a beautiful new little bit of idea artwork for challenge quantity three, this time exhibiting our tiny protagonist wanting barely aloof subsequent to one thing resembling farming gear. A second new little bit of artwork, showing on each the roles web page and in Playdead’s X header, exhibits a stretch of pipes and looming cylindrical buildings in a bleak blanket of snow.
None of this get us nearer to studying something extra tangible about Playdead’s persistently enigmatic recreation, in fact, however it’s reassuring to know issues are nonetheless ticking away behind the scenes. And let’s not overlook, Inside additionally had a protracted gestation interval – its growth took round seven years, starting shortly after Limbo’s launch in 2010 – and that was undoubtedly well worth the wait. Clearly, since Inside’s arrival, designer Jeppe Carlsen (who was additionally answerable for Limbo) has departed Playdead to type Geometric Interactive – and the studio’s first recreation, Cocoon, is one other deal with, being named our Recreation of the 12 months in 2023.