Worlds 2025 is formally underway, and the builders have already began to plan modifications for the subsequent patch.
Patch 25.21 received’t be a League patch that professional gamers will play within the ongoing worldwide occasion in China, however it’s nonetheless related for aggressive gamers trying to elevate their rank earlier than the season ends.
When does LoL Patch 25.21 launch?
League updates are launched on Wednesdays, and this schedule stays constant for each upcoming patch. The updates come to the PBE servers with new options, skins, and changes, earlier than being launched on the reside servers.. The subsequent replace is scheduled for Oct. 22. Whereas the official launch occasions throughout all areas are but to be confirmed, the anticipated launch home windows are as follows:
3pm CT (NA) 5am GMT (EU West) 3am CET (EU North East) 8am KR (Korea)
What’s in Patch 25.21?

Patch 25.21 brings three new skins: Beeko, Status Everlasting Side Zoe, and Mecha Kingdoms Skarner. It additionally comes with buffs, nerfs, and changes for champions to stability the meta and modifications to early sport objects, resembling Doran’s Ring and Blade.
Champion buffs
The next champions are receiving buffs in League Patch 25.21:
Bard
[W] Caretaker’s Shrine
Heal AP ratio has been elevated from 30-40 to 40-70 %. Motion velocity AP ratio has been elevated from 5 to six %.
Ezreal
AD Development has been elevated from 2.75 to three.25.
Kalista
AD Development has been elevated from 4.25 to 4.75.
Yone
Base AD has been elevated from 60 to 62.
Yunara
[W] Arc of Judgment
Hit Injury has been elevated from 5-105 to 85 % complete AD to 55-215 + 85 % bonus AD. Injury per second has been elevated from 5-65 + 40 % complete AD to 33-129 + 51 % bonus AD.
[E] Kanmei’s Steps: Motion velocity not decays.
[E and R-E] Kanmei’s Steps and Untouchable Shadow: Cooldown has been elevated from 7.5 to 9.
[R-W] Arc of Spoil: Injury has been modified from 50/200/350 + 175 % complete AD to 175/350/525 + 150 % bonus AD.
Bugfix: E now loses its enhanced motion velocity when turning away from enemy champions.
Champion nerfs
The next champions are receiving nerfs in League Patch 25.21:
Diana
[P] Moonsilver Blade: Monster Injury has been decreased 300 to 280 %.
Kog’Maw
[Q] Caustic Spittle: Passive assault velocity has been decreased from 10-30 % to 5-25 %.
Morgana
Armor progress has been decreased from 5 to 4.2.
Qiyana
Well being progress has been decreased from 124 to 121.
[Q] Fringe of Ixtal: Injury has been decreased from 70-190 (90 % bonus AD) to 70-190 (85 % bonus AD).
Quinn
[Q] Blinding Assault: Bonus AD ratio has been decreased from 8-120 % to 80-100%.
[R] Behind Enemy Strains: Injury has been decreased from 70 % complete AD to 60/90/120 (85 % bonus AD).
Champion changes
The next champions are receiving nerfs in League Patch 25.21:
Dr. Mundo
Armor progress has been elevated from 3.7 to 4.5.
[E] Blunt Power Trauma: Lively bonus HP ratio has been decreased from 7 to five %.
Graves
Base magic resist has been decreased from 32-66.85 to 30-52.1.
[E] Quickdraw: Lively magic resist per stack has been modified from zero to 50 % of armor 2-8 (most 16-64).
Gwen
Reverted to the 25.05 model of the champion with out the armor progress and passive monster injury, which stay the identical.
Skarner
Coming within the subsequent patch.
System nerfs
Here’s a have a look at all of the system nerfs for objects on this patch:
Catalyst of Aeons
Well being has decreased from 350 to 300.
Second Wind
Therapeutic after taking injury has been decreased from 4 % lacking well being + 3 to 4 % lacking well being.
Doran’s Defend
Max therapeutic after taking injury has been decreased to 45 (melee) or 30 (ranged) to 40 (melee) or 30 (ranged).
System changes
Here’s a have a look at all of the system changes on this patch:
Doran’s Blade
Life steal has been eliminated. New passive: Heal for two.5 % of injury dealt (decreased to 33 % of this worth for space of impact spells and pet spells).
Doran’s Ring
Mana regeneration has been modified from 1.25 per second to at least one per second, elevated to 2 per second for 5 seconds after damaging an enemy champion. Well being regeneration has been modified from 0.55 per second to 45 % of this worth.