RimWorld, the acclaimed sci-fi colony sim from Ludeon Studios, will quickly be besieged by “monstrous creatures, mind-bending mysteries, infiltrating parasites, and sanity-shredding phenomena” when its new horror-themed growth, Anomaly, arrives on Steam subsequent month.
Anomaly – RimWorld’s fourth paid growth after Biotech, Royalty, and Ideology – begins as colonists unintentionally provoke a mad superintelligence, unleashing its horrors and twisting the world with “ominous, puzzling, mind-controlling, and earth-shaking” threats.
The concept, explains Ludeon over on Steam, is to present gamers the instruments they should construct their very own horror tales, with the developer citing the likes of Cabin within the Woods, The Factor, The Cthulhu mythos, and Hellraiser as inspirations for the growth.
A few of the threats teased within the studio’s submit embody a psychically-invisible hunter that may be detected by constructing proximity sensors, however solely fought when it reveals itself; an enormous flesh beast that crawls throughout the panorama, requiring gamers to carve off chunks to review so as to defeat it; a pulsating obelisk radiating with “filthy vitality” that may mutate colonists, copy them, or transport them to an countless grey maze; even a doppelgänger corpse that can pursue a single colonist relentlessly.
New enemies embody fleshbeasts, water beasts, shambling undead hordes, spherical death-machines, and cultists armed with psychic rituals, however a collection of new instruments ought to give gamers a combating likelihood in opposition to them. Count on to see the likes of flamethrowers, hellcat rifles, flesh-mutating pulsers, insanity-inducing weapons, and extra. There’s additionally a brand new containment facility, enabling gamers to seize and research monsters, then harvest their bioferrite and shards – which can be utilized to create “experimental serums, psychic rituals, ghoulification surgical procedures, and void-powered constructions.”
Anomaly additionally guarantees a brand new endgame, with Ludeon teasing, “Ultimately, the abyssal void will swallow the world and you could select your destiny.”
Along with Anomaly, Ludeon has detailed RimWorld’s free 1.5 replace, which is obtainable for testing now. This one’s a biggie, introducing books, bookcases, couches, ornate doorways, wall lamps, floodlights, and hidden conduits for starters. That is alongside the power for colonists to dramatically crawl when downed (leaving a path of blood of their wake), plus the possibility for colonists to spawn with possessions associated to their traits, the introduction of bionic jaws and organ decay, UI and visible enhancements, and extra, as detailed in a prolonged changelog.
RimWorld’s 1.5 replace will absolutely launch alongside the paid Anomaly growth in “one month”. Ludeon says it’s going to share further particulars in a sequence of weblog posts over the subsequent few weeks.