Very similar to in Arkady and Boris Strugatsky’s Roadside Picnic – which served because the inspiration for the unique Stalker: Shadow of Chernobyl and its two number-less follow-ups (stylized S.T.A.L.Ok.E.R.) – there’s one thing inherently alluring about GSC Sport World’s depiction of the Zone, a cursed location the place the legal guidelines of physics typically are the wrong way up and everyone seems to be searching for one thing that may’t be discovered anyplace else. In Stalker 2, not a lot has modified, which is each good and dangerous.
Neither Clear Sky nor Name of Pripyat, which had been rushed out the door in 2008 and 2009 respectively after the primary Stalker’s success in 2007, considerably altered the method that separated the new child IP from the competitors within the FPS house. 15 years later, Coronary heart of Chornobyl (now Ukrainian spelling) guarantees the identical, which is admittedly refreshing within the face of like 100 open-world video games which might be chasing the identical developments. Some current pre-launch previews referred to as Stalker 2 “an open world shooter with the guardrails eliminated,” which is the form of factor that diehard followers of the collection beloved to listen to. After spending sufficient time with the sport, I’d say that description is ideal.
On the core of Stalker 2, methods and mechanics are the identical: It’s a survival open-world shooter by way of and thru. Anybody approaching this as a Far Cry title may have a nasty time. It rewards each preparation and persistence, which is why reviewing it underneath stress after a far-from-ideal assessment code timing scenario has been taxing, to say the least. It’s a recreation that marches to the beat of its personal drum, and that immediately makes it priceless in right this moment’s AAA local weather. I’m absolutely anticipating many reviewers and gamers to not vibe with this one based mostly on that alone. That mentioned, it’s additionally riddled with flaws that shouldn’t be missed and have little to do with the sport doing its personal factor.
After many ups and downs, together with a cancelled earlier iteration, hacks, and leaks, and the invasion of Ukraine, the very fact alone that GSC Sport World has reached the end line with such an bold venture ought to be celebrated. By and enormous, Stalker 2 doesn’t fail to ship a flashier continuation of the ‘irradiated’ survival fantasy that the three older video games supplied. Few recreation worlds are as absorbing and genuinely threatening and ruthless because the Zone, however in its dedication to continuity and iterating on previous efforts, rusty bits that ought to’ve advanced extra over 15 years have been preserved as an alternative.
The ‘superior AI methods’ puffed up in promotional supplies aren’t a lot completely different from what was discovered within the three unique video games. Positive, human enemies are vaguely higher at really happening the offensive than in different FPS titles, however that doesn’t make them very good, and nonetheless stroll in line into bottlenecks in the event you’re affected person sufficient. This additionally applies to the fearsome creatures and mutated freaks that plague virtually the complete Zone. They give the impression of being higher than earlier than, however their assault patterns – and even some animations – haven’t advanced practically as a lot because the UE5-powered graphics. It’s jarring to a level, as the sport as a complete appears to be like (and sounds) considerably pricier, however its precise behaviour isn’t very completely different and steadily feels caught previously.
After all, Bethesda Sport Studios’ Starfield suffered from many of those points final yr, however that recreation was nonetheless certain to rusty tech. Stalker 2, in the meantime, is sporting all kinds of contemporary visible developments – and has some killer cutscenes – however recurrently comes throughout as dusty. Chances are high diehards will love this, as a part of Stalker’s attraction at all times was the ‘eurojank’ factor, however I’d say it hurts the sequel’s probabilities of discovering extra devotees.
Regardless, such ugly bits don’t sink the core gameplay loop of trekking throughout an unlimited map the place each step might be your final (be at liberty to savescum as a lot as you need) and nobody likes one another a lot. The Zone is gorgeous even when it reveals its uglier facet, and by side-stepping fashionable developments, GSC has crafted a dwelling, respiratory world that’s filled with surprises however by no means seems like a ‘guidelines open world’ (I take pleasure in these, however video games like this one are essential to hold issues contemporary). Whereas some sections haven’t landed in addition to they need to attributable to technical points, there are various instances when every part comes collectively and also you get one lengthy trek that feels harmful and scary in a means that’s extremely uncommon to expertise whereas enjoying one thing that appears this costly.
Motion and gunplay are weighty, albeit restrictive at instances. That is by design. Skif, the protagonist, isn’t meant to be a hero or a badass gunman. He simply occurred to be on the improper place on the improper time and is searching for solutions within the very worst place on Earth. No lite RPG methods to be discovered right here, simply your expertise, persistence, and discovering (and taking good care of) tools and weapons anyplace you may. This implies you may luck out with a pleasant bag of loot present in a stunning place and blast by way of encounters that may be tough in any other case, but additionally which you can typically end up in robust spots and terribly unprepared, as there’s no level-gating of any variety. As for the mysterious anomalies that make the Zone much more tough to traverse, there are greater than earlier than, however by no means are too tough to bypass, which seems like a missed likelihood to take that hazard – distinctive to this world – to the subsequent degree.
Since assets are scarce and quick journey isn’t a factor (guides at sure places can take you to sure different places for the proper value), each bullet counts. Sadly, most enemies stay ‘spongy’ in a means that doesn’t actually mesh effectively with the realism that’s masking virtually the complete recreation. Attempt to land these headshots and ensure to place a lot of cash into upgrading the weapons you want utilizing, as some superior encounters will likely be hair-splitting in any other case. Additionally: Don’t overlook to drink and eat.
Equally (and to the shock of no veteran), monsters like Bloodsuckers and Controllers may even require you to method issues in a different way, but there isn’t something new about their fight behaviours 15 years later. Once more, they make for creepy enemies that may (and can) catch you off guard, however diehards received’t be startled. You need to see a transparent sample by now in the event you’ve learn this far: Stalker 2 is basically the identical recreation, however a lot greater and higher trying (the dynamic days and nights in addition to the climate occasions are significantly beautiful).
The one factor setting it aside from its predecessors is a a lot deeper narrative that packs extra branches and decision-making than you’d anticipate. With a number of factions with deep lore and connections to the Zone’s previous, a good variety of subplots and pivotal moments handle to each shock and intrigue. Nonetheless, newcomers ought to brace for plenty of mumbo jumbo that nearly 100% requires performing some extra studying in the event you haven’t executed your unique trilogy homework. Very similar to its overarching recreation design, Stalker 2’s narrative is unflinchingly dedicated to its most ardent followers, and that’s each a power and a weak point.
As I method the later components of the principle quest, nonetheless, I additionally start to suppose there’s a disconnect between Skif’s paper-thin motivations and his very essential character-y actions, serving to people everywhere in the Zone solely to acquire solutions. Positive, he’s a person who seems to have misplaced every part, however there isn’t a sufficiently big hook that absolutely justifies all his treks and meddling in affairs of the Zone.
One other enormous query mark going into this sequel was its efficiency and total polish, and I’ve acquired each good and dangerous information. The excellent news is that any fashionable PC able to operating demanding AAA video games made with UE5 ought to be high-quality with the proper mixture of settings, with the DLSS 3 Body Era possibility being the one toggle you shouldn’t skip in the event you’ve acquired a contemporary Nvidia card. AMD’s FSR answer can also be obtainable and helps, however doesn’t obtain the identical ends in my expertise. It’s a gorgeously realized recreation because of the marketed photogrammetry and scanning tech, and whereas some in-game animations are rusty, the cutscenes are typically nice.
The dangerous information is the sport could be fairly unstable and buggy – not less than in its pre-launch state – for causes utterly unrelated to the {hardware} (in my case, effectively above the really useful settings). Averaging round 100 FPS with Extremely settings and whereas utilizing DLSS’s High quality mode with FG on, ‘emissions’ rendered the sport a stuttery mess till a patch was launched, with GPU utilization happening as an alternative of up for no obvious cause. Such issues have been cleaned up now (not less than in my expertise), however some areas appear to be plagued with UE5’s notorious ‘stutter wrestle’ whereas others which might be extra visually demanding are easy as silk. This one ought to’ve stayed within the oven for even longer, I’d say.
Maybe extra worrying is the very fact the sport oftentimes downright breaks, with crashes inflicting the drivers to behave up till the PC is rebooted, textures in some random areas going haywire, belongings floating round throughout cutscenes, and quest markers randomly disappearing. Likewise, audio additionally likes to partially lower itself out, solely to come back again by way of fixed pausing and unpausing. All of it provides up, finally inflicting an in any other case immersive expertise to really feel bumpy and something however easy. After all, the developer is promising to repeatedly replace the sport after launch, nevertheless it’s a tragic state of affairs after so many delays and a 15-year hole between the equally flawed originals and the sequel.
I’m unhappy to report that, regardless of some noticeable enhancements because of the launch-day patch throughout most areas, Stalker 2’s cracks have solely develop into wider the additional I’ve ventured into the Zone. Extra egregiously, my progress has been broken by saves which have gone corrupted for no obvious cause and crashes throughout essential quests. Completely different settings haven’t altered this behaviour for the higher, which is why I’m strolling away from this recreation (not less than for now) after probably the most troublesome assessment course of I’ve ever needed to endure.
It’s an particularly irritating conclusion to my time with the sport, as I’ve tremendously loved lots of its components and consider there’s a lovely coronary heart beating underneath all its damaged bits, however I can’t in good conscience advocate that you simply make the leap at this cut-off date. GSC Sport World’s a number of struggles to get this huge venture to the end line shouldn’t be missed, however our responsibility as recreation journalists is to guage video games at launch and never theorize about what they might be later down the road. Because it stands, this one ought to’ve stayed simmering for a number of further months not less than, and solely masochistic diehards will get true enjoyment out of it now.
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S.T.A.L.Ok.E.R. 2 VERDICT
Stalker 2 is not like the rest within the FPS market proper now, however design flaws that solely develop into extra baffling the extra you play and an embarrassingly lengthy checklist of minor bugs, efficiency hiccups, and game-breaking points undo practically all the nice executed in different areas of the sport. An engrossing expertise lies beneath all of the litter, however it’ll take time to unearth it.
TOP GAME MOMENT
Plodding by way of the swamps virtually utterly out of ammo whereas avoiding a number of mutant threats makes for wonderful anecdotes.
Good
vs
Unhealthy
High-notch cutscene work
A fantastically realized world that’s totally unforgiving
No half-baked RPG development nor pointless grinds
Gunplay feels weighty and lifelike in the proper methods
Facet quests are typically intriguing and value your time
The principle plot and the encompassing mythology are compelling
It’s onerous to care about Skif and his position within the story
The again half of the principle quest turns into a little bit of a slog to play by way of
Factions and artifacts really feel like an afterthought
Outdated animations and NPC behaviour undo a lot of the immersion
Some enemies are bullet sponges that don’t slot in with the remainder of the sport
Fixed audio issues affecting each dialogues and sound results
Unavoidable shader compilation step each time you open the sport
Basic instability that may end up in corrupted saves
Stuttering and FPS drops that really feel random and aren’t tied to PC specs