Ubisoft has detailed Star Wars Outlaws’ “greatest replace but” forward of its arrival later this month, sharing the information in its first developer weblog since former artistic director Julian Gerighty’s departure to give attention to The Division model, together with The Division 3.
Gerighty confirmed he’d quickly be handing over the Star Wars Outlaws reigns in an interview with GamesRadar final month, explaining, “It has been introduced that I am government producer on The Division, so these are my final weeks [on Outlaws]”. And now, new artistic director Drew Rechner has offered a glance forward at Star Wars Outlaws’ future.
Rechner highlighted “three key areas by which we’re seeking to enhance the sport” in a brand new developer put up, beginning with fight, the place he sees a “actual alternative so as to add extra depth and pleasure… additional rewarding your ways and precision.” Stealth, in the meantime, will see enhancements to “readability and consistency of enemy detection” whereas additionally “offering alternative in the way you wish to method every encounter.”
Developer Huge Leisure’s ultimate focus is character controls, with the studio seeking to enhance “the reliability of canopy… the responsiveness of climbing and crouching [and] the consistency of the controls general.” All that is set to be addressed in Star Wars Outlaws’ Title Replace 1.4 launch on twenty first November, and Rechner says particular particulars on the deliberate adjustments might be shared within the “upcoming weeks” .
twenty first November can be the day Star Wars Outlaws involves Steam (Ubisoft will, in fact, be bringing all its new titles to Valve’s platform on launch day beginning February subsequent 12 months), and the identical day the sport’s first story enlargement, Wild Card, releases.
Star Wars Outlaws’ 1.4 replace marks the most recent in a sequence of patches designed to “polish and enhance the participant expertise” following Ubisoft admission earlier this 12 months that gross sales had been “softer than anticipated”. On the time, Ubisoft CEO Yves Guillemot mentioned the event staff was “totally mobilised” to replace the sport “in an effort to interact a big viewers in the course of the vacation season [and] place [the game] as a powerful long-term performer”.