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Home eSports

Sumerian Six's pulpy stealth-tactics almost manages to fill that Mimimi-shaped hole

June 18, 2024
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Sumerian Six's pulpy stealth-tactics almost manages to fill that Mimimi-shaped hole


Sumerian Six will get two issues proper instantly so far as I’m involved. One, it permits you to punch a bunch of Nazis in a pulpy Nineteen Thirties setting, and two, it’s the sort of old-school, sight-cone-dodging stealth-tactics sport I’m a sucker for. This stuff don’t come round too typically, being a distinct segment inside a distinct segment and all, they usually really feel particularly uncommon now after the style suffered a serious blow final yr when Desperados 3 and Shadow Ways studio Mimimi Video games introduced it was shutting its doorways. So you possibly can in all probability think about the little glad dance I did when Devolver Digital unveiled Sumerian Six and its paranormally imbued alternate-history WW2 motion throughout Summer time Recreation Fest season – even when that pleasure was considerably abated by the information lots of the group engaged on the sport will possible not have jobs when it’s accomplished.

Sumerian Six

Writer: Devolver Digital
Developer: Artificer
Availability: TBC
Obtain the demo on: Steam

Sumerian Six, although, will get off to a rip-roaring begin as developer Artificer units the scene with pulp-comic panache. Following The Nice Warfare, a army scientist named Alistair Sterling assembles a crack group of ‘scientist commandos’ often known as the Enigma Squad to research Geistoff, a mysterious substance with seemingly limitless energy. After their experiments go devastatingly mistaken, the group is disbanded – however former member Hans Kammler betrays them, promoting their analysis to a Third Reich desperate to harness Geistoff’s energy. We be a part of the motion in 1944, with WW2 nicely underway; Sterling’s daughter Isabella has gone radio silent whereas working undercover to infiltrate Kammler’s group, and her brother Sid is mounting a rescue mission to seek out out the place she’s gone. Let’s go!


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Should you’re a long-time stealth-tactics fan, enjoying Sumerian Six ought to really feel similar to coming house. It adheres to the sight-cone dodging, cowl in search of, squad juggling template established by the likes of Commandos again within the late 90s brilliantly, and it’s clearly, properly, borrowing a few of the refinements and concepts from Mimimi’s extra modernised tackle the style, too.

It’s basic stealth-tactics via and thru, then, settling straight into the style’s acquainted rhythms of affected person environmental remark, cautious planning, and timing-critical execution. And whereas Sumerian Six undoubtedly has a couple of points – the demo’s sadly saddled with a cumbersome, incessantly buggy mouse-driven UI that makes keyboard shortcuts a should – there’s loads of early promise in its (nonetheless out there) Steam Subsequent Fest demo.

Picture credit score: Devolver Digital

For starters, its gently comedian book-styled environments are splendidly realised (all snow-covered, Nazi-infested castles and picturesque mountainside villages), whereas its laidback wit, right here largely manifesting within the sibling rivalry between its leads, provides heat and life to proceedings. It has enjoyable elsewhere, too, incorporating a delightfully incongruous spy-funk soundtrack and a smattering of heist-movie-inspired mission briefings, each by some means becoming regardless of the Nineteen Thirties setting.

Then there’s Sid and Isabella’s intriguing, sort-of-supernatural particular talents (hand-waved in-game with a imprecise ‘SCIENCE!’). Sid, for example, can inhabit patrols to hitch a trip however has no direct management over them, whereas Isabella can swap locations with an opponent inside a set radius. Sumerian Six’s largely linear opening levels don’t, admittedly, depart a lot scope for tactical experimentation or fascinating character synergies at this early stage, however issues do choose up considerably from there.

As soon as out of Kammler’s citadel, Sumerian Six’s motion shifts to a sprawl of picturesque German countryside, all winding tracks and quaint cottages set in opposition to wonderful mountain vistas – and it’s right here Artificer begins to ask extra free-form experimentation. The expansive setting, filled with crisscrossing pathways and non-compulsory enemy encounters, is full of potentialities, rather more readily lending itself to fascinating tactical decision-making.

A top down view of a market in Sumerian Six.

A top down view of a science facility in Sumerian Six

Is that… a bear in your checklist of occasion members? | Picture credit score: Devolver Digital

Furthermore, that’s solely enhanced by the introduction of exiled chemist Rosa Reznick, whose distinctive chemical-based talents are all wealthy with potential. She will be able to soften Nazis on the spot so their our bodies do not want hiding, flip foes into strolling bombs that may be triggered amongst teams of enemies, nudge opponents in particular instructions with rigorously tossed gasoline grenades, and even jab them with an IV drip to maintain them quietly sedated for so long as she stays close by. It’s a splendidly versatile toolkit, and if Rosa’s means design is indicative of Sumerian Six’s remaining characters, we’re in good palms.

As soon as the essential tutorial stuff is out the best way, Sumerian Six actually begins to seek out its groove. Intriguing synergies between characters start to disclose themselves, alternate routes and non-compulsory aims encourage larger tactical creativity, and there are moments all of it coalesces into the sort of satisfyingly balletic move of reconnaissance and execution you’d discover in the perfect stealth-tactics video games. By the point I used to be waving Sid and Rosa goodbye on the finish of the demo after stealing a aircraft from an ultra-powerful Panzerwolf soldier who’d solely go down after some… artistic use of the setting, I used to be having a ball.

I nonetheless have issues about Sumerian Six’s garbage interface, thoughts, and I want its early enemy encounters had been somewhat extra versatile to correctly showcase the potential of its instruments. However there’s sufficient promise in its scrappy little demo that I am undoubtedly anticipating extra. It may not have the polish and astute mechanical refinement of Mimimi’s finest stealth-tactics video games, but it surely does have coronary heart and, I feel, a elementary understanding of what makes the style sing. Plus, it seems to be like a bear joins your occasion to combat Nazis sooner or later, so I’m completely in.



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Tags: fillHolemanagesMimimishapedpulpySix039sstealthtacticsSumerian
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