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Home eSports

The Last of Us Part 2 multiplayer cancellation reportedly wasn't a "bloodless endeavour"

August 13, 2024
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The Last of Us Part 2 multiplayer cancellation reportedly wasn't a "bloodless endeavour"


Following the discharge of The Final of Us Half 2 in 2020, developer Naughty Canine had plans to launch a standalone multiplayer sport. Previous to the bottom sport’s PS4 debut, the developer confirmed this multiplayer facet wouldn’t be launched alongside Half 2, as had been anticipated.

Again in 2019, Naughty Canine defined its efforts to evolve The Final of Us Half 1’s multiplayer Factions mode for the sequel “grew past an extra mode that might be included with our monumental single participant marketing campaign” and due to this fact it will launch individually.

The venture then hit quite a lot of obstacles, with Naughty Canine stating extra time was required as not too long ago as Could 2023. However, regardless of this, the studio maintained the sport was arising till final December, when The Final of Us’ standalone multiplayer venture was finally cancelled.


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The Final of Us Half 2 Remastered’s Roguelike No Return Mode Defined: TLOU2 No Return Gameplay PS5. Watch on YouTube

Presently, the studio stated when confronted with the selection to change into a “solely reside service video games studio” or persevering with “to give attention to single-player narrative video games” – one thing the studio is predominantly identified for – it selected the latter.

Since then, Naughty Canine hasn’t elaborated on the ramifications of cancelling its long-in-the-works venture. Nonetheless, Bloomberg journalist Jason Schreier has now stated that the transfer to stop improvement on the discharge “was not a cold endeavour”.

Talking on the most recent Associates Per Second podcast, Schreier mentioned the current layoffs at Future developer Bungie. Throughout his time on the podcast, the reporter described Sony’s live-service push – together with the broader trade’s – as “pattern chasing”.

“The checklist of video games which were pivots from single participant studios to making an attempt to make service on-line video games that simply turned out to be debacles could be very, very lengthy,” he stated. “I feel I’ve finished postmortems for lots of them – the cycle is ‘single-player studio tremendous profitable, pivots to reside service. Spends seven years making a reside service sport no person desires. Stay service sport comes out, it is a debacle’.”

He then touched on The Final of Us, saying he was happy that the studio managed to keep away from that cycle because of the cancellation of its personal multiplayer. However, although the studio managed to interrupt the cycle by not releasing its sport, there have been nonetheless penalties.

“I imply, Naughty Canine’s Factions sport was in improvement for one thing like 4 years with a workforce within the a whole lot. Like, that’s an costly proposition for one thing that was a miss,” Schreier stated (thanks Dream Walker). “That venture, like that getting cancelled, was not a cold endeavour.

“There have been some heads rolling at Sony because of that one.”


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Regardless of their earlier increase in recognition, curiosity in reside service video games has waned and, based on a current survey, 70 % of builders now have considerations about their sustainability. In the meantime, the online game trade has seen devastating job cuts throughout the sector during the last two years, because the post-pandemic mud settles.

As for Naughty Canine, Neil Druckmann not too long ago stated the developer “won’t be The Final of Us studio perpetually”. On the time, the studio head additionally said Naughty Canine has quite a lot of video games within the works, together with “a number of single-player initiatives”.



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Tags: cancellationendeavourquotmultiplayerPartquotbloodlessreportedlywasn039t
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