Formally introduced earlier this 12 months with a deliberate launch date within the second half of 2025, The Seven Lethal Sins: Origin is an open-world RPG for PC, PS5, iOS, and Android from Netmarble with excessive hopes to make an enormous splash in a aggressive market section. Powered by a strong IP, the sport could not look all that totally different from related titles popping out of China, however is one thing of an enormous step for the South Korean studio.
Whereas the nation has all the time made RPGs and MMORPGs, Korean players’ love for competitors has formed these video games to be very targeted on PvP. 7DS Origin breaks the mildew on this respect by specializing in extra informal, cooperative play that appeals to a wider, world viewers.
Forward of 7DS Origin’s look at Tokyo Recreation Present 2025, DBLTAP had the chance to query govt producer Do-hyung Koo and discover out extra in regards to the sport by way of e mail, which delivered to mild why Netmarble is breaking with the standard Korean RPG doctrine. We additionally discovered extra in regards to the sport’s pet and fight methods in addition to the difficulties the studio confronted when it got here to adapting a beloved IP into a special medium.
You possibly can learn the complete 7DS Origin Q&A with Netmarble’s Do-hyung Koo beneath.
Q: What’s a very powerful aspect of adapting manga materials into online game kind, particularly if you add your personal, unique content material to the world?
A: There are lots of essential parts, however what we prioritized essentially the most was seize the attraction of the unique characters from The Seven Lethal Sins. Every character within the unique collection has their very own distinctive charms, and we needed to carry out that individuality not solely by means of the story, but in addition by means of in-game abilities, cinematic course, animations, and quests. We labored meticulously in order that longtime followers would really feel the authenticity, whereas new gamers might naturally be drawn to the characters’ enchantment.
When including unique parts to The Seven Lethal Sins: Origin, we targeted on two key factors.
The primary was: How can we introduce parts by no means seen within the unique collection with out undermining it, whereas mixing them in naturally? For followers to actually get pleasure from The Seven Lethal Sins: Origin, we felt it was important to strictly protect the world and its settings, whereas on the identical time providing new experiences and views that didn’t exist within the unique collection.
The second was: How can we make the sport enjoyable and fascinating for each longtime followers and newcomers alike? For followers, we reinterpreted acquainted characters and iconic moments to supply a contemporary expertise, and for these unfamiliar with the collection, we structured it so they may immerse themselves within the story as a standalone sport. To realize this, we revered the unique whereas introducing a brand new timeline and occasions distinctive to The Seven Lethal Sins: Origin, permitting gamers to broaden their journey themselves. We additionally integrated numerous homage parts, in order that followers might get pleasure from moments of recognition and delight, whereas new gamers might uncover contemporary intrigue.
Q: What makes the 7DS IP an excellent setting for an open-world RPG in your eyes?
A: Quite than merely considering, “This IP matches nicely with an open-world RPG,” the stronger motivation from the very starting was the need to carry this world to life particularly as an open world. One of the vital memorable scenes for me within the unique collection was when Merlin punishes Vivian by teleporting her throughout totally different areas. That second strongly sparked my creativeness, considering “There should be numerous areas and secrets and techniques on this world that I haven’t but seen.”
With that inspiration, we needed followers to have the ability to set foot on the continent of Britannia themselves, uncover hidden tales and adventures, and expertise the attraction of the unique collection in a completely new method. Whereas The Seven Lethal Sins: Grand Cross delivered the enjoyment of following the heartwarming story of the unique collection, I consider the distinctive power of The Seven Lethal Sins: Origin lies in offering a freer, extra energetic expertise of exploring the world and increasing new adventures by means of the open-world format.
After all, bringing a manga IP into an open-world RPG was not a straightforward course of. We needed to faithfully respect the unique settings, such because the characters’ distinctive skills, weapons, and energy stability, whereas additionally introducing variations or new parts the place it was essential to make the sport pleasant. And since open-world RPGs emphasize freedom, there was all the time a big threat of damaging the integrity of the supply materials. That’s why we devoted a lot effort to making a world that might resonate not solely with our growth group but in addition with the numerous players who’re followers of the unique.
As a fan of the collection myself, I consistently requested how we might greatest specific the huge and various world of The Seven Lethal Sins and its charming characters throughout the sport. In consequence, our ongoing growth has been pushed by the aim of honoring the unique world whereas additionally delivering new experiences that may solely be loved in The Seven Lethal Sins: Origin.
Q: What’s 7DS: Origin’s enterprise mannequin? Will or not it’s free-to-play with a gacha system for characters and weapons?
A: Our precept is to ship the absolute best expertise optimized for every platform, whereas retaining the core enjoyable and accessibility of content material constant throughout all variations.
We’re additionally rigorously designing the enterprise mannequin in order that each longtime followers of the IP and new gamers can benefit from the sport with out feeling pressured. The enterprise mannequin will primarily give attention to the non-obligatory assortment of characters and weapons, whereas avoiding any strategy that disadvantages a selected platform or harms the general participant expertise.
Q: The marketplace for anime-style open-world RPGs may be very aggressive. What convinces you that 7DS: Origin can stand out and show itself amongst so many rivals?
A: To be trustworthy, we didn’t have a transparent assure that “we’ll undoubtedly succeed.” What we believed, although, was that the one factor our group might really do was pour every part into making the perfect sport doable.
When the event of The Seven Lethal Sins: Origin was first determined, our largest concern was figuring out what would make this sport aggressive and distinctive. Personally, I needed the sport to strike that traditional RPG stability, not so tough that it turns into irritating, however not so easy that it feels shallow, the place gamers can benefit from the technique of progress and adaptation. On the identical time, whereas excited about differentiation, most of the concepts we got here up with risked feeling unfamiliar or overly advanced to gamers, and that was a relentless concern.
Growth for The Seven Lethal Sins: Origin started throughout the COVID-19 pandemic. Assembly folks in individual was tough, but I nonetheless had that want to share experiences with shut buddies. That’s the place the concept got here from: as a substitute of making a sport targeted on competing with giant numbers of individuals, why not construct an RPG the place you’ll be able to have enjoyable adventuring along with your folks? I additionally strongly believed that, throughout the world of The Seven Lethal Sins, the flexibility to fulfill new buddies and embark on adventures collectively could be an much more particular expertise for followers.
From these ideas, we determined to pursue server-based growth. Even now, the sport is a lot pleasant as a solo expertise, however we’ve been placing quite a lot of effort into making certain that enjoying along with buddies makes it an much more rewarding journey.
Q: How does the flexibility of characters to battle with three totally different weapons work together with the party-based fight system? Will utilizing totally different weapons unlock totally different tag assaults?
A: In The Seven Lethal Sins: Origin, every character can freely change between three totally different weapons. This weapon switching isn’t nearly altering assault kinds; it additionally straight impacts how that character hyperlinks with different members of the occasion.
For instance, when a personality has a selected weapon outfitted and sure situations align with one other occasion member’s weapon or talent, a brand new kind of tag assault might be triggered. Because of this even the identical character can carry solely totally different combo patterns and techniques to the occasion relying on which weapon they’re utilizing.
In different phrases, weapon switching provides not solely selection to particular person fight kinds but in addition larger depth to party-based technique and cooperation. Gamers can adapt their weapons to the state of affairs, uncover new joint assaults, and regularly experiment with contemporary tactical approaches, making fight really feel dynamic moderately than repetitive.
Q: Does each character correspond to a category or archetype such as you normally discover them in RPGs or do characters transform playstyle when switching weapons?
A: Like I discussed, every character can equip three various kinds of weapons in The Seven Lethal Sins: Origin. Due to this, characters aren’t locked into mounted roles like “healer” or “tank” as you’d see in a standard RPG.
As an alternative, each time a weapon is switched, that character’s complete talent set modifications, which implies their function in battle can shift dramatically. Gamers must suppose strategically about when to modify weapons and construct their occasion’s total function composition primarily based on the state of affairs.
In different phrases, moderately than counting on a inflexible class system, the sport permits gamers to freely form roles by means of weapon decisions and occasion composition. This makes fight much more dynamic and tremendously enhances the enjoyable of crafting your personal techniques.
Q: What sorts of development methods does the sport function for characters? Simply ranges and skill unlocks, or will there be tools yow will discover on the earth as nicely?
A: The character progress system in The Seven Lethal Sins: Origin goes past easy leveling. It’s designed round creating mastery over the three totally different weapon varieties every character can use.
At first, solely the fundamental weapon is obtainable. However as gamers progress their shared mastery, further weapons step by step unlock, increasing the vary of talent units and fight kinds by means of weapon switching. In a while, every weapon’s mastery might be individually developed, permitting the character to grow to be progressively stronger and extra distinctive.
As well as, we’ve integrated tools farming by means of subject exploration and dungeon challenges, making use of the open-world construction. It’s not nearly buying gear with increased stats: particular choices and set results on tools enable gamers to maximise and personalize their very own fight fashion.
Q: How will the sport’s pet system work? Are you able to exit into the world and tame each animal you discover, or do you acquire pets by means of particular occasions or quests?
A: Not each animal on the earth might be tamed; particular tameable creatures are positioned all through the map. Some uncommon pets can solely be encountered by assembly sure situations or exploring hidden areas, providing not simply the enjoyment of assortment but in addition discovery and problem.
Pets will also be obtained by means of numerous exploration content material, akin to subject bosses, dungeon bosses, and even fishing.
Among the many pets you purchase, some include distinctive appearances, abilities, and particular skills. They’re designed to be extra than simply companions: they’ll function significant strategic choices for the participant.
Q: Will there be any vital variations between the PC/PS5 and cell variations of the sport to achieve a secure efficiency on cell?
A: Efficiency and total content material received’t differ considerably between platforms. Nonetheless, we’ve optimized the UI and controls to swimsuit every machine. On cell, the UI is simplified and intuitive for touch-based enter, whereas on PC and console, the interface is tailor-made for controller and keyboard use. That mentioned, the core expertise and the best way info is delivered stay constant, so gamers can get pleasure from a seamless expertise even when switching between platforms.
We’ve additionally utilized numerous optimizations to make sure the absolute best efficiency: delivering top-tier graphical high quality on high-end environments like PS5, whereas guaranteeing secure and clean gameplay on lower-spec units and cell. Our focus has been on accessibility, ensuring the sport might be loved constantly throughout all platforms.
Q: How do you propose on supporting the sport in the long run? What sort of content material can gamers anticipate submit launch?
A: Past free exploration, puzzles, and assortment content material, we’ve additionally included taming, life actions, facet quests, and multiplayer occasions. This ensures a layered expertise that goes far past fight alone. As well as, we’ve expanded on occasions and backstories of characters that had been solely briefly talked about within the unique, presenting them by means of facet quests and secret dungeons. This enables followers to fill in gaps within the lore and benefit from the thrill of discovery, whereas newcomers can naturally come to know the world as they discover.