“Greater than only a break” – Why tenting in Ezo modifications every thing
With the discharge date of October 2 quick approaching, Sony is revealing an increasing number of sides of the upcoming journey “Ghost of Yotei.” The tenting mechanics are a specific focus. Participant Atsu can arrange camp at any time – a course of that intentionally requires greater than only a easy button press. As an alternative, flint should be struck, flames rigorously fanned, and meals ready.
However the campfire is way more than only a supply of heat within the frosty north of Japan. Right here, Atsu roasts fish or mushrooms, which give her numerous short-term bonuses. Every meal has its personal results, so gamers could make tactical selections about find out how to put together for the following stage.
On this approach, “Ghost of Yotei” builds on the detailed ambiance of “Ghost of Tsushima,” however expands it to a brand new, nearly intimate degree: aware pause.
“Strangers by the Fireplace” – When visitors are welcome… or not
However those that mild a fireplace not often stay alone. Campsites entice every kind of holiday makers. Retailers and blacksmiths provide assist and gadgets, whereas allies go away beneficial clues. On the similar time, bandits or enemy samurai could invade your camp uninvited and trigger bother. Each relaxation cease due to this fact carries the chance of an sudden encounter – typically peaceable, typically lethal.
As well as, arrows and different ranged ammunition may be crafted on the camp. If you’d like, you may even choose up a flute and play music, which not solely creates a nice ambiance but additionally enhances the sensation of really being a part of this world.
The tenting system in Ghost of Yotei exhibits that even the smallest break within the recreation can inform a narrative. Between cooking, crafting, and encounters, a easy relaxation cease turns into a dynamic expertise – and but one more reason why Atsu’s journey by Ezo is already eagerly anticipated.