We’re followers of all video video games receiving a stable preservation therapy, which is why we thought Sacred 2 Remaster’s shock announcement was nice information for gamers whose first contact with the action-RPG subgenre was by means of Sacred 2: Fallen Angel’s bizarre and sudden authentic console launch. The sport itself stays a middling try to reformulate Diablo’s DNA although.
Even by 2008 requirements, Sacred 2 felt dated. Ascaron’s 2004 authentic did loads proper to face other than its closest kin, largely by doubling down on a large open-world expertise that dwarfed the rest within the action-RPG area. Its method to freedom and sophistication builds was additionally contemporary sufficient. Solely 4 years later, video video games had turn out to be extra complicated and the action-RPG style was present process a considerable evolution. The sequel’s reply was to go greater and extra ‘retro’ in its general vibe and tone, with the latter being pushed by parodies of RPG and fantasy tropes to the purpose Sacred 2 usually is tough to take critically, Blind Guardian music and cameo included.
Placing the misplaced tonal swings apart (Sacred 2 remained dedicated to behaving as a fantasy epic), the plot additionally wasn’t notably partaking: Roughly 2,000 years earlier than the occasions of the unique sport, the precious however unstable substance known as T-Vitality has turn out to be the useful resource a number of factions are combating over. In the meantime, it’s leaking throughout Ancaria and mutating beings, turning them into monsters. It’s as much as the starring heroes to both cleanse the land or assist the T-Vitality change the world for the more serious.

Past the presence of the traditional Seraphim and a few region-related lore, Ancaria isn’t a very distinctive setting, and the shortage of memorable characters actually harm Sacred 2’s endurance. It’s a generic fantasy online game that doesn’t take itself too critically, but the builders didn’t double down on that angle. As a direct consequence, many of the journey felt by chance goofy, and revisiting it in any case these years solely makes the recurring ‘meta’ traces of dialogue stick out like sore thumb. My Shadow Warrior received’t cease making repetitive puns about being lifeless, attempting extremely onerous to be Deadpool as some Inquisitor somberly explains the menace threatening Ancaria.
Thoughts you, if an general sense of unintentional comedy was deal-breaker, we wouldn’t have performed a number of RPG bangers, however Sacred 2’s issues solely begin there and turn out to be extra apparent the extra you play. At the same time as somebody who performed by means of all the factor again within the day, I used to be struggling to seek out the motivation to push onward solely a few hours in. The largest offender could be the method to facet quest design; Ascaron felt down the rabbit gap of “greater is best” and thus we ended up with literal a whole lot of facet quests that don’t differ a lot from the fetch quests you’d continually come throughout within the MMORPGs of the 2000s.

This lack of compelling facet content material makes the absence of really enjoyable dungeons to clear extra evident. Sacred 2’s concentrate on its overworld and giving action-RPG gamers numerous freedom give it a taste of its personal for positive, however too most of the style’s staples needed to be sacrificed in alternate, and the payoff isn’t there. Not less than, many areas are actually attention-grabbing to discover and uncover, with all kinds of little particulars and enjoyable blurbs of textual content making locales simply to the facet a random street really feel lovingly handcrafted even when the facet missions that time you of their route aren’t notably good.
That is why the optimum Sacred 2 journey is one which sticks to the core journey – as a reminder, it splits into Good and Dangerous paths – and ignores all of the filler. There’s even an achievement within the Remaster that rewards gamers who full the principle quest with not more than 20% of the map found. You’ll be strolling loads regardless (and also you higher work together with the spread-out resurrection pillars as quickly as you see them), however specializing in the central path whereas absorbing some good mid-2000s colourful fantasy environments ain’t so unhealthy, and the unlockable mounts make the trek extra bearable.

Sadly, nearly each considered one of Sacred 2’s positives comes with two negatives, and that’s what has soured me on the sport throughout my time again in Ancaria. The talents and development methods – which already toyed with modular tress and runes like Diablo 3 would years later – are among the many most attention-grabbing within the style, but the sport (and its remaster) does an terrible job of explaining something, so likelihood is most newcomers and lapsed followers of the collection received’t be profiting from their toons till they give the impression of being up solutions elsewhere.
Equally, the fight can ultimately turn out to be particular in its personal proper and is at all times extra calculated than Diablo’s relentless chaos, however too many hours early on are spent slowly swinging a weapon and lacking (I’m not a giant fan of action-RPG fight tinkering with CRPG mechanics that really feel unhealthy elsewhere) and attempting to crack weapon combos. Merely put, Sacred 2 takes too lengthy to turn out to be a minimum of respectable, and the standard nature of this remaster means not one of the base-level design points have been addressed. The official description additionally states the fight is “smoother, extra responsive” within the remaster, but NPC pathfinding stays messy and a few clicks on enemies fail to register since you’re one pixel off.

I’ve no large complaints about Sacred 2 Remaster’s presentation, however. Certain, it’s a light-weight effort which merely goals to unify all of its content material, add in controller assist, and clear up the person expertise in addition to the visuals, however it will get the fundamentals accomplished. Purists must be pleased with the trouble accomplished right here, even when it means Sacred 2 is carrying previous shortcomings over into a brand new period, like the widely horrible feminine VA and character fashions, or the wonky digicam that likes to get in the way in which of the motion.
Maybe that’s THQ Nordic’s final purpose with this Sacred 2 Remaster: To please the previous guard and provides diehards another excuse to revisit an okay-at-best action-RPG that merely hit them on the good time once they have been children and youngsters. These curious concerning the subgenre and veterans who by no means fairly obtained into the collection are higher off with sturdier and fewer confused top-down fantasy adventures. This isn’t an epic journey I’ll be ending once more.

Sacred 2 Remaster launches throughout PC (Steam), PS5, and Xbox Sequence X/S on November 11. The PC and console variations shall be promoting for $19.99 and $29.99 respectively, with a bodily version additionally obtainable for the latter.
SACRED 2 REMASTER VERDICT
Sacred 2 was the kind of action-RPG you turned to when you’d exhausted higher, extra targeted choices within the style. 17 years later, an honest remaster can’t masks what’s a largely plodding and depressing expertise.
TOP GAME MOMENT
Having to stroll throughout nearly all the first area after dying as a result of I forgot to activate a resurrection pillar. (Not precisely enjoyable.)
Good
vs
Dangerous
The colourful artwork type makes it stand out versus different Diablo-likes
The dimensions and open structure of the world map stay spectacular
Class, development, and talent methods are attention-grabbing and distinctive
It’s positively extra steady and visually cleaner than the unique launch
Onboarding stays terrible and can make many newcomers bounce off
Numerous early MMORPG-like quests which can be a waste of time
Digital camera woes haven’t been handled
Fight takes too lengthy to turn out to be genuinely enjoyable
Wobbly tone that already felt dated in 2008









